There haven't been many attempts at a mapped 3d engine/game for the Atari, and I wish to change that with an in-development project I call VePseu, the Very Pseudo 3d engine
It works by going through the map and gathering a list of walls to draw, which are then rendered onto the screen. It (should be) very predictable and fast, but also limited (the max. viewing distance is 4 walls away). It also shades the walls without turning the tv sideways!
DASM has been marinating in my brain for about a year now, and I think I am finally prepared to take on a fully featured Atari 2600 program. It's fairly simple, and I hope it isn't absolute crap so you guys can use it.
The very early demo can be accessed here. UP to go forward, DOWN do go backward, LEFT to turn left, RIGHT to turn right
Looking for ideas to make in the engine. I'm currently thinking of a zombie shooter and a Wolfenstein 3d "port", any other suggestions would be appreciated!
Edited by Gip-Gip, Sun Mar 19, 2017 6:31 PM.