Chris++ and I just played the game-- we liked it. We made a video of us playing it on real hardware. Check it out:
How far along do you consider this game?
Thanks for the review video! It really helps me out to hear player reactions. The answer to how far along is this game is: well, I have hit the 4k boundary so any more work on this would go into bank switching. I may take it there, for example, I took out the ladder climb animations and simplified the jumping so I could have room for more interesting sounds. What you see is the result of many trade-offs to distill the basic action and fun of the original Odyssey2 game into the 4k rom footprint.
if you play it some more you may notice some less obvious moves like using a combination of ladder climbing with a directional jump from the top (right or left + up + jump at the right moment). Also, did you notice that you can use a door to get thrown up one level and with a combination ladder jump you can get even one more level higher out of it! (I have logged many hours of game play as I wrote it and found many strange moves that I'll call "features", since many of my favorite games have tricks that seasoned players like to use that are kind of learned over time, I decided to leave them in there).
You noticed one of safe places I left in the level, I figured they would be nice to accidentally find and give marathon players a good way to take a break. the door top one is one of the two safe places I know of, both are not perfectly safe though...you noticed the yellow boulder that goes only left and right, and does not fall? These come from two boulders (purple and green I believe) crossing paths in just the right way, they do two things, first, they can generate keys and secondly, they turn to gold (yellow) and stay on the same level. these are worth more points than normal boulders and can kill you if you are standing in a safe place on that same row. So the best scenario is to get lucky and have a gold bolder on another row, and then your safe spot is truly safe, until you get tired of doing nothing.
The white dot at the bottom is a sad representation of a trap door where non-gold boulders escape and get transported back to one of the doors above. I do like the fact that it could also represents the one life!
Yes the squished jump graphic is a bit weird, I tried many things out, but Its current form used the least memory and left room for other game elements.
So I guess I'm done with what I'll call the 4k version unless some game stopping bug rears its ugly head. <<---- Update just updated to version 20070415 to clean up the climbing and jump a bit.
Glad you found it interesting enough for a video!
John Reder <--- you got the pronunciation right!
Edited by Neuronic, Sat Apr 15, 2017 12:04 PM.