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Eric in Monsterland rev.5 beta


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#1 Retrospect OFFLINE  

Retrospect

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Posted Fri Jan 20, 2017 5:57 PM

Eric in monsterland , EA5 and Fiad files here

 

Attached File  Monsterland.zip   407.48KB   11 downloads

Attached File  Monsterland EA5.zip   407.56KB   10 downloads

 

 

Needs 32K and Extended Basic or Editor Assembler 

 


Edited by Retrospect, Mon Apr 24, 2017 12:11 PM.


#2 ti99iuc ONLINE  

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Posted Fri Jan 20, 2017 6:47 PM

Oh my ! I love this game !   :-o  :-o

really playable and very nice graphics !! 

 

On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick :P

 

Nice Work !! Really !!



#3 Retrospect OFFLINE  

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Posted Fri Jan 20, 2017 7:00 PM

Oh my ! I love this game !   :-o  :-o

really playable and very nice graphics !! 

 

On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick :P

 

Nice Work !! Really !!

Thanks Ciro :)

 

Yep - movements on the stick are generally not nice unless 3rd party sticks involved.

 

Eric can do:

 

walk back / forwards <left/right>

Jump back/forwards <up left / upright>

Jump straight up <up>

Crouch / duck <down>

 

Note that on the dragon and chasm screen (yes there's a castle again!) you only have 1 chance per life to jump at the dragon, missing dragon means you slip and fall!

;)



#4 adamantyr ONLINE  

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Posted Sat Jan 21, 2017 12:46 AM

Wow, very impressive! :D The water animation and graphics are awesome, and the sprite controls are very well done!



#5 sometimes99er OFFLINE  

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Posted Sat Jan 21, 2017 1:32 AM

Very slick. Issue, fall and die, continue to fall and die ... ;)

 

eric1.gif

 

 



#6 adamantyr ONLINE  

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Posted Sat Jan 21, 2017 1:39 AM

Yeah, the edges on the castle pits is pretty precise!



#7 Retrospect OFFLINE  

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Posted Sat Jan 21, 2017 3:39 AM

Thanks for trying it guys. 

 

Here's beta rev.2 

 

Updates:

 

Player now re-spawns at start of every screen

Lives are shown at the top of the screen

 

Next update:  Music / Effects. :)

 

Attached File  MONSTER2.zip   10.85KB   13 downloads



#8 fabrice montupet OFFLINE  

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Posted Sat Jan 21, 2017 9:51 AM

Thank you!



#9 Retrospect OFFLINE  

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Posted Sat Jan 21, 2017 10:04 AM

You're welcome, Fabrice.

 

I've noticed a bug on the final screen.

I'll put up a new revision soon,  Eric appears at the bottom instead of the top, making it impossible to catch the flying dragon. 


Edited by Retrospect, Sat Jan 21, 2017 10:04 AM.


#10 Retrospect OFFLINE  

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Posted Sat Jan 21, 2017 6:31 PM

Attached File  MONSTER3.zip   10.98KB   8 downloads

 

Here's revision 3.

 

Eric now makes a sound whilst walking, and when he dies a brief death tune plays.

There's a short delay still to be put in after he dies but nothing major there.

 

Eric now appears properly on the final screen (dragon 'n' chasm)

 

Does anyone know if there's a CALL PEEK i can do to somehow get a variable from a clock timer at all? and if so is there a way to re-set it at each screen? Just thinking of a time-based score without having to use a black sprite that goes from left to right (cos that adds more bytes and will slow it all down too much!)



#11 Lee Stewart OFFLINE  

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Posted Sat Jan 21, 2017 7:31 PM

The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped.  [Edit:  It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee



#12 Retrospect OFFLINE  

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Posted Sat Jan 21, 2017 8:41 PM

The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped.  [Edit:  It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee

ok , thanks lee



#13 Retrospect OFFLINE  

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Posted Sun Jan 22, 2017 2:15 AM

Revision 4 , game download here, and at top of thread.

 

Gameplay video

 

Game

Attached File  MONSTER4.zip   10.96KB   15 downloads



#14 fabrice montupet OFFLINE  

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Posted Sun Jan 22, 2017 5:51 AM

Yeah!!  :-)

I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.
Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music.  It's just my own opinion.



#15 Retrospect OFFLINE  

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Posted Sun Jan 22, 2017 5:54 AM

Yeah!!  :-)

I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.
Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music.  It's just my own opinion.

Hi Fabrice.

 

I noted that the walking noise was a little loud, I've kept it in but made it quieter.  As for music, that'll be included as soon as I can get my head around how to do it.  And even that could become repetitive itself. 



#16 fabrice montupet OFFLINE  

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Posted Sun Jan 22, 2017 6:11 AM

Effectively, by lowering the volume of this noise, it will better.

In all cases, I trust you on the next improvements :-)



#17 sometimes99er OFFLINE  

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Posted Sun Jan 22, 2017 7:11 AM

Very nice. :)



#18 Retrospect OFFLINE  

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Posted Sun Jan 22, 2017 8:41 AM

Very nice. :)

cheers sometimes. 

 

Another update will be along before too long.  :)



#19 Vorticon ONLINE  

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Posted Sun Jan 22, 2017 9:21 AM

Great work and amazing graphics! I am thoroughly impressed.

I do agree with Fabrice that the walking noise is unnecessary and could become annoying over time.



#20 Ksarul OFFLINE  

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Posted Sun Jan 22, 2017 9:43 AM

You're churning out updates and improvements at an impressive pace! I really like this game.  :)



#21 Retrospect OFFLINE  

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Posted Mon Jan 23, 2017 4:26 AM

Revision 5 :)

 

Attached File  MONSTER5.zip   11.03KB   16 downloads

 



#22 am1933 OFFLINE  

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Posted Tue Jan 24, 2017 5:07 PM

Revision 5 :)

 

attachicon.gifMONSTER5.zip

 

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.



#23 Retrospect OFFLINE  

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Posted Tue Jan 24, 2017 10:48 PM

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

Thankyou Am1933 :)   

There's just a bit of difficulty to increase on certain screens just yet.  Ciro managed to get past the 2nd to last screen and I still haven't gotten past that yet haha



#24 Retrospect OFFLINE  

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Posted Thu Feb 2, 2017 10:55 AM

Attached File  MONSTER6.zip   11.02KB   20 downloads

 

Rev.6    extra arrow added to 2nd to last screen to increase difficulty. 



#25 ti99iuc ONLINE  

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Posted Thu Feb 2, 2017 11:37 AM

:D Retrospect, i have to say that the 2nd to last screen was already hard to pass already :P maybe some previous sceens you can adjust difficulty.
i am arriving to the 2nd to last screen with only one life, and so i lost all them :P maybe not is too much hard that screen :P

 

 

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

 

I agree, label is Ready :P 






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