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HSC14 Round 1: Super Pacman


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#1 therealbountybob OFFLINE  

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Posted Sat Jan 21, 2017 8:43 AM

Super Pacman

 

A warm welcome everyone to Season 14 of the High Score Club  :thumbsup: 

Super Pacman battled "Gateway to Asphai" to win the first poll. The runner up game will go into the round 2 poll, the other games may appear again later on. I'll handle everything so simply play the game and post a score or two. It's more fun if you post when you play and not just at the end of the round. Screenshots optional.

 

We'll keep things simple for round 1 so no bonus game.

super_pac_man.gifsuper_pacman_3.png

Super Pacman It's nice to start the season with a game that everyone can enjoy, it's similar to regular Pac-Man but you can now collect keys to open doors and use the super pills to embiggen pac-man and bust through the doors. Look out for the bonus match up thing in the middle. Play on the default skill level.

 

Bonus Point Challenges (to be played as part of normal goes):

#Highest score on stage 1 in 1 man (excludes Dope, trbb, McKong, SHiNjide, Deteacher, Orpheuswaking, RedThunder, CaptainClassic and maybe others!)

#Highest score for first 2 stages in 1 man (everyone)

#Highest score on 1st man  (everyone)

#2 Player Mode - if you get someone else to play.

#Set new HSC record [AB Positive's 171,200 from Season 2!]

 

If you need any help just post or send me a message.

 

Scoring this season will be similar to before with 12pts for 1st place, down to 2pts for 11th and 12 places. Extra players add scoring positions from 4th 9pts down to 12th - don't worry it will all make sense :-o

 

I'll post tables periodically through the two weeks. Please don't be put off playing by the top players battling it out, otherwise it's a slippery slope where we only end up with a few players. As you can see above there are changes to the bonus point challenges this season ;)

 

Links/Downloads: Ensure the version you play has the title screen text!

Fandal

Atarionline.pl

Atarimania

Atari 8-bit forever

Antic Podcast Interview with Landon Dyer

Atariprotos Info

UPDATE: Atariage - Key Bug fixed version ROM version also doesn't have bug where some doors don't open.

 

Round finishes Sunday 5th February 10pm UK time (USA 5pm ET)

If you are reading this in the future (using a time machine perhaps) then join in on the current round, there will be a couple of chances to catch-up later in the season.

 

#1 Rule: Have fun :)


Edited by therealbountybob, Sun Jan 29, 2017 12:53 PM.
Bug fixed version - link added


#2 SHiNjide OFFLINE  

SHiNjide

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Posted Sat Jan 21, 2017 9:19 AM

My first score, where I mainly tried to figure out how this game works at all.  :-D

 

18.320

 

IMG_2777.JPG



#3 McKong OFFLINE  

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Posted Sat Jan 21, 2017 9:47 AM

Not played this one before. As TRBB said lets see the scores from your early games.
I just played for a while and managed 20k ish, I'll play again later hopefully

#4 McKong OFFLINE  

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Posted Sat Jan 21, 2017 9:49 AM

How about a bonus point for anyone beating the current 171k HSC record?

#5 Deteacher OFFLINE  

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Posted Sat Jan 21, 2017 10:13 AM

Here's my warmup score:  37,760!

 

Super Pac Man 37760.png



#6 RedThunder OFFLINE  

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Posted Sat Jan 21, 2017 11:15 AM

17,580



#7 Deteacher OFFLINE  

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Posted Sat Jan 21, 2017 11:47 AM

Improved a little bit...and adding the 2-screen bonus score:

 

40,000!  Nice round number:

 

Super Pac Man 40000.png

 

2-screen bonus:  17,830

 

Super Pac Man 2 screen score 17830.png

 



#8 Gorfy OFFLINE  

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Posted Sat Jan 21, 2017 11:47 AM

I like this more than regular Pacman games....

