ro.anders Posted March 3, 2017 Share Posted March 3, 2017 Warren Robinett when he was making Atari Adventure wanted to make it 2 player. He had this crazy idea of connecting two 2600's using a cable that plugs into the 2P joystick port, but it never came to be. So, I have revived that dream - not as an Atari hack, though. Atari Adventure's been ported to C++ and runs on Macs and PCs, but it's now an internet-based, head-to-head version. See the cool (and hilarious) promo video here. It should be ready by Fall, but if people want to try it earlier I am looking for beta-testers. Find out more at http://h2hadventure.ddns.net. 2 Quote Link to comment Share on other sites More sharing options...
Amstari Posted March 5, 2017 Share Posted March 5, 2017 Amazing. This looks like a lot of fun. What is the maximum number of players? Could it have original and "extended" maps? Quote Link to comment Share on other sites More sharing options...
ro.anders Posted March 5, 2017 Author Share Posted March 5, 2017 Amazing. This looks like a lot of fun. What is the maximum number of players? Could it have original and "extended" maps? The current game can be 2 or 3 players. As far as extended maps, it's not easy but not impossible. There is no way to use one of the existing Adventure hacks that have extended maps with my game, nor did I create a mechanism to plug in new maps, but the entire C++ source code is available and it would be pretty straight forward to fork it and then extend the maps or even increase the number of players (though you have to find a place for each player's home castle). Once you modified the code and built it you could give it to your friends and play peer-to-peer with them. 1 Quote Link to comment Share on other sites More sharing options...
Zonie Posted March 6, 2017 Share Posted March 6, 2017 That looks like fun... Quote Link to comment Share on other sites More sharing options...
NML32 Posted March 7, 2017 Share Posted March 7, 2017 Is there a lobby for players to wait for a game? Quote Link to comment Share on other sites More sharing options...
ro.anders Posted March 7, 2017 Author Share Posted March 7, 2017 Ah - a lobby - that is why this isn't being released until Fall. The game is done, but the game setup is non-existent. Beta-testers are going to have to coordinate via email and agree when they are all going to logon and what game they will play. I hope to have a lobby where you can see who wants to play game 2 or game 3, or who wants to play 2-player vs 3-player, and even have accounts so you can look for your friends. Really, that shouldn't take 6 months, but I've never programmed Windows or MAC graphical user interfaces so I'm going to have quite a learning curve. Secretly I hope that someone who does know something about Windows MFC or OSX Cocoa will give me some advice and maybe I can release it sooner. Let me repeat that: NEED ADVICE ON MFC OR COCOA! PLEASE HELP. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.