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Eric in Monsterland rev.5 beta


Retrospect

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Oh my ! I love this game ! :-o :-o

really playable and very nice graphics !!

 

On real machine and with Joystick i found hard to run and jump, but maybe i have to change kind of joystick :P

 

Nice Work !! Really !!

Thanks Ciro :)

 

Yep - movements on the stick are generally not nice unless 3rd party sticks involved.

 

Eric can do:

 

walk back / forwards <left/right>

Jump back/forwards <up left / upright>

Jump straight up <up>

Crouch / duck <down>

 

Note that on the dragon and chasm screen (yes there's a castle again!) you only have 1 chance per life to jump at the dragon, missing dragon means you slip and fall!

;)

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MONSTER3.zip

 

Here's revision 3.

 

Eric now makes a sound whilst walking, and when he dies a brief death tune plays.

There's a short delay still to be put in after he dies but nothing major there.

 

Eric now appears properly on the final screen (dragon 'n' chasm)

 

Does anyone know if there's a CALL PEEK i can do to somehow get a variable from a clock timer at all? and if so is there a way to re-set it at each screen? Just thinking of a time-based score without having to use a black sprite that goes from left to right (cos that adds more bytes and will slow it all down too much!)

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The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped. [Edit: It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee

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The VDP Interrupt Timer is at >8379, but it is only 1 byte wide for 256 1/60-second ticks before it wraps around. I am not sure how useful that would be.

 

The Screen Timeout Timer at >83D6 is 2 bytes wide, but resets to 0 every time a key is tapped. [Edit: It ticks by 2]

 

Those are the only timers I am aware are built in.

 

...lee

ok , thanks lee

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Yeah!! :-)

I think that the Erik's walking noise isn't realistic, I could even say that it is unnecessary.

Since this repetitive noise does not slow down the game, it would be fun to replace it by a little music. It's just my own opinion.

Hi Fabrice.

 

I noted that the walking noise was a little loud, I've kept it in but made it quieter. As for music, that'll be included as soon as I can get my head around how to do it. And even that could become repetitive itself.

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I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

Thankyou Am1933 :)

 

There's just a bit of difficulty to increase on certain screens just yet. Ciro managed to get past the 2nd to last screen and I still haven't gotten past that yet haha

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  • 2 weeks later...

:D Retrospect, i have to say that the 2nd to last screen was already hard to pass already :P maybe some previous sceens you can adjust difficulty.
i am arriving to the 2nd to last screen with only one life, and so i lost all them :P maybe not is too much hard that screen :P

 

 

I would say this is good enough for a cartridge release, it is already better than some of the original cartridge based software.

 

I agree, label is Ready :P

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