 

Score:  16,830

 

 

Attached Thumbnails

  • superpac.png


#9 RedThunder OFFLINE  

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Posted Sat Jan 21, 2017 11:52 AM

19,210



#10 carlsson OFFLINE  

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Posted Sat Jan 21, 2017 12:54 PM

16200 pts

24450 pts

28350 pts

superpacman-28350.jpg

 

Am I using a buggy version, or does it sometimes happen that if you munched a lot of gates and keys while you're big, you might end up with fruit or power pills behind doors for which there are no more keys to open them? It happened thrice, all times I practically gave up two Pac-Men because I could not finish the level. One fruit was behind an unopenable door.

 

Also perhaps it is common knowledge but I found that if I go big and then periodically eat power pills, I maintain my enlarged form. *cough* Not sure if I gain any points on playing it that way though. Oh yes, that can more than double the score...

 

 


Edited by carlsson, Sat Jan 21, 2017 1:51 PM.


#11 Deteacher OFFLINE  

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Posted Sat Jan 21, 2017 2:08 PM

I found that happens to me, too.  My strategy is to eat all the keys first.  Try to save the super pills and power pills for last.  Notice any fruits behind unopenable doors and use the super pills for that. 

 

As for using the power pills to stay super longer, yes, that's supposed to happen.  On the early levels, saving the power and super pills for last, then going on a ghost hunt at the end of the level really boosts your score.  Also, you don't have to wait for the eyes to return to the house before eating another power pill...the eyes will turn into blue ghosts so you can gobble them up again.

 

Of course, the best play is trapping all 4 ghosts in the house, then getting them with a power pill because you can enter the ghosts' house. 

 

New scores for me:

 

High score:  83,450!

 

Super Pac Man 83450.png

 

Best 2-screen score in 1 man: 24,230!

 

Super Pac Man 2 screen score 24230.png

 

 



#12 Sikor OFFLINE  

Sikor

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Posted Sat Jan 21, 2017 2:33 PM

My poor first score...

superpcman.png

superpcman.png


Edited by Sikor, Sat Jan 21, 2017 2:45 PM.


#13 Gury OFFLINE  

Gury

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Posted Sat Jan 21, 2017 4:19 PM

One of my favourite games... I played it a lot in my childhood.

 

Current score: 64250

 

sp_hs.png  sp_hs_02.png

 

 



#14 Tickled_Pink OFFLINE  

Tickled_Pink

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Posted Sat Jan 21, 2017 6:35 PM

Not very good at this. First time I've ever played it.

 

4050

 

(2260 first man)

 

17,500 on second attempt. :) 


Edited by Tickled_Pink, Sat Jan 21, 2017 6:41 PM.


#15 Tickled_Pink OFFLINE  

Tickled_Pink

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Posted Sat Jan 21, 2017 6:56 PM

Final improvement for the night.

 

First Man: 4060

 

High Score: 21740

 

2017-01-22 (2).png


Edited by Tickled_Pink, Sat Jan 21, 2017 7:03 PM.


#16 Deteacher OFFLINE  

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Posted Sat Jan 21, 2017 8:50 PM

Playing the crap out of this one tonight.  New scores to post:

 

High Score:  129,360!

 

Super Pac Man 129360.png   Super Pac Man Title 129360.png

 

2-screen High Score:  25,030!  ​27,430!

 

Super Pac Man 2 screen score 27430.png

 

1-Man High Score:  56,940!

 

Super Pac Man 1 man 56940.png

 

I think I'm done for the night.  :)


Edited by Deteacher, Sun Jan 22, 2017 10:00 AM.


#17 ballyalley OFFLINE  

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Posted Sat Jan 21, 2017 10:01 PM

Super Pacman seems like a pretty fun game.  I have fairly limited experience with it.  A few weeks back, I was watching Starcade (the early-80s TV show that features people playing arcade games).  Super Pacman was one of the games that was played.  I have never really given this game much of a chance before, so it was pretty fun to play a few rounds of it tonight.

