Jump to content

Photo

The Black Candle - VCS RPG


7 replies to this topic

#1 TheMajorHavoc OFFLINE  

TheMajorHavoc

    Space Invader

  • 36 posts
  • Location:Louisiana

Posted Fri Feb 10, 2017 9:59 PM

 The Black Candle -

 

  a "lite" RPG  - no where near finished!

    

   This began life as an attempt at a 3D "Crystal Castles"

 

 Just wanted to post a short video of some early progress

  

 

 

 

 

 

 



#2 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,931 posts
  • fun or bust
  • Location:Louisville KY

Posted Sat Feb 11, 2017 1:53 PM

Screen layout reminds me greatly of Swords and Serpents (NES).  I really like the multi-screen with the map and the 3rd person perspective, and what I assume is the compass.  Character sprites look great, although the flicker is going to become annoying, I worry. As you say, you are very early into this, so it is hard to tell what the interactions are between your character and the other characters/objects, but that's no big issue at this stage.

 

Looks very promising and off to a strong start!  Keep us posted as you progress!!!  LOVE RPG's for the VCS!



#3 Jinroh OFFLINE  

Jinroh

    Dragonstomper

  • 550 posts
  • Catgirl Maid Lover

Posted Tue Feb 14, 2017 11:17 PM

Pretty cool, were you also the one that made the demo for Xybots? This looks similar too. :)

 

A 3D RPG would be pretty neat! I can't wait to see more. I like the 3rd Person Over the shoulder view, very unique.



#4 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 8,822 posts

Posted Fri Feb 17, 2017 2:08 PM

I believe the AtariAge Melody boards go up to 64k so don't be afraid to go big :)



#5 TheMajorHavoc OFFLINE  

TheMajorHavoc

    Space Invader

  • Topic Starter
  • 36 posts
  • Location:Louisiana

Posted Sun Feb 19, 2017 8:50 AM

Pretty cool, were you also the one that made the demo for Xybots? This looks similar too. :)

 

A 3D RPG would be pretty neat! I can't wait to see more. I like the 3rd Person Over the shoulder view, very unique.

 Yes. Although I didn't re-use any code.

   While I was trying to come up with better 3D algorithm using the playfield ,

     I got the idea for it from the old Tiger electronics Gauntlet handheld game ;).

     

 

 

I believe the AtariAge Melody boards go up to 64k so don't be afraid to go big :)

 Thanks for that!

  I been wanting to ask you, have you ever ran out of space for graphics ROM in Bb?



#6 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 8,822 posts

Posted Tue Feb 21, 2017 1:36 PM

  I been wanting to ask you, have you ever ran out of space for graphics ROM in Bb?

 

Not so much graphics but fitting the game engine in 4k always ends up to be a challenge.  NO LIE I have tried to save bytes for code by making certain sprites shorter.  I guess playfields count as graphics so.. well, I DO have trouble fitting in enough playfields.  pfpixel techniques end up being more bloated than just normal playfield data statements.  Often I end up splicing pieces of playfields together by laying out smaller sections of playfield then scrolling them up to add more sections.  Another technique is to draw playfield sections by manipulating the var0 - var4x variables.



#7 TheMajorHavoc OFFLINE  

TheMajorHavoc

    Space Invader

  • Topic Starter
  • 36 posts
  • Location:Louisiana

Posted Sun Mar 26, 2017 12:31 PM

A video showing progress:

 

https://www.youtube....h?v=Yzo05S0LpFY

 

Item system partially implemented.
New character sprites.                         
Graphic overhaul.
wrote in a better "Flicker" manager



#8 TheMajorHavoc OFFLINE  

TheMajorHavoc

    Space Invader

  • Topic Starter
  • 36 posts
  • Location:Louisiana

Posted Sun Mar 26, 2017 12:48 PM

A video showing progress:

 

 

 

Item system partially implemented.
New character sprites.                         
Graphic overhaul.
wrote in a better "Flicker" manager






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users