eegt97 Posted February 18, 2017 Share Posted February 18, 2017 This is a maintenance release with bug fixes. Thanks to all who reported and tested! This release contains the following bug fixes and changes: * Fixed: Xbox360 style controllers cause Auto-Detect exit in GUI * Fixed: GUI Stick Left not set on first try * Fixed: Controls can get fixed up when setting up multiple players * Fixed: Keyboard setup for keys with Up/Down/Left/Right in name * Fixed: Screen colors in video config preview window * Update: Mouse Wheel in GUI lists works * Fixed: Check for SDL2 version 2.0.5 and disable function if older (SDL_SetWindowResize) * Fixed: multiple controllers control player 1 on startup * Fixed: Player 3/4 keypad not working * Fixed: Player 3/4 axis weirdness (Simulate Analog forced on) * Fixed: Bounty Bob works again (and works for 8-bits) * Fixed: Unified Win32 release (XP and above works with one build)Notes: * Special thanks to Paul Rataczak for controller and multiple player testing for this release! * Check version 0.7.0 for other notes Please see the website for downloads: http://kat5200.jillybunch.com Upcoming: Sound - About 75% there, some games already better, will put out a test build when I have more confidence. Portable - Have had a request to make portable Input conflict detection - Warn user of inputs on multiple players Any other requests or bugs Thanks, Brian 3 Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted March 4, 2017 Share Posted March 4, 2017 Brian, I've just started using kat5200 - and I am really liking it - especially as I game on both OSX and Windows, since there are no native OSX emulators with working audio for the 8bit computers!!! The only addition I would like is a little more support for OS selection and extended memory configurations - that aside the automatic cartridge recognition makes this an emulator of choice when used with front ends like lunchbox or attract mode!!! sTeVE Quote Link to comment Share on other sites More sharing options...
eegt97 Posted March 8, 2017 Author Share Posted March 8, 2017 Appreciate the comments Steve, I'll try and take and look at the OS and memory configs eventually. -Brian Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted March 8, 2017 Share Posted March 8, 2017 Brain, I've been using kat5200 even more over the last few days, on both Windows and OSX, and it is very solid and stable - nice work, great to see another multi-os emulator being developed! One thing I have found is that I get some odd palette behaviour. If I use the default NTSC palette then I get good colors in all games, but weird colors in Pole Position - mint green sky and purple instead of red. If I use a PAL palette I get good colors in all games, but weird colors in Ballblazer - blue grid and dark sky I have tried several versions of each game and the results are the same for all BUT - using the Nabuko52 palette all games look correct-ish - I find that palette is a bit "bright" in the dark colors, but it works and I'm not a cycle exact perfectionist, just like playing old games on my big TV sTeVE P.S. I also see weird colors on the mario sprite in the updated versions of Donkey Kong that have been created by darryl1970 - http://atariage.com/forums/topic/249885-atari-a8-donkey-kong-hack/ Quote Link to comment Share on other sites More sharing options...
Trebor Posted March 8, 2017 Share Posted March 8, 2017 As a humble suggestion, for the Atari 5200 palette, please see here. Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted March 8, 2017 Share Posted March 8, 2017 Fantastic, thanks for the information Trebor I have been playing with the latest Stella ones, but his looks super thorough - I will import those and take a look! sTeVE 1 Quote Link to comment Share on other sites More sharing options...
eegt97 Posted March 8, 2017 Author Share Posted March 8, 2017 Trebor, thanks for working on and linking to those, I'll be checking them out too. Looks like some really detailed work there! -Brian 1 Quote Link to comment Share on other sites More sharing options...
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