Remember these kind of devices?
The one at the top was 'Shark Attack' and we played it 'til our fingertips were raw. Wearables aren't as new as we pretend....the possibilities have just gotten bigger.
You can play games anywhere. A couple of rocks, a stick and some imagination, and you can game. Since the early arcade days, and later TV consoles, platforms, mobiles.....every time a new technology comes along people discover new ways to adapt it for gaming. So when people see a Smartwatch and say that 'the screen is too small' to game on....we just see lack of imagination.
Play Atari Retro games like Astroids directly on your wrist.
It's not just about the screen (even if we made the Gameband screen the best it can be).....it's about movement, gestures, voice, steps, location and lots more. We believe that by building the right product, with the right technology and OS, partnered with great gaming studios.....you are going to see some amazing gaming experiences come to Gameband, and we can't wait to share them with you.
We'll be launching with these mini-games, with more to come in our stretch goals.
- Crystal Castles
I'm posting this because it's the main thing that still has my interest about this device. I like games and this thing plays games. But I do have one question: How?
There are no controls in evidence on this thing, so how do you control the ship in Asteroids? It mentions motion and voice, which would be hideous. Imagine being on the bus waving your arm around shouting "Shoot!Shoot!Shoot!Shoot!" It's possible this is where the smartphone link comes in and you can play with virtual buttons on that screen while awkwardly trying to look at your wrist, but that isn't in evidence here.
At the end of the day, this isn't a product that would interest me. Which is not to say I'm not interested in game watches. I used to have one back in the day.
God, that was terrible. But I played the hell out of it.
I'd been thinking before these smartwatches came out that the next evolution would be to bring back watches, but I was thinking more of pocket watches.I could see the hipster kids latching onto the style of a pocket watch and it just seems to make more sense to me as a functional device, since to can still swipe and tap the screen with the thumb of the hand that's holding it but you still have the other hand if you need it.
It would make more sense as a gaming smartwatch if it had physical controls on the edge like a stopwatch.
Imagine if under the thumb was a d-pad, A and B buttons on the side under the first and second fingers. I think this would work. But that's not what Gameband is offering. So, oh well.