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Dungeon II: Solstice


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#26 s0c7 OFFLINE  

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Posted Sat Apr 1, 2017 9:48 PM

Was the first dungeon only 4k?

Nope.  32k.  However it was written in mostly bB.  This is all asm.  The 4k thing is more of a personal limit.



#27 Nognir ONLINE  

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Posted Sun Apr 2, 2017 12:22 AM

I found this today and I'm really happy to see you back here in the programming section :) I loved Dungeon back then and I'm looking forward trying this today. It's looking great!

#28 StanJr OFFLINE  

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Posted Sun Apr 2, 2017 3:30 PM

I absolutely cannot wait to play this on my VCS.  Here, just take my damned money already.



#29 boski OFFLINE  

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Posted Wed Apr 5, 2017 8:31 PM

I really like this game. It's very original and creative!



#30 s0c7 OFFLINE  

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Posted Sat May 6, 2017 6:28 PM

Beta version in the first post.  This has a few minor bug fixes, a few color tweaks and a quasi-title/select screen.  When you are in a new game state you will see a "II" in the text area.  If you change the options with the difficulty switches they will be reflected on-screen.  Once you move the joystick the options are locked in until the next game.

 

We're down to the end, so for those of you playing along at home please let me know if you encounter any glitches or if the colors are too dark.  Thanks!

 

d2_solstice_ntsc_beta1.png


Edited by s0c7, Sat May 6, 2017 6:28 PM.


#31 Tangentg OFFLINE  

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Posted Sat May 20, 2017 6:42 PM

Nice to see a sequel. I'm definitely still playing the original Dungeon.



#32 s0c7 OFFLINE  

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Posted Sat Jun 10, 2017 2:33 PM

Release candidate 1 in the first post.  Some cosmetic changes, a few extra rooms in the temple, and you can only heal at the megaliths once per game now.  So now you'll need to be a little more strategic on the more difficult settings.

 

As always, if you see any issues, please let me know.

 

Also, very pleased to report that DaveD will be returning to do the label art for this one (he did the art for the original Dungeon).



#33 DaveD OFFLINE  

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Posted Mon Jun 12, 2017 9:35 AM

 

Also, very pleased to report that DaveD will be returning to do the label art for this one (he did the art for the original Dungeon).

 

 

Thanks David. Very happy to be onboard for the sequel. I loved the original Dungeon and with the backstory you've created for this one it'll be fun creating some visuals for this new Dungeon world. Love the additions you have in place with the different environments too!  


Edited by DaveD, Mon Jun 12, 2017 9:38 AM.


#34 s0c7 OFFLINE  

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Posted Sun Jun 18, 2017 9:39 AM

In the end, the easy variants were just too easy.  I have removed them.  The good news is with that and a bit of rearranging I was able to squeeze in a 3rd character class (Warrior).  The difficulty switches are no longer used.  On the 'II' screen, use Game Select to cycle through the characters until you get to the one you want.

 

Release candidate 2 in the first post.



#35 MrBeefy OFFLINE  

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Posted Sun Jun 18, 2017 4:25 PM

In the end, the easy variants were just too easy.  I have removed them.  The good news is with that and a bit of rearranging I was able to squeeze in a 3rd character class (Warrior).  The difficulty switches are no longer used.  On the 'II' screen, use Game Select to cycle through the characters until you get to the one you want.
 
Release candidate 2 in the first post.


Playing well so far. I still haven't won yet :(

#36 s0c7 OFFLINE  

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Posted Sun Jun 18, 2017 6:02 PM

Playing well so far. I still haven't won yet :(

Hmmm.... just this version or all of them?  I'm trying to get a sliding scale of difficulty with the different characters.  It may need a little tweaking.  It's hard for me to judge properly.  On the older versions I could literally win every time on the easy variations.  I can win most of the time on this build.  Granted I wrote it and understand the ins and outs more, but I'm also trying to future proof it for people as they get more familiar with it.

 

For those of you have been playing the various builds, what's been your experience?  Have I made it too hard?  That's the reason I'm posting these, to figure out any needed tweaks prior to finalizing. 



#37 MrBeefy OFFLINE  

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Posted Sun Jun 18, 2017 6:30 PM

Hmmm.... just this version or all of them?  I'm trying to get a sliding scale of difficulty with the different characters.  It may need a little tweaking.  It's hard for me to judge properly.  On the older versions I could literally win every time on the easy variations.  I can win most of the time on this build.  Granted I wrote it and understand the ins and outs more, but I'm also trying to future proof it for people as they get more familiar with it.
 
For those of you have been playing the various builds, what's been your experience?  Have I made it too hard?  That's the reason I'm posting these, to figure out any needed tweaks prior to finalizing. 


I don't think I won on the older builds but I didn't play it a ton and I hadn't read the manual yet.

