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Project Prometheus (a new ColecoVision compatible console)

Prometheus ColecoVision Colecovision2 opcode

131 replies to this topic

#126 Kosmic Stardust OFFLINE  

Kosmic Stardust

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Posted Tue May 23, 2017 10:31 PM

 

What kind of games would you like to see once we release Prometheus? Would you like me to keep focusing on regular SGM games, would you like me to focus on Prometheus' (and remember this isn't the final name) advanced features, would you like to see more original games, more arcade ports? If arcade ports, do you prefer golden age (80-83), later period, or 16-bit stuff. We can go all the way from simple 8-bit stuff to Genesis/SNES level of complexity. Please let me know. :)

 

Everything. Prometheus will likely be my first Coleco if it becomes a reality and is everything you say it is. A RVGS done right if it were. Screw Mike Kennedy; screw River West Brands and Coleco Holdings... :thumbsup:



#127 VectorGamer OFFLINE  

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Posted Yesterday, 7:29 AM


What kind of games would you like to see once we release Prometheus? Would you like me to keep focusing on regular SGM games, would you like me to focus on Prometheus' (and remember this isn't the final name) advanced features, would you like to see more original games, more arcade ports? If arcade ports, do you prefer golden age (80-83), later period, or 16-bit stuff. We can go all the way from simple 8-bit stuff to Genesis/SNES level of complexity. Please let me know. icon_smile.gif

 

 

I prefer golden age arcade ports. There's a ton of good arcade games that were never released for the home. Some of the MSX and SG-1000 conversions for the ColecoVision were good, but I'd prefer that they get touched up if they get converted.



#128 Ransom OFFLINE  

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Posted Yesterday, 9:13 AM

I'm most likely to buy ports of arcade games, specifically ones released up through about 1985. Arcade games from later years mostly hold no interest for me.

 

Original stuff is a harder sell, because I have no familiarity with it and have no need to take a chance on a game I may not like.



#129 ColecoJoe OFFLINE  

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    Space Invader

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Posted Yesterday, 10:13 AM

For original games youtube videos aren't enough. If there was a way to demo the games I think that would be a big plus for original content.



#130 Bloodnose OFFLINE  

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    Space Invader

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Posted Yesterday, 11:27 AM

 

What kind of games would you like to see once we release Prometheus? Would you like me to keep focusing on regular SGM games, would you like me to focus on Prometheus' (and remember this isn't the final name) advanced features, would you like to see more original games, more arcade ports? If arcade ports, do you prefer golden age (80-83), later period, or 16-bit stuff. We can go all the way from simple 8-bit stuff to Genesis/SNES level of complexity. Please let me know. :)

 

 

My only contribution is a tall order.

 

A lot of my favorites are those with unique inputs and outputs -- not just the 4 or 8-way joysticks, two buttons, and not just output on the monitor and speaker(s).

Also the ColecoVision's modular expandability was genius.

 

Spy Hunter is a good example.  Audio is stereophonic.  The steering controller needs not revolve 360 degrees.  There are two switches on each handlebar, plus the "horn" button in the middle to call the weapons van.  Additionally, that button has a built-in lamp when the van is available.

 

Gorf has external lamps based on your rank.

 

Q-bert had that solenoid inside that clacked when Q-bert fell off the cubes and hit bottom.

 

Sub-roc had a spinning shutter 

 

I wouldn't ask for such unique controllers, but the potential for expandability should definitely be considered.

Enabling custom I/O devices that we could build ourselves would be cool.  Maybe just a card edge connector like the SGM (and Atari module, and the Adam expansion) uses.

Perhaps also support for other classic and contemporary controllers besides the Coleco versions.



#131 Jess Ragan ONLINE  

Jess Ragan

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Posted Today, 7:38 PM

All I want is a reasonably priced, reliable system that's fully ColecoVision compatible and looks nice on a shelf. The rest is gravy.



#132 opcode OFFLINE  

opcode

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Posted Today, 7:55 PM

18700200_1347147768712591_17109693678331

 

Prometheus board, with some WIP

 

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