WAVE 1 GAMES Posted January 27, 2017 Share Posted January 27, 2017 (edited) So as some of you may know I have been working on convering the doger example into a full fledged Frogger clone for the Jaguar. Here is my current build of the game. I plan to have 4 levels. Give the binary a play and let me know what you think! Thanks in advance! FROGZ 64.rom Edited January 27, 2017 by Jeffrey_Bones 3 Link to comment Share on other sites More sharing options...
+rdemming Posted January 27, 2017 Share Posted January 27, 2017 I did not yet try the game but the posted title screen triggers an optical illusion in my brain as the pebbles seems to move when your eyes skim across the pebbles. So even without a Jaguar nearby it already gave me a bit of fun in the early morning 1 Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 27, 2017 Share Posted January 27, 2017 Umm, there's a car flickering in the bottom left, and you die as soon as you hit the water section regardless of if on a log or not? I do like the titlescreen tho Link to comment Share on other sites More sharing options...
ggn Posted January 27, 2017 Share Posted January 27, 2017 6 Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 27, 2017 Share Posted January 27, 2017 I was going to... .... .... ... .... ..... .. .. . .. . ... . 3 Link to comment Share on other sites More sharing options...
Stage_1_Boss Posted January 27, 2017 Share Posted January 27, 2017 I like Hypnotoad's snazzy collar. 2 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted January 27, 2017 Author Share Posted January 27, 2017 I did not yet try the game but the posted title screen triggers an optical illusion in my brain as the pebbles seems to move when your eyes skim across the pebbles. So even without a Jaguar nearby it already gave me a bit of fun in the early morning ha yes I chose to have an optical illusion on the title screen to make it a bit more snazzy giving a sense of animation without a actually using more sprite data. I have also created such an image for my other Jaguar game's title screen. (see attached photo) One thing I want to know is can you guys make out the 2 voice clips I did? I mean is the audio easy to understand? I know the music is REALLY loud and I am debating either changing the music entirely or turning down the volume. You should be able to hear "Feeling Froggy?" at the start of the level and "Hot diggity damn!" when you reach the igloos. But im not entirely sure the music and the voice samples are blending together well in their current state Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted January 28, 2017 Author Share Posted January 28, 2017 (edited) CLICK ON THE GIF TO SEE THE ANIMATION OF THE SPACE LEVEL OF FROGZ 64.. Edited January 28, 2017 by Jeffrey_Bones 2 Link to comment Share on other sites More sharing options...
walter_J64bit Posted January 28, 2017 Share Posted January 28, 2017 About time someone release a Jag game with the numbers 64 in the title! 4 Link to comment Share on other sites More sharing options...
doctorclu Posted January 28, 2017 Share Posted January 28, 2017 Yep, very Nintendo 64 of them. Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted January 29, 2017 Author Share Posted January 29, 2017 (edited) https://www.youtube.com/watch?v=qDpd9PibSCI&feature=youtu.be Edited January 29, 2017 by Jeffrey_Bones 2 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted January 30, 2017 Author Share Posted January 30, 2017 SNOW LEVEL background.bmp STREET LEVEL LAVA LEVEL SPACE LEVEL 3 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) HOT DIGGITY DAMN!!!! https://youtu.be/w3lRWczqVOM Edited January 31, 2017 by Jeffrey_Bones 2 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted February 2, 2017 Author Share Posted February 2, 2017 (edited) OK so how about a binary? So what's different? added collisions to the custom car objects I made and I have removed the death screen completely. (I will save this as the Game Over screen) I have also finished the fancy Jaguar intro in this version and this is not the snow level but the true first level of the game. This version will NOT run in Project Tempest. It is compatible with Virtual Jaguar and actual Jaguar hardware only. Have fun! (And Madman, I'm sorry I forgot to add a screen dedicating it to you but don't worry I will put something special for you in the next binary release. lol) Frogz 64 Beta 1.rom https://www.youtube.com/watch?v=gDh2aVJmMg8 Edited February 2, 2017 by Jeffrey_Bones 3 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted February 2, 2017 Author Share Posted February 2, 2017 Hey is anyone who downloaded this getting a white screen when booting in VJ? It doesn't do that when I boot directly through the build command in RB+ but for some reason I'm now getting a white screen when trying to load the rom directly? not sure what thats about Link to comment Share on other sites More sharing options...
