O.K. lets show it...
I am using exactly same PFs bit-pairs and nothing changing other than the in.game be in ANTIC4 charmode.
-> PICTURE SCREEN:
The title screen picture is already in charmode (like, I think, it was Tezz some time ago that confirmed it in here).
PF0/PF1 are dark and medium red luminances and light/pink is PF2 all screen high and PF3 also the same in some scanlines and then is the DLIs rainbow on the logo.
In some scanlines the PF2 can be other than pink that makes possible to have other colour(s) (here the yellow and orange) on the weapons, hair,... And ther's still open the possibility to add PMGs and coloured it more like we do in G2F, RastaConverter,..:
-> CREDITS AND CONTROLS SCREENS:
Like I always do and think that is better is to have dark luminance on titles and then underneath line in lighter (normally credits names in white) and also because keys are rectangular forms then they should be in inverse mode and distinct to the other texts. On the Controls screen I also have 2Players left and other 2 on the right in the U.S.Gold logo and white are again 2 at left and 2 at the right Missiles in 5th Player mode:
-> PLAYERS CHOOSE SCREEN:
Like in the Gauntlet picture here it can also be better/more colours in charmode and PF2&PF3 with some, not much DLIs:
-> IN-GAME SCREENS:
The game have PF0/PF1 as dark and light luminances and PF2 is the medium luminance. PF3 is on the fires of our guys that are Missiles in 5th Player mode.
Beeing the game in GR.15 bitmap and if we turn it into GR.12 charmode instead to get an aditional color?
First I wanna say that in case of PF1 and in most of these 1colour and 3luminances of it I most of the times prefer that the lightest be white. This way the PF3 could be the colour we used on the enemys.
In ghosts it can be lightest gray (0C), in sorcerers a lilac/purple (colour 5 or 6), brown (colour1 or F) for the monsters and the fat guys a pale green (E8) or (EA),...
The only constraint is that now our guys fires have to be lightest gray/... but that isn't a problem/nor look worse, I think.
For the bonus (here where you'll see 2screens at the same) we can have them blinking, like one frame with PF2 and the other with PF3.
Also in some level that are in grays I probably suggest that with all the more colours we have on A8 palette they could be other as we already have white and sometimes (when there are ghosts) a light gray.
But no more 'blah, blah, blah!...', here are some in-game if in charmode (Levels 001->007):
Yes, this just one more makes all the difference, doesn't it? ...
Edited by José Pereira, Fri Feb 3, 2017 6:26 AM.