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Eric in Monsterland rev.5 beta


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#26 Retrospect OFFLINE  

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Posted Thu Feb 2, 2017 3:18 PM

The original , properly documented code for Eric In Monsterland has been accidentally deleted, I have the source for it undocumented and it's hard to make out the enemy attributes , so I may need to do a re-write.  Graphics may be slightly different in next revision 7.



#27 ti99iuc OFFLINE  

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Posted Thu Feb 2, 2017 3:59 PM

Oh damn.. I am sorry for the hard work you have to add on this

#28 arcadeshopper ONLINE  

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Posted Thu Feb 2, 2017 10:52 PM

The original , properly documented code for Eric In Monsterland has been accidentally deleted, I have the source for it undocumented and it's hard to make out the enemy attributes , so I may need to do a re-write.  Graphics may be slightly different in next revision 7.

 

DOH!



#29 Retrospect OFFLINE  

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Posted Fri Feb 3, 2017 4:26 AM

It's okay, the game has already had about five re-writes.  Every time I do it, I tidy the code up, make improvements.  :)



#30 Opry99er OFFLINE  

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Posted Sat Feb 11, 2017 12:44 PM

Wowza!!!

Impressive stuff, man!

Sucks about your source code... I have been there. Hell, I'm partially there now with Jedi Gauntlet, as my most recent code is missing. I still have the demo code though, so I only lost a few hours.

#31 Retrospect OFFLINE  

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Posted Sat Apr 15, 2017 6:46 PM

Yet another re-write, this was due to memory concerns, so some stuff has been taken out ... I'll post more progress later.  The death-noise isn't gonna be in there on official release.  This is the first few screens.

 



#32 RXB ONLINE  

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Posted Sat Apr 15, 2017 7:47 PM

Cool!

Nice game is it in XB?



#33 Retrospect OFFLINE  

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Posted Sat Apr 15, 2017 8:57 PM

Cool!

Nice game is it in XB?

Thanks Rich.  Yeah it's in XB , using Harry's XB256 extensions and then compiled.   :)

 


Edited by Retrospect, Sat Apr 15, 2017 9:00 PM.


#34 Vorticon OFFLINE  

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Posted Sat Apr 15, 2017 9:50 PM

I love the attention to detail. For example, Eric's cap tip goes down when on the up phase of a jump, then up on the down phase as expected. Nice touch :) 



#35 Opry99er OFFLINE  

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Posted Sat Apr 15, 2017 10:33 PM

Duuuuuuude.... sooooooooo impressed by this game!!!!!! :D

#36 ti99iuc OFFLINE  

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Posted Sun Apr 16, 2017 12:53 AM

Oh wow... better than previous versions ! I really like this game !
Details are very nice.

#37 Retrospect OFFLINE  

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Posted Mon Apr 17, 2017 1:55 PM

Thanks guys.  Here's another video showing more progress, one or two more enemies on certain screens, still rooms for loads more and a few more screens yet.  The sounds are temporary till i fine-tune them a little.  

 



#38 Opry99er OFFLINE  

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Posted Mon Apr 17, 2017 3:04 PM

It's just beautiful... what a slick little platformer!!!

#39 Retrospect OFFLINE  

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Posted Tue Apr 18, 2017 8:51 AM

Attached File  MONSTER.zip   9.55KB   6 downloads

 

Here's an 8-screen demo of the game so far.  All control is with Joystick 1, you won't need to be near the keyboard again until you quit.

 

Pushing up starts the game ... Eric can jump back and forwards, walk back, forwards, and pushing down makes him crouch.  

 

Note: The edges of the ditches don't really support Eric's weight.  He's only an Elf but grass vs elf is a no-brainer. If you're near the edge, either back up a little or jump quick and don't try crouching!

 

Screen eight contains a gang of wasps that I personally cannot get past.  The game will lock up once you are past them, but can anyone playtest this and confirm if they got past the wasps? :)

 

 



#40 Retrospect OFFLINE  

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Posted Wed Apr 19, 2017 7:58 PM

Thanks to all for the appreciative comments , I'm enjoying this project more than I have others.