 

Super Pacman - 25,410 (Real NTSC Atari 130XE 8-Bit running the game from an AtariMax flashcart)

 

Super Pacman (Atari 8-Bit)(NTSC)(25410)(Cropped).jpg

 

What's a good approach to play this game?  I've been going around and collecting all the keys first and then clearing the fruit.  Anyone have any tips?

 

AtariProtos has a good review of the 5200 version of this game (of which, I guess, this is a port?):

 

http://www.atariprot...ac/superpac.htm

 

It's nice to be back playing in the HSC-- though I have to admit, it's not like I haven't been playing Atari games... I just lost track of the HSC after I failed to be able to play in a few rounds in a row.  Again, thanks to TRBB for sending me a personal message inviting me back here.

 

Adam



#18 ballyalley OFFLINE  

ballyalley

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Posted Sat Jan 21, 2017 10:03 PM

One of my favourite games... I played it a lot in my childhood.

 

I thought that this game wasn't released.  Ah, wait, I suppose that there must have been some version of it floating around on disk, maybe ported by Glenn The 5200 Man.

 

Adam



#19 Deteacher OFFLINE  

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Posted Sat Jan 21, 2017 10:26 PM

Super Pacman seems like a pretty fun game.  I have fairly limited experience with it.  A few weeks back, I was watching Starcade (the early-80s TV show that features people playing arcade games).  Super Pacman was one of the games that was played.  I have never really given this game much of a chance before, so it was pretty fun to play a few rounds of it tonight.

 

Super Pacman - 25,410 (Real NTSC Atari 130XE 8-Bit running the game from an AtariMax flashcart)

 

attachicon.gifSuper Pacman (Atari 8-Bit)(NTSC)(25410)(Cropped).jpg

 

What's a good approach to play this game?  I've been going around and collecting all the keys first and then clearing the fruit.  Anyone have any tips?

 

AtariProtos has a good review of the 5200 version of this game (of which, I guess, this is a port?):

 

http://www.atariprot...ac/superpac.htm

 

It's nice to be back playing in the HSC-- though I have to admit, it's not like I haven't been playing Atari games... I just lost track of the HSC after I failed to be able to play in a few rounds in a row.  Again, thanks to TRBB for sending me a personal message inviting me back here.

 

Adam

 

Look back at my post #11.  :)



#20 McKong OFFLINE  

McKong

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Posted Sun Jan 22, 2017 4:24 AM

66740 started to get the hang of it.

#21 therealbountybob OFFLINE  

therealbountybob

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Posted Sun Jan 22, 2017 6:15 AM

Good too see so many posts already  :thumbsup:  :thumbsup: 

I've not played yet but had a thought that the fire button made Super Pacman go faster... probably made that up :-o

 

Players might enjoy listening to the Antic Podcast interview with Landon Dyer

:)



#22 Gorfy OFFLINE  

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Posted Sun Jan 22, 2017 10:16 AM

slight improvement to 21,110

 

 

Attached Thumbnails

  • superpac.png


#23 carlsson OFFLINE  

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Posted Sun Jan 22, 2017 10:43 AM

Grabbed a few bonus fruits and was awarded an extra Pac-Man at 30K, which is no good if you end up with unopenable doors...  :ponder:

 

New PB at 30550 pts 46400 pts

superpacman-46400.jpg


Edited by carlsson, Sun Jan 22, 2017 11:36 AM.


#24 SHiNjide OFFLINE  

SHiNjide

    Chopper Commander

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Posted Sun Jan 22, 2017 10:52 AM

My second try: 39190

 

IMG_2779.JPG

 

Could be worse, but Pacman was never my thing.  :skull:



#25 ballyalley OFFLINE  

ballyalley

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Posted Sun Jan 22, 2017 10:53 AM

I've not played yet but had a thought that the fire button made Super Pacman go faster... probably made that up :-o

 

Yes, you're right: the fire button does indeed make Super Pacman move faster.  Are there some versions of this game where this isn't the case?

 

Thanks for pointing out the interview with Landon Dyer.  I'll try listening to that in a few days.

 

Adam






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