I'm relatively new to bB, but am developing a DPC+ game. Upon compiling, my free RAM is 0, and any additional work with variables is halted because of this. My code is messy, but contains a procedurally generated playfield and nine sprites. I haven't yet used all the variables a-z. (I'm up to about q right now.)
Are there general practices that would help free up RAM, such as fewer variables, fewer sprites, etc.? I'm just not sure what I can free up in the standard RAM (and perhaps push into the stack?).
Thanks very much for any advice!