Jump to content

Photo

Frogz 64 Atari Jaguar game


278 replies to this topic

#1 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • 695 posts
  • Location:Charlotte, NC

Posted Thu Jan 26, 2017 10:55 PM

So as some of you may know I have been working on convering the doger example into a full fledged Frogger clone for the Jaguar. Here is my current build of the game. I plan to have 4 levels. Give the binary a play and let me know what you think! Thanks in advance!

Attached File  FROGZ 64.rom   2MB   98 downloads

Attached Thumbnails

  • NEW FROGZ 64 title screen.png

Edited by Jeffrey_Bones, Thu Jan 26, 2017 11:00 PM.


#2 rdemming OFFLINE  

rdemming

    Stargunner

  • 1,202 posts
  • Location:The Netherlands, Amstelveen

Posted Fri Jan 27, 2017 1:39 AM

I did not yet try the game but the posted title screen triggers an optical illusion in my brain as the pebbles seems to move when your eyes skim across the pebbles. So even without a Jaguar nearby it already gave me a bit of fun in the early morning  :P 



#3 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • 4,712 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Fri Jan 27, 2017 1:55 AM

Umm, there's a car flickering in the bottom left, and you die as soon as you hit the water section regardless of if on a log or not?

 

I do like the titlescreen tho :)



#4 ggn OFFLINE  

ggn

    Stargunner

  • 1,210 posts
  • Location:Athens, Greece

Posted Fri Jan 27, 2017 2:55 AM

hypnotoad-animated.gif



#5 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • 4,712 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Fri Jan 27, 2017 3:06 AM

hypnotoad-animated.gif

 

I was going to... .... .... ... .... ..... .. .. . .. . ... .



#6 Stage_1_Boss OFFLINE  

Stage_1_Boss

    Dragonstomper

  • 551 posts
  • "So says Mr. Stewart."
  • Location:U.S.

Posted Fri Jan 27, 2017 3:48 AM

I like Hypnotoad's snazzy collar.



#7 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Fri Jan 27, 2017 7:23 AM

I did not yet try the game but the posted title screen triggers an optical illusion in my brain as the pebbles seems to move when your eyes skim across the pebbles. So even without a Jaguar nearby it already gave me a bit of fun in the early morning  :P

ha yes I chose to have an optical illusion on the title screen to make it a bit more snazzy giving a sense of animation without a actually using more sprite data. I have also created such an image for my other Jaguar game's title screen. (see attached photo) 

One thing I want to know is can you guys make out the 2 voice clips I did? I mean is the audio easy to understand? I know the music is REALLY loud and I am debating either changing the music entirely or turning down the volume.

You should be able to hear "Feeling Froggy?" at the start of the level and "Hot diggity damn!" when you reach the igloos. But im not entirely sure the music and the voice samples are blending together well in their current state

Attached Thumbnails

  • neon centipedez title screen.png


#8 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Sat Jan 28, 2017 1:34 AM

CLICK ON THE GIF TO SEE THE ANIMATION OF THE SPACE LEVEL OF FROGZ 64..

Honeycam 2017-01-27 23-37-56.gif


Edited by Jeffrey_Bones, Sat Jan 28, 2017 1:38 AM.


#9 walter_J64bit OFFLINE  

walter_J64bit

    River Patroller

  • 4,995 posts
  • Location:Goldsboro NC

Posted Sat Jan 28, 2017 5:38 AM

About time someone release a Jag game with the numbers 64 in the title!



#10 doctorclu OFFLINE  

doctorclu

    ******Blue Max****** *****Class 4***** **Moon Master**

  • 7,023 posts
  • Captain - Class 2
  • Location:Dallas, TX - U.S.A.

Posted Sat Jan 28, 2017 8:06 AM

Yep, very Nintendo 64 of them.  ;)



#11 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Sun Jan 29, 2017 2:41 AM

win screen.png

label frogz.png

box frogz.png

 

 

 


Edited by Jeffrey_Bones, Sun Jan 29, 2017 2:54 AM.


#12 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Sun Jan 29, 2017 9:56 PM

SNOW LEVEL

Attached File  background.bmp   247.55KB   50 downloads

STREET LEVEL

Honeycam 2017-01-29 22-48-07.gif

LAVA LEVEL

Honeycam 2017-01-29 21-54-15.gif

SPACE LEVEL

Honeycam 2017-01-27 23-37-56.gif

 

 



#13 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Tue Jan 31, 2017 8:49 AM

HOT DIGGITY DAMN!!!!


Edited by Jeffrey_Bones, Tue Jan 31, 2017 8:50 AM.


#14 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Wed Feb 1, 2017 7:28 PM

OK so how about a binary? So what's different? added collisions to the custom car objects I made and I have removed the death screen completely. (I will save this as the Game Over screen) I have also finished the fancy Jaguar intro in this version and this is not the snow level but the true first level of the game. This version will NOT run in Project Tempest. It is compatible with Virtual Jaguar and actual Jaguar hardware only. Have fun! 

(And Madman, I'm sorry I forgot to add a screen dedicating it to you but don't worry I will put something special for you in the next binary release. lol)

Attached File  Frogz 64 Beta 1.rom   1MB   39 downloads


Edited by Jeffrey_Bones, Wed Feb 1, 2017 7:29 PM.