+Saturn Posted February 2, 2017 Share Posted February 2, 2017 Playing fine for me in VJ 2.1.0 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted February 2, 2017 Author Share Posted February 2, 2017 (edited) then wtf is going on?!?!?!?!? OMG this is so weird.!!! Strange strange stuff. Thanks Saturn Oh you know what Saturn..... I think I have 2 different versions of VJ on my PC. That could explain it. So folks it's compatible with VJ 2.1.0 and hardware until further notice..... Edited February 2, 2017 by Jeffrey_Bones Link to comment Share on other sites More sharing options...
+Saturn Posted February 2, 2017 Share Posted February 2, 2017 You're welcome I have v2.1.2 around here somewhere. Will check it out. Link to comment Share on other sites More sharing options...
+Saturn Posted February 2, 2017 Share Posted February 2, 2017 Works even better in VJ 2.1.2. I say that bc there's a sound effect when 'killed' that's not present in 2.1.0. 1 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted February 2, 2017 Author Share Posted February 2, 2017 Ah. Yes I just booted it up in VJ 2.1.2 and it works fine. The version that was displaying the white screen is VJ GIT 20160613. <---- So don't use that one! In fact I just discovered I have multiple versions on of VJ my PC. Apparently I had Windows auto associate .rom files with the GIT version before and didn't realize it. 1 Link to comment Share on other sites More sharing options...
sh3-rg Posted February 9, 2017 Share Posted February 9, 2017 How on earth did you manage to find 6 people crazy enough to pay $20 a copy for a graphics-swapped, broken version of a tutorial lesson? Hang on, nm, it's Jaguar... Seems legit. 7 Link to comment Share on other sites More sharing options...
ggn Posted February 9, 2017 Share Posted February 9, 2017 That said, this is the first rb+ release that's sold - trophy get! 4 Link to comment Share on other sites More sharing options...
WAVE 1 GAMES Posted February 9, 2017 Author Share Posted February 9, 2017 (edited) How on earth did you manage to find 6 people crazy enough to pay $20 a copy for a graphics-swapped, broken version of a tutorial lesson? Hang on, nm, it's Jaguar... Seems legit. Thats not all this is. And that money ($120) is going towards building the carts to the final version of the game ($500 for 20 cart run) Also each person who bought a demo disk will get a discount on the final version of the game. (-$10) plus a free Frogz 64 custom made plush toy.The full game will feature: 4 stages + 1 bonus 2600 style stage Lava Snow Street Space 2600 style level. 2 player competitive mode. Progress is going along smoothly even though I have to completely redo the control for player 2 frog because when trying to duplicate the subroutines for jagpad1 and movedoge it does work however the player 2 frog goes all over the screen. The Doger example was a great starting point for the game but the goal of this project is to take it much further than the Doger example. I'm confident that i will meet all my goals. I have already fixed my custom intro which was pretty simple. So thats not broken anymore and is working properly on the demo disk. The only things that are really broken are the original Doger gameplay elements such as the nyancat trying to point to another .bmp in the middle of gameplay and the wacky collisions on the logs. All of these objects will be replaced completely as they DONT work. I am thankful for the Doger tutorial it taught me a lot. More than just graphics swapping for example after I worked with this i figured out WHY project ones music gets all scrambled and distorted on console about 20 minutes into gameplay. Because the mod volume is cranked to the max and should be between 0-67. For that game 18 works just fine. This could have been done by either adding user controlled volume option or a simple line of code at startup that sets the mod volume to 18. It is nice that people are interested in the game and being supportive. I will be sure to post an update soon when I finish creating the new control subroutines for player 2 Edited February 9, 2017 by Jeffrey_Bones 1 Link to comment Share on other sites More sharing options...
+Sauron Posted February 9, 2017 Share Posted February 9, 2017 How on earth did you manage to find 6 people crazy enough to pay $20 a copy for a graphics-swapped, broken version of a tutorial lesson? It's a sound financial investment for those six people. Just wait a while until the full game is released, then sell them on eBay as an "ULTЯ@ Я@R3 PR0T0!!!!" Instant profit. 4 Link to comment Share on other sites More sharing options...
masematte Posted February 9, 2017 Share Posted February 9, 2017 The Rom didnt work with my skunkboard Link to comment Share on other sites More sharing options...
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