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Lost Intellivision game OFF THE WALL (unreleased)


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#1 Rev OFFLINE  

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Posted Wed Mar 8, 2017 7:22 PM

Seen this posted on the Intellivision Lives instagram page.

An old Polaroid of Off The Wall.

Screenshot_2017-03-08-20-14-24-1.png

 

From the IntellivisionLives website:

 

 

OFF THE WALL

 

INTELLIVISION CARTRIDGE [UNFINISHED]

 

Design: Don Daglow

Program: Michelle Mock, Judy Mason

 

GAME DESCRIPTION
Delay the evil, green monsters from scaling the walls of your building as long as possible, allowing the maximum number of people inside to escape through the roof hatch to the waiting rescue helicopter.

 

DEVELOPMENT HISTORY
Don Daglow (Utopia) came up with the idea for this humorous arcade-type game in November 1981. By that time he had been promoted to Director; he had no time to do it himself and all of his programmers were on other projects, so the idea was put on hold.

 

Midway through 1982, Michelle Mock was hired and assigned to Off the Wall. She was less than enthusiastic; a Dungeons & Dragons addict, she wanted to design a fantasy role-playing game. She spent most of her time working on a proposal with fellow D&D fanatics Dan Bass (Loco-Motion) and Bill Goodrich (Quest) for a Keyboard Component-based series of cassettes that would let you use characters you created in a variety of adventures, each to be sold separately at a store near you. (New ideas for the Keyboard Component were not a high priority at this point so the proposal went nowhere.)

 

When forced back to work on Off the Wall, she developed an introduction screen that put explanatory text on the pages of an open book -- suspiciously more appropriate for a D&D-type game than for what she had been assigned.

 

When the Keyboard Component was killed late in 1982 in favor of the Entertainment Computer System (ECS), Don suggested that Off the Wall might make a good ECS game. Michelle balked at the idea; the Keyboard Component had gone nowhere, and she suspected that the ECS would suffer a similar fate. She wanted no part of developing a game for what she felt was a dead-end system.

 

At that point, Don suggested that Michelle might be happier in a different department; she transferred soon thereafter to Design & Development. Apparently, she wasn't happier; she left Mattel a short time later.

 

When Judy Mason was hired in November 1982, she briefly picked up Off the Wall, although there really wasn't much to pick up. She was quickly reassigned to King of the Mountain, a design idea Marketing was more enthusiastic about. No further work was done on Off the Wall.


Edited by Rev, Wed Mar 8, 2017 7:47 PM.


#2 BBWW OFFLINE  

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Posted Wed Mar 8, 2017 7:35 PM

We expect a release soon....



#3 wolfy62 OFFLINE  

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Posted Wed Mar 8, 2017 8:03 PM

This sounds so off the wall, it will probably make a great game! :thumbsup:



#4 Rev OFFLINE  

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Posted Wed Mar 8, 2017 8:31 PM

We expect a release soon....

 

Nah, too much other stuff going on.



#5 atari5200dude82 OFFLINE  

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Posted Wed Mar 8, 2017 8:46 PM

That would make a great game and should get released and finished along with quest as well :]



#6 Lathe26 OFFLINE  

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Posted Wed Mar 8, 2017 9:58 PM

I kind of feel bad for Michelle.  Still an interesting story, though.



#7 wolfy62 OFFLINE  

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Posted Wed Mar 8, 2017 10:10 PM

I kind of feel bad for Michelle.  Still an interesting story, though.

Yea, what about Michelle her feelings and life story.......I wonder about that too!

 

:|



#8 m-crew OFFLINE  

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Posted Thu Mar 9, 2017 4:09 AM

fly on the wall !!!


Work fun and games , ;) cool read..

#9 First Spear OFFLINE  

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Posted Fri Mar 10, 2017 6:27 AM

OK, let's talk game play. We all have (serious) ideas on what makes a good game on the Intellivision. How do you think it would or should play? Controls? Actions? Levels? Let's have a discussion on how this game should play or be made. The awesomeness of Christmas Carol has the Pac Man genre origins. , Sydney Hunter has roots in the Smurfs and Montezuma's Revenge, etc. I am hoping that with enough good ideas maybe there could be something new based on this game's. Inception.