I've played the recent build a little more. I seem to do fine until I get in the tower.

#38 s0c7 OFFLINE  

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Posted Sun Jun 18, 2017 6:42 PM

One tip I can give, the owl can come in handy in the tower.  Since it is an automatic hit (granted small number), it is useful for taking out Dark Faeries or if you've already exchanged blows with a Crow and didn't kill it on the first hit.   Don't use it on a Crow unless it isn't already wounded.

 

Also, if circumstances permit, avoid healing at the megaliths until you have the key.


Edited by s0c7, Sun Jun 18, 2017 6:49 PM.


#39 RamrodHare OFFLINE  

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Posted Thu Jun 29, 2017 3:51 AM

Just discovered this game! Love the first one, can't wait to see this one finished!

 

UPDATE- Just tried this on the Harmony Encore (2600 Jr.)and it's not working. I just get some black and white vertical lines. I tried it twice, both times it had the exact same results. I'll retry it tomorrow on my Vader and 7800 to see if it's just the Jr. or if it's on all hardware. 


Edited by RamrodHare, Fri Jun 30, 2017 1:13 AM.


#40 s0c7 OFFLINE  

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Posted Fri Jun 30, 2017 10:10 AM

Hmmm...... it works on my Vader.  I'm using a Krok though.

 

Anybody else tried it on hardware?  Issues?

 

UPDATE: Auugggghhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!  Found a really stupid mistake I introduced in the code at some point.  I think this will fix the compatibility issues (with the possible exception of the portable).  I need to do a few more tests and I will post a new binary.


Edited by s0c7, Sat Jul 1, 2017 1:34 PM.


#41 s0c7 OFFLINE  

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Posted Sat Jul 1, 2017 2:34 PM

I found a really dumb mistake that got added into the code at some point.  I'm hoping this will take care of the previously mentioned incompatibility problems.  It may even work on the portable now, but I do some stuff with the display that it may still choke on.

 

Anyway, new binary in the first post.  Please give it a whirl on a Jr and let me know if it works or not.  Thanks!



#42 RamrodHare OFFLINE  

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Posted Sat Jul 1, 2017 7:53 PM

Just finished trying it out. It's working fine on the Harmony Encore on my Vader, my 7800, and my Jr.  :thumbsup:

I ended up playing it longer than I realized. It's great! :-D

 

 



#43 s0c7 OFFLINE  

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Posted Sat Jul 1, 2017 7:59 PM

Just finished trying it out. It's working fine on the Harmony Encore on my Vader, my 7800, and my Jr.  :thumbsup:

I ended up playing it longer than I realized. It's great!

Thanks!  I'm glad you are enjoying it!  I really appreciate you letting me know about the issue in the first place and testing it again now that the fix is in place.

 

If anybody finds any bugs or other issues, please let me know. 



#44 s0c7 OFFLINE  

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Posted Sun Oct 1, 2017 11:18 AM

Release candidate 4 is in the first post.  For those that try it on their home setup, please let me know if you encounter any glitches running it on your equipment.  Thanks.

 

 

 This is one of the few projects where I don't want to know too much before it makes it to the finished stage, but I will add that this is EXACTLY the kind of game I get jazzed up about.

I advise not playing this build. ;)



#45 MrBeefy OFFLINE  

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Posted Fri Oct 27, 2017 5:21 PM

Release candidate 4 is in the first post.  For those that try it on their home setup, please let me know if you encounter any glitches running it on your equipment.  Thanks.
 
 
I advise not playing this build. ;)


I want this so bad!

#46 Centurion OFFLINE  

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Posted Tue Nov 21, 2017 3:27 AM

Wow, can't believe I missed this. Dungeon is an awesome game on the 2600!

This will make a fine AA store addition when it's finished. :)

#47 s0c7 OFFLINE  

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Posted Wed Dec 20, 2017 3:56 PM

Release candidate 5 in the first post.

 

This fixes a major bug where you never missed when selecting "Fight".  So now the dark faerie stealing the mistletoe back is a very real danger.  The odds of missing when selecting "Fight" have also been been changed to a sliding scale by character.  The wizard is slightly more likely to miss than the faerie, who is slightly more likely to miss than the warrior.

 

As always, let me know if you encounter anything weird.


Edited by s0c7, Wed Dec 20, 2017 3:57 PM.


#48 s0c7 OFFLINE  

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Posted Sat Feb 3, 2018 12:00 PM

Release candidate 6 in the first post.



#49 s0c7 OFFLINE  

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Posted Sun Feb 4, 2018 11:45 AM

Release candidate 7 in the first post.  One minor bug fix and a minor color tweak to the PAL60 version.



#50 MrBeefy OFFLINE  

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Posted Mon Feb 19, 2018 9:13 PM

I'm resisting the urge to play and beat this. I'm waiting on a cart!




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