You're being harsh. The Jaguar has a pretty unique 3D hardware. It's the only one I know that can do Gouraud shading and Z-buffering, but can't draw a simple triangle.
Actually I was going to mention the 64bit blitter early on, but because of CyranoJ's work on the Raptor, I didn't quite know what kind of technobable he might come up with to dismiss my talking point for whatever reason he's doing it. I think if the GPU had more memory to work without issues with the Jump, or even a separate 30 or 60k of its own memory at-least, through software, it could borderline becoming a graphics accelerator. Even the 3DO had a full 1-MB or GPU space to work with.
It can DO! Just very very thin isosceles ones
What was it...? 4 pixel per 8-bit intensity calculation for shading and 2 pixels per 16-bit intensity using the Blitter via the JRISC?
There are different versions Jag and Panther story floating around. But from technical point of view, Panther's Object Processor is very similar to Jaguar's one
Same thing I heard or read... Would've gave the Genesis and the SNES a run for its money if they'd market the system right.
You say that, but.......
I got to start somewhere technobable or not... The Jaguar is a very different animal than the average 3D system so the approach making a good 3D engine will be very different and unconventional then the normal way and the only way figure out the angles is to look back at system before the Jag that rendered 3D in similar fashion, but I'm taking things off topic a little bit, but I feel very strongly about that opinion and have for a long time, which is probably why I bring it up so much.
More wall of text.
Edited by philipj, Thu Oct 25, 2018 2:20 PM.