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Eric in Monsterland rev.5 beta


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#1 Retrospect OFFLINE  

Retrospect

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Posted Fri Jan 20, 2017 5:57 PM

Eric in monsterland , EA5 and Fiad files here

 

Attached File  Monsterland.zip   407.48KB   3 downloads

Attached File  Monsterland EA5.zip   407.56KB   3 downloads

 

 

Needs 32K and Extended Basic or Editor Assembler 

 


Edited by Retrospect, Mon Apr 24, 2017 12:11 PM.


#2 ti99iuc OFFLINE  

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Posted Fri Jan 20, 2017 6:47 PM

Oh my ! I love this game !   :-o  :-o

really playable and very nice graphics !! 

 

On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick :P

 

Nice Work !! Really !!



#3 Retrospect OFFLINE  

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Posted Fri Jan 20, 2017 7:00 PM

Oh my ! I love this game !   :-o  :-o

really playable and very nice graphics !! 

 

On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick :P

 

Nice Work !! Really !!

Thanks Ciro :)

 

Yep - movements on the stick are generally not nice unless 3rd party sticks involved.

 

Eric can do:

 

walk back / forwards <left/right>

Jump back/forwards <up left / upright>

Jump straight up <up>

Crouch / duck <down>

 

Note that on the dragon and chasm screen (yes there's a castle again!) you only have 1 chance per life to jump at the dragon, missing dragon means you slip and fall!

;)



#4 adamantyr OFFLINE  

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Posted Sat Jan 21, 2017 12:46 AM

Wow, very impressive! :D The water animation and graphics are awesome, and the sprite controls are very well done!



#5 sometimes99er OFFLINE  

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Posted Sat Jan 21, 2017 1:32 AM

Very slick. Issue, fall and die, continue to fall and die ... ;)

 

eric1.gif

 

 



#6 adamantyr OFFLINE  

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Posted Sat Jan 21, 2017 1:39 AM

Yeah, the edges on the castle pits is pretty precise!



#7 Retrospect OFFLINE  

Retrospect

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Posted Sat Jan 21, 2017 3:39 AM

Thanks for trying it guys. 

 

Here's beta rev.2 

 

Updates:

 

Player now re-spawns at start of every screen

Lives are shown at the top of the screen

 

Next update:  Music / Effects. :)

 

Attached File  MONSTER2.zip   10.85KB   11 downloads



#8 fabrice montupet OFFLINE  

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Posted Sat Jan 21, 2017 9:51 AM

Thank you!



#9 Retrospect OFFLINE  

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Posted Sat Jan 21, 2017 10:04 AM

You're welcome, Fabrice.

 

I've noticed a bug on the final screen.

I'll put up a new revision soon,  Eric appears at the bottom instead of the top, making it impossible to catch the flying dragon. 


Edited by Retrospect, Sat Jan 21, 2017 10:04 AM.


#10 Retrospect OFFLINE  

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Posted Sat Jan 21, 2017 6:31 PM

Attached File  MONSTER3.zip   10.98KB   6 downloads

 

Here's revision 3.

 

Eric now makes a sound whilst walking, and when he dies a brief death tune plays.

There's a short delay still to be put in after he dies but nothing major there.

 

Eric now appears properly on the final screen (dragon 'n' chasm)

 

Does anyone know if there's a CALL PEEK i can do to somehow get a variable from a clock timer at all? and if so is there a way to re-set it at each screen? Just thinking of a time-based score without having to use a black sprite that goes from left to right (cos that adds more bytes and will slow it all down too much!)



#11 Lee Stewart OFFLINE  

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Posted Sat Jan 21, 2017 7:31 PM

The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped.  [Edit:  It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee



#12 Retrospect OFFLINE  

Retrospect

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Posted Sat Jan 21, 2017 8:41 PM

The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped.  [Edit:  It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee

ok , thanks lee



#13 Retrospect OFFLINE  

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Posted Sun Jan 22, 2017 2:15 AM

Revision 4 , game download here, and at top of thread.

 

Gameplay video

 

Game

Attached File  MONSTER4.zip   10.96KB   11 downloads



#14 fabrice montupet OFFLINE  

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Posted Sun Jan 22, 2017 5:51 AM

Yeah!!  :-)

I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.
Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music.  It's just my own opinion.



#15 Retrospect OFFLINE  

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Posted Sun Jan 22, 2017 5:54 AM

Yeah!!  :-)

I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.
Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music.  It's just my own opinion.

Hi Fabrice.

 

I noted that the walking noise was a little loud, I've kept it in but made it quieter.  As for music, that'll be included as soon as I can get my head around how to do it.  And even that could become repetitive itself. 



#16 fabrice montupet OFFLINE  

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Posted Sun Jan 22, 2017 6:11 AM

Effectively, by lowering the volume of this noise, it will better.

In all cases, I trust you on the next improvements :-)



#17 sometimes99er OFFLINE  

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Posted Sun Jan 22, 2017 7:11 AM

Very nice. :)



#18 Retrospect OFFLINE  

Retrospect

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Posted Sun Jan 22, 2017 8:41 AM

Very nice. :)

cheers sometimes. 

 

Another update will be along before too long.  :)



#19 Vorticon OFFLINE  

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Posted Sun Jan 22, 2017 9:21 AM

Great work and amazing graphics! I am thoroughly impressed.

I do agree with Fabrice that the walking noise is unnecessary and could become annoying over time.



#20 Ksarul OFFLINE  

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Posted Sun Jan 22, 2017 9:43 AM

You're churning out updates and improvements at an impressive pace! I really like this game.  :)



#21 Retrospect OFFLINE  

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Posted Mon Jan 23, 2017 4:26 AM

Revision 5 :)

 

Attached File  MONSTER5.zip   11.03KB   12 downloads

 



#22 am1933 OFFLINE  

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Posted Tue Jan 24, 2017 5:07 PM

Revision 5 :)

 

attachicon.gifMONSTER5.zip

 

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.



#23 Retrospect OFFLINE  

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Posted Tue Jan 24, 2017 10:48 PM

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

Thankyou Am1933 :)   

There's just a bit of difficulty to increase on certain screens just yet.  Ciro managed to get past the 2nd to last screen and I still haven't gotten past that yet haha



#24 Retrospect OFFLINE  

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Posted Thu Feb 2, 2017 10:55 AM

Attached File  MONSTER6.zip   11.02KB   13 downloads

 

Rev.6    extra arrow added to 2nd to last screen to increase difficulty. 



#25 ti99iuc OFFLINE  

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Posted Thu Feb 2, 2017 11:37 AM

:D Retrospect, i have to say that the 2nd to last screen was already hard to pass already :P maybe some previous sceens you can adjust difficulty.
i am arriving to the 2nd to last screen with only one life, and so i lost all them :P maybe not is too much hard that screen :P

 

 

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

 

I agree, label is Ready :P 






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