#15 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Wed Feb 1, 2017 9:33 PM

Hey is anyone who downloaded this getting a white screen when booting in VJ? It doesn't do that when I boot directly through the build command in RB+ but for some reason I'm now getting a white screen when trying to load the rom directly? not sure what thats about



#16 Saturn OFFLINE  

Saturn

    River Patroller

  • 3,418 posts
  • Pillar of the Jaguar Community
  • Location:TX

Posted Wed Feb 1, 2017 9:36 PM

Playing fine for me in VJ 2.1.0 :thumbsup:



#17 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Wed Feb 1, 2017 9:40 PM

then wtf is going on?!?!?!?!? OMG this is so weird.!!!

Strange strange stuff. Thanks Saturn

 

 

Oh you know what Saturn..... I think I have 2 different versions of VJ on my PC. That could explain it.

 

So folks it's compatible with VJ 2.1.0 and hardware until further notice.....


Edited by Jeffrey_Bones, Wed Feb 1, 2017 9:43 PM.


#18 Saturn OFFLINE  

Saturn

    River Patroller

  • 3,418 posts
  • Pillar of the Jaguar Community
  • Location:TX

Posted Wed Feb 1, 2017 9:44 PM

You're welcome :)

I have v2.1.2 around here somewhere. Will check it out.



#19 Saturn OFFLINE  

Saturn

    River Patroller

  • 3,418 posts
  • Pillar of the Jaguar Community
  • Location:TX

Posted Wed Feb 1, 2017 9:50 PM

Works even better in VJ 2.1.2. I say that bc there's a sound effect when 'killed' that's not present in 2.1.0.

 

212.png



#20 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Wed Feb 1, 2017 9:58 PM

Ah. Yes I just booted it up in VJ 2.1.2 and it works fine. The version that was displaying the white screen is VJ GIT 20160613. <---- So don't use that one! In fact I just discovered I have multiple versions on of VJ my PC. Apparently I had Windows auto associate .rom files with the GIT version before and didn't realize it.



#21 sh3-rg OFFLINE  

sh3-rg

    River Patroller

  • 3,267 posts
  • doge + tie = dothemath
  • Location:BOLTON, England

Posted Thu Feb 9, 2017 11:53 AM

How on earth did you manage to find 6 people crazy enough to pay $20 a copy for a graphics-swapped, broken version of a tutorial lesson?

 

Hang on, nm, it's Jaguar...

 

Seems legit.



#22 ggn OFFLINE  

ggn

    Stargunner

  • 1,210 posts
  • Location:Athens, Greece

Posted Thu Feb 9, 2017 12:06 PM

That said, this is the first rb+ release that's sold - trophy get!

#23 Jeffrey_Bones OFFLINE  

Jeffrey_Bones

    Dragonstomper

  • Topic Starter
  • 695 posts
  • Location:Charlotte, NC

Posted Thu Feb 9, 2017 12:34 PM

How on earth did you manage to find 6 people crazy enough to pay $20 a copy for a graphics-swapped, broken version of a tutorial lesson?
 
Hang on, nm, it's Jaguar...
 
Seems legit.

Thats not all this is. And that money ($120) is going towards building the carts to the final version of the game ($500 for 20 cart run) Also each person who bought a demo disk will get a discount on the final version of the game. (-$10) plus a free Frogz 64 custom made plush toy.
The full game will feature:
4 stages + 1 bonus 2600 style stage
Lava
Snow
Street
Space
2600 style level.
2 player competitive mode.

Progress is going along smoothly even though I have to completely redo the control for player 2 frog because when trying to duplicate the subroutines for jagpad1 and movedoge it does work however the player 2 frog goes all over the screen.
The Doger example was a great starting point for the game but the goal of this project is to take it much further than the Doger example.
I'm confident that i will meet all my goals. I have already fixed my custom intro which was pretty simple. So thats not broken anymore and is working properly on the demo disk. The only things that are really broken are the original Doger gameplay elements such as the nyancat trying to point to another .bmp in the middle of gameplay and the wacky collisions on the logs. All of these objects will be replaced completely as they DONT work. I am thankful for the Doger tutorial it taught me a lot. More than just graphics swapping for example after I worked with this i figured out WHY project ones music gets all scrambled and distorted on console about 20 minutes into gameplay. Because the mod volume is cranked to the max and should be between 0-67. For that game 18 works just fine. This could have been done by either adding user controlled volume option or a simple line of code at startup that sets the mod volume to 18.
It is nice that people are interested in the game and being supportive.
I will be sure to post an update soon when I finish creating the new control subroutines for player 2

Edited by Jeffrey_Bones, Thu Feb 9, 2017 12:37 PM.


#24 Sauron OFFLINE  

Sauron

    Quadrunner

  • 5,207 posts
  • In the land of Mordor.
  • Location:North of the Black Sea

Posted Thu Feb 9, 2017 2:04 PM

How on earth did you manage to find 6 people crazy enough to pay $20 a copy for a graphics-swapped, broken version of a tutorial lesson?

 

It's a sound financial investment for those six people. Just wait a while until the full game is released, then sell them on eBay as an "ULTЯ@ Я@R3 PR0T0!!!!" Instant profit.



#25 masematte OFFLINE  

masematte

    Dragonstomper

  • 611 posts
  • Location:Cologne Germany

Posted Thu Feb 9, 2017 2:13 PM

The Rom didnt work with my skunkboard :(




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users