 

More done on game tonight

 

New intro sounds, more monsters in some screens, screen 9 done.

 

9 screen playable demo here, uses Extended Basic & 32K (although written using XB256 you won't need that to play it)

 

Attached File  ERICDEMO.zip   9.82KB   4 downloads

 



#41 Vorticon OFFLINE  

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Posted Wed Apr 19, 2017 8:38 PM

Looking real good! How many screens are you planning on having?



#42 senior_falcon OFFLINE  

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Posted Wed Apr 19, 2017 8:41 PM

Very nice!  The parallax scroll is a really nice touch.  Good to see some of the capabilities of XB256 being used.



#43 Retrospect OFFLINE  

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Posted Wed Apr 19, 2017 9:02 PM

Looking real good! How many screens are you planning on having?

I might get 11 if I'm lucky but every now and then I spot code that can be Subroutined and compacted in some way so there may be more in the end :)



#44 Retrospect OFFLINE  

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Posted Wed Apr 19, 2017 9:06 PM

Very nice!  The parallax scroll is a really nice touch.  Good to see some of the capabilities of XB256 being used.

Thanks Senior Falcon.  Yeah the XB256 is brilliant and needs to be used more often.  I've really enjoyed using it, gives things a new edge.



#45 Retrospect OFFLINE  

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Posted Wed Apr 19, 2017 9:08 PM

It's just beautiful... what a slick little platformer!!!

Cheers Owen. :)

 

Hey speaking of platforms, I've still not worked out a feasible way to get Eric to jump onto another actual platform, as it is the game is still using the Castle Conquer "engine" 

There's another one planned after this though, "Eric goes to Egypt" ... I think by then I will re-write the code and somehow do platforms.



#46 Ksarul OFFLINE  

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Posted Thu Apr 20, 2017 4:47 AM

I really like this one!  :)



#47 Retrospect OFFLINE  

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Posted Thu Apr 20, 2017 8:41 AM

I really like this one!  :)

Thanks Ksarul. Yeah it's coming along nicely now.  I've just put a graveyard screen in, with a ghost and spider.  That's the tenth screen. So I should be about right for 11 screens, 11 being the final one - with the fair maiden to rescue.  (you know, these games never did show exactly HOW the hero got the girl back home, I'm guessing they were rescued and the hero rang a taxi.)



#48 Vorticon OFFLINE  

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Posted Thu Apr 20, 2017 9:34 AM

More like released a messenger pigeon :) Actually that might make a nice finale splash animation! Eric releases a pigeon, and shortly thereafter a carriage rolls in and spirits a lovers away :)



#49 Airshack OFFLINE  

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Posted Thu Apr 20, 2017 11:32 AM

Thanks Senior Falcon.  Yeah the XB256 is brilliant and needs to be used more often.  I've really enjoyed using it, gives things a new edge.

What a wonderful game you've created here! Well done sir. As for your comment regarding XB256 -- yes!

XB256 IS BRILLIANT AND NEEDS TO BE USED MORE OFTEN!

It is no longer mandatory to climb Mount Assembler in order to write good graphics based games on the TI!


Sent from my iPhone using Tapatalk

Edited by Airshack, Thu Apr 20, 2017 11:33 AM.


#50 Retrospect OFFLINE  

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Posted Fri Apr 21, 2017 12:23 PM

Okay - I'd say this is releasable, it's certainly playable.

 

Here's Eric In Monsterland.

 

There's a FIAD file and an EA5 (Editor Assembler opt.5) file.

 

Use Joystick 1, directions are jump back, jump forward, jump up, walk right, walk left and crouch!

 

Push up to start game.

 

Attached File  ERIC.zip   10.6KB   11 downloads << Fiad file

 

Attached File  ea5.zip   10.7KB   10 downloads << EA5 file

 

Needs 32K and Extended Basic.  Doesn't need anything else.  






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