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Hunt The Wumpus (Atari 2600)


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#1 The Maxx OFFLINE  

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Posted Sat Mar 4, 2017 11:30 PM

Hunt The Wumpus (bB)

 

beta01.png

 

Controls:

Reset switch - Reset the game
Fire -  Begin game | Prepare Bow
Joystick - Move hunter | Shoot arrow

Credits:

batari, jwierer, iesposta, Random Terrain, RevEng, bogax, jnssilva, snjsilva, (probably a dozen more that I can't think of right now - I'm tired)

Gameplay video:

 

 

ROM:

 

Attached File  wumpus beta 03h.bin   32KB   71 downloads

 

Other games to check out:

Mine Dig: http://atariage.com/...dig-atari-2600/
Kuru Kuru Tsuchinoko: http://atariage.com/...oko-atari-2600/
Danny: http://atariage.com/...nny-atari-2600/

No Touchy: http://atariage.com/...chy-atari-2600/

 

Or, you can try some of my ancient & crappy graphics hacks:

http://atariage.com/...ttach_id=496050  Balloon Fight (Joust)
http://atariage.com/...ttach_id=496049  Q*Boing (Boing)
http://atariage.com/...ttach_id=496048  Deadly Dogs (Tron: Deadly Discs)
http://atariage.com/...ttach_id=496047  Alienated (Space Invaders)
http://atariage.com/...ttach_id=496046  Hang-On  (Enduro)


Edited by The Maxx, Wed Mar 22, 2017 7:45 PM.


#2 TrekMD OFFLINE  

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Posted Sun Mar 5, 2017 8:09 AM

Cool.  Will be trying it out.



#3 PacManPlus OFFLINE  

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Posted Sun Mar 5, 2017 9:34 AM

THIS. IS. AWESOME!

 

One of my favorite games for the TI99/4A...  I was actually thinking of doing one for the 7800 some day.  Not any more, VERY COOL! :)

Love the animations!



#4 StanJr OFFLINE  

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Posted Sun Mar 5, 2017 11:55 AM

Oh.  Oh, this looks very good.  Can't wait to give it a go.



#5 The Maxx OFFLINE  

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Posted Mon Mar 6, 2017 7:54 AM

Beta .02 - "blindfold" mode can be set with the left difficulty switch.


Edited by The Maxx, Mon Mar 6, 2017 8:08 AM.


#6 StanJr OFFLINE  

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Posted Mon Mar 6, 2017 11:49 AM

Yeah, this is great stuff.  Loads of fun.  So there will be no scoring?  LOVE the animations!

 

:spidey:



#7 The Maxx OFFLINE  

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Posted Mon Mar 6, 2017 3:31 PM

Did the TI version keep score?  I'll check when I get home.  

 

If not, should the game keep track of how many Wumpuses (Wumpii?) are killed without the player dying or...?  



#8 eebuckeye OFFLINE  

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Posted Mon Mar 6, 2017 3:51 PM

Great game! The TI version does keep track of score for each.  I think it kept track of the number of Wumpus kills, Wumpus victims and falling into the pits if I remember correct.



#9 The Maxx OFFLINE  

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Posted Mon Mar 6, 2017 6:15 PM

Ah, cool!  :)  I went and checked the manual and you are absolutely correct!

 

I have some leftover variables; I don't think this would be at all difficult to implement.  Maybe on the title screen, I could have the score display yellow for the number of wins, change to red for the number of times eaten, and then to green for the number of pits fallen into.



#10 Nathan Strum OFFLINE  

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Posted Mon Mar 6, 2017 7:51 PM

Very cool! Love the animations in it.  :thumbsup:

 

A couple of previous attempts have been made, but none ever made it to cart:

 

http://atariage.com/...&showentry=1809

 

http://atariage.com/...mpus-hunt-2600/

 

Also related to the Wumpus: http://atariage.com/...und-the-wumpus/



#11 StanJr OFFLINE  

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Posted Mon Mar 6, 2017 8:18 PM

Yeah, some kind of score would be great!  How do you reach a game over? Is there a number of lives? (sorry Wumpus novice here)



#12 SpiceWare OFFLINE  

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Posted Mon Mar 6, 2017 8:30 PM

A couple of previous attempts have been made, but none ever made it to cart:

...

http://atariage.com/...mpus-hunt-2600/

 
Actually, that one did!  For more info check topics Find the easter egg! and A recursive contest  :D
 
IMG_8345.jpg

#13 GemWare Games OFFLINE  

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Posted Mon Mar 6, 2017 9:13 PM

Very good! Do you plan on releasing it in cartridge format???



