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New text adventure - An Unusual Dream

apple ii game

11 replies to this topic

#1 CGrey OFFLINE  

CGrey

    Space Invader

  • 16 posts

Posted Fri Feb 3, 2017 1:47 PM

    A short text adventure, not too serious. It uses an advanced version of the one key system that was in Valley Of Treasures,

with containers you can open,close and put things in. It's pretty good for 10k of basic. There's a few interesting "puzzles" in this one.

Attached Files



#2 2600problems OFFLINE  

2600problems

    Chopper Commander

  • 234 posts

Posted Sat May 13, 2017 1:35 PM

how did you make this? what code did you use and how did you implement it?



#3 polyex OFFLINE  

polyex

    Chopper Commander

  • 105 posts
  • Location:32068

Posted Sat May 13, 2017 5:35 PM

how did you make this? what code did you use and how did you implement it?

I think he said he wrote in Applesoft Basic.



#4 2600problems OFFLINE  

2600problems

    Chopper Commander

  • 234 posts

Posted Sat May 13, 2017 9:39 PM

would it be possible to send me a code example. i've wanted to write my own text adventure for years, but most methods (inform 7 in particular) are too hard to understand or use



#5 Bloodnose OFFLINE  

Bloodnose

    Space Invader

  • 49 posts
  • Location:Richmond, RI

Posted Sun May 14, 2017 10:56 AM

I'd like to be able to type commands.  Like type 'f' and hit TAB to display all options that begin with 'f', then 'fo' would display 'forward'.

 

Cycling is nice to see all possible options, but would also like to cycle backwards -- not always forward.



#6 2600problems OFFLINE  

2600problems

    Chopper Commander

  • 234 posts

Posted Sun May 14, 2017 12:38 PM

I am somewhat saddened that there is no traditional parser



#7 MarkO OFFLINE  

MarkO

    Dragonstomper

  • 867 posts
  • Location:Albany, Oregon, USA, North Western Hemisphere, Planet Tera

Posted Fri May 19, 2017 9:49 AM

I'd like to be able to type commands.  Like type 'f' and hit TAB to display all options that begin with 'f', then 'fo' would display 'forward'.
 
Cycling is nice to see all possible options, but would also like to cycle backwards -- not always forward.


Use the Shift Key to change the Cycle Direction??

Left and Right Arrows???

MarkO

#8 2600problems OFFLINE  

2600problems

    Chopper Commander

  • 234 posts

Posted Sat May 27, 2017 12:30 PM

still waiting on the source code



#9 CGrey OFFLINE  

CGrey

    Space Invader

  • Topic Starter
  • 16 posts

Posted Mon May 29, 2017 6:34 PM

The basic code here hard to explain -

 

9000-9010 is the list of actions, which uses A as a variable.

 

9100-9115 is the objects.

 

9100 datame,1,1,0,0 - this is object #1 or the player location

first 1 is the room location, second number is 1=untakable  0=takable

third number is the object it is inside or being carried by. if the player is carrying it the value will be 1

if it is 0, it is not carried or in container

last number 0=not a container or surface  1=open container  2=closed  3=surface (can put things 'on' it.)

 

9200-9219  room titles and linkers for north,south,east,west,up, and down.



#10 2600problems OFFLINE  

2600problems

    Chopper Commander

  • 234 posts

Posted Tue May 30, 2017 5:12 PM

if you have a text version of the code, i'd be grateful



#11 2600problems OFFLINE  

2600problems

    Chopper Commander

  • 234 posts

Posted Sat Jun 10, 2017 2:45 AM

you can send me a text file of the code right?



#12 CGrey OFFLINE  

CGrey

    Space Invader

  • Topic Starter
  • 16 posts

Posted Sun Jun 11, 2017 8:48 PM

The basic listing is available!

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