#10 save2600 OFFLINE  

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Posted Fri Mar 10, 2017 7:07 AM

On first glance, looks like two guys holding a safety net and they'd move back and forth catching people falling from the building. Nintendo did something similar in one of those game & watch things.

#11 Lathe26 OFFLINE  

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Posted Fri Mar 10, 2017 1:47 PM

On first glance, looks like two guys holding a safety net and they'd move back and forth catching people falling from the building. Nintendo did something similar in one of those game & watch things.


That sounds similar to the Bouncing Babies for the PC (from the 1980s).

#12 Rev OFFLINE  

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Posted Fri Mar 10, 2017 3:20 PM

On first glance, looks like two guys holding a safety net and they'd move back and forth catching people falling from the building. Nintendo did something similar in one of those game & watch things.


GAME DESCRIPTION
Delay the evil, green monsters from scaling the walls of your building as long as possible, allowing the maximum number of people inside to escape through the roof hatch to the waiting rescue helicopter.


The people inside escape through the roof hatch.

The aliens scale the outside walls.

Somehow you delay them. That is the action on your part. But as to how you delay the wall scaling aliens is the question.

And I can't tell which character on screen you would be controlling.

But i do not see two guys holding a safety net. The 2 aliens are standing on bottom right side, in front of their space ship.

#13 GroovyBee OFFLINE  

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Posted Fri Mar 10, 2017 5:34 PM

From the brief game description it doesn't seem like a very compelling game to me. If it was a single level in some kind of multi-level "invasion" style game then it might work. As the core of a standalone game, I can see why the assigned programmers were not very enthusiastic about it.



#14 mr_me OFFLINE  

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Posted Sat Mar 11, 2017 5:13 AM

Maybe something like Tapper. When a monster reaches the top they snatch one of your people. Game goes until everyone is rescued or snatched by monsters. Tapper came out in 1983, this was 1981.

#15 save2600 OFFLINE  

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Posted Sat Mar 11, 2017 7:11 AM

...Tapper or Pooyan (1982) even. Maybe the ship moves up/down and you're blasting something toward the building to fend off the aliens that are supposedly scaling it? The description doesn't really match what you see in the screen shot though. Why would human beings be looking out the window as aliens are climbing up to get them? Should be building barricades with their office desks, book cases, dividers and other furniture near windows and doors. Or tossing typewriters, answering machines, chairs, flower pots, hot coffee, whatever down on them ala Crackpots.   :lol:

Spoiler



#16 mr_me OFFLINE  

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Posted Sat Mar 11, 2017 9:20 AM

The graphics are wrong. There are no ships no aliens only monsters or zombies that climb walls.

I like Pooyan. I also thought maybe something like Worm Whomper (1983).

#17 Eric7100 OFFLINE  

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Posted Sat Mar 11, 2017 1:03 PM

Michael Jackson must be in this game, somehow.  This was the title of his first solo album, released in 1979.



#18 JasonlikesINTV OFFLINE  

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Posted Sun Mar 12, 2017 11:17 AM

It's almost like Choplifter meets Rampage. Make it two player where P1 scales the wall destroying buildings and eating the people and P2 rescues people and fires rockets at the kong aliens.

#19 onmode-ky OFFLINE  

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Posted Sun Mar 12, 2017 5:08 PM

I kind of feel bad for Michelle.  Still an interesting story, though.


Yea, what about Michelle her feelings and life story.......I wonder about that too!
 
:|

Wonder no more, for her life story is right here: http://www.imagivers...chelle_mock.htm. Anyone want to ask if she's interested in picking up where she left off 35 years ago? :P

onmode-ky

#20 Rev OFFLINE  

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Posted Sun Mar 12, 2017 5:13 PM

Wonder no more, for her life story is right here: http://www.imagivers...chelle_mock.htm. Anyone want to ask if she's interested in picking up where she left off 35 years ago? :P

onmode-ky

 

That interview is from 2004. I wonder if the 'contact us' still works?



#21 First Spear OFFLINE  

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Posted Sun Mar 12, 2017 9:45 PM

So she doesn't get swamps by Intellistalkers, who volunteers to reach out to her?

That interview is from 2004. I wonder if the 'contact us' still works?

s

#22 nurmix OFFLINE  

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Posted Mon Mar 13, 2017 8:10 AM

So she doesn't get swamps by Intellistalkers, who volunteers to reach out to her?

s


Consider it done. It would be an interesting interview for the podcast.




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