#14 Nathan Strum OFFLINE  

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Posted Mon Mar 6, 2017 9:40 PM

 
Actually, that one did!  For more info check topics Find the easter egg! and A recursive contest  :D

 

And I actually posted in one of those threads, too. Guess I'm getting... what's the thing where you get old and forgetful?



#15 The Maxx OFFLINE  

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Posted Tue Mar 7, 2017 8:03 AM

A couple of previous attempts have been made, but none ever made it to cart:

 

http://atariage.com/...&showentry=1809

 

The tunneling would be great for an Advanced Dungeons & Dragons clone.  I'd like to do something like that, but I have no idea how to go about it.  :)

 

https://en.wikipedia...Cloudy_Mountain

 

I'm going way off track now, but if anyone likes Advanced Dungeons & Dragons as much as I do, there was a very similar game for the Famicom called Dragon Buster II.  

 

<3

 



#16 The Maxx OFFLINE  

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Posted Wed Mar 8, 2017 7:38 AM

wumpus beta 03f

 

The "blindfold" mode works on real hardware now.  Scoring is also implemented.

 

There is a known bug where sometimes a stray pixel shows up on a map.  I don't know why and I have no idea where to start to try to remedy this.  It doesn't affect gameplay.  It just makes me swear... a lot, but the neighbors have only called the police twice.

 

Note:  The "blindfold" mode is set using the color/b&w switch because I discovered that the difficulty switch is broken on my VCS... :C   /me swears some more and flips the birdy at the Atari.


Edited by The Maxx, Wed Mar 8, 2017 8:24 AM.


#17 The Maxx OFFLINE  

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Posted Wed Mar 8, 2017 8:02 PM

wumpus beta 03g

 

Fixed the stray pixel.  As it turns out, I'm just an idiot.  ;)



#18 Nathan Strum OFFLINE  

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Posted Wed Mar 8, 2017 9:13 PM

Fixing strays is important. Otherwise, you'd soon have a whole lot of little pixels running all over your neighborhood - knocking over trash cans, pooping in your yard, getting eaten by raccoons. Then you'd have to put out traps to catch them, and nobody wants to have to do that.



#19 The Maxx OFFLINE  

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Posted Wed Mar 8, 2017 9:31 PM

:D

 

I just swapped that last binary with beta 03h.  It has all the previous changes, a couple of graphical glitches are fixed, and a tweak to the title screen.

 

I need to remake about 5 maps.  If anyone is interested, I could upload the map editing tool I made and you could submit a map? 


Edited by The Maxx, Wed Mar 8, 2017 9:33 PM.


#20 PacManPlus OFFLINE  

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Posted Thu Mar 9, 2017 4:34 AM

I have to say again that this game is awesome!

 

 

If I may, just one thing: on the TI version, when the bat gets you, he places you in a different cell of the same maze.  In this version you are placed in a completely different maze.  Was that intentional?

 

Thank you for this!

Bob



#21 The Maxx OFFLINE  

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Posted Thu Mar 9, 2017 6:20 AM

Yes, it was intentional.  In this version, the maps are quite a bit smaller.  So I thought switching maps would better disorient the player.  I might be able to throw in an option to stay on a single map, but I'd probably use the second difficulty switch... because, as I said above, my stinking Atari is broken.  Also, if I recall correctly, I was never very happy when the bat dropped me in a pit or handed me over to the Wumpus.  Haha.


Edited by The Maxx, Thu Mar 9, 2017 8:15 AM.


#22 SpiceWare OFFLINE  

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Posted Thu Mar 9, 2017 8:27 AM

Finally got around to checking this out, nicely done!  The cut scenes are a nice touch :thumbsup:

 

 

I might be able to throw in an option to stay on a single map, but I'd probably use the second difficulty switch... because, as I said above, my stinking Atari is broken.

 

Have an aversion to game variations?  I cover that in Step 9 of Collect.



#23 D Train OFFLINE  

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Posted Fri Mar 10, 2017 9:20 PM

Fixing strays is important. Otherwise, you'd soon have a whole lot of little pixels running all over your neighborhood - knocking over trash cans, pooping in your yard, getting eaten by raccoons. Then you'd have to put out traps to catch them, and nobody wants to have to do that.

 

I'm seeing a hit video game and a movie franchise here...


Edited by D Train, Fri Mar 10, 2017 9:20 PM.


#24 StanJr OFFLINE  

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Posted Fri Mar 10, 2017 9:24 PM

Adam Sandler already tried that to no success.



#25 gambler172 OFFLINE  

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Posted Sat Mar 11, 2017 11:18 AM

I have to say again that this game is awesome!
 
 
If I may, just one thing: on the TI version, when the bat gets you, he places you in a different cell of the same maze.  In this version you are placed in a completely different maze.  Was that intentional?
 
Thank you for this!
Bob


Hi Bob
come on my friend.....do it for the 7800 :)




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