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kat5200 version 0.7.1 released


eegt97

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This is a maintenance release with bug fixes. Thanks to all who reported and tested!

 

 

 

This release contains the following bug fixes and changes:

* Fixed: Xbox360 style controllers cause Auto-Detect exit in GUI
* Fixed: GUI Stick Left not set on first try
* Fixed: Controls can get fixed up when setting up multiple players
* Fixed: Keyboard setup for keys with Up/Down/Left/Right in name
* Fixed: Screen colors in video config preview window
* Update: Mouse Wheel in GUI lists works
* Fixed: Check for SDL2 version 2.0.5 and disable function if older (SDL_SetWindowResize)
* Fixed: multiple controllers control player 1 on startup
* Fixed: Player 3/4 keypad not working
* Fixed: Player 3/4 axis weirdness (Simulate Analog forced on)
* Fixed: Bounty Bob works again (and works for 8-bits)
* Fixed: Unified Win32 release (XP and above works with one build)

Notes:
* Special thanks to Paul Rataczak for controller and multiple
player testing for this release!
* Check version 0.7.0 for other notes

 

Please see the website for downloads: http://kat5200.jillybunch.com

 

Upcoming:

  • Sound - About 75% there, some games already better, will put out a test build when I have more confidence.
  • Portable - Have had a request to make portable
  • Input conflict detection - Warn user of inputs on multiple players
  • Any other requests or bugs

Thanks,

Brian

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  • 2 weeks later...

Brian,

 

I've just started using kat5200 - and I am really liking it - especially as I game on both OSX and Windows, since there are no native OSX emulators with working audio for the 8bit computers!!!

 

The only addition I would like is a little more support for OS selection and extended memory configurations - that aside the automatic cartridge recognition makes this an emulator of choice when used with front ends like lunchbox or attract mode!!!

 

sTeVE

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Brain,

 

I've been using kat5200 even more over the last few days, on both Windows and OSX, and it is very solid and stable - nice work, great to see another multi-os emulator being developed!

 

One thing I have found is that I get some odd palette behaviour.

  • If I use the default NTSC palette then I get good colors in all games, but weird colors in Pole Position - mint green sky and purple instead of red.
  • If I use a PAL palette I get good colors in all games, but weird colors in Ballblazer - blue grid and dark sky

I have tried several versions of each game and the results are the same for all

 

BUT - using the Nabuko52 palette all games look correct-ish - I find that palette is a bit "bright" in the dark colors, but it works and I'm not a cycle exact perfectionist, just like playing old games on my big TV :grin:

 

sTeVE

 

P.S. I also see weird colors on the mario sprite in the updated versions of Donkey Kong that have been created by darryl1970 - http://atariage.com/forums/topic/249885-atari-a8-donkey-kong-hack/

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