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3d Engine for Vanilla Cart

3d renderer vanilla cart 2600

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#51 Gip-Gip OFFLINE  

Gip-Gip

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Posted Tue Apr 25, 2017 9:02 PM

I have some bad news:

 

screenshot20.gif

 

VePseu is in some serious need of size optimization.

 

I'll continue to work on the project but keep in mind my finals are coming up so I'll be doing schoolwork for quite a while. It would be Greatly appreciated if anyone contributes to the code base, in any way they can.

 

The in-development (unstable) branch can be found here.



#52 Thomas Jentzsch OFFLINE  

Thomas Jentzsch

    Thrust, Jammed, SWOOPS!, Boulder Dash, THREE·S, Star Castle

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Posted Wed Apr 26, 2017 1:13 AM

That's RL interfering, we all know and understand that.

 

Just make sure, that the code is in a state that you can come back afterwards (or a bit later).



#53 Gip-Gip OFFLINE  

Gip-Gip

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Posted Thu May 4, 2017 8:06 PM

I've released VePseu II.III.MMXVII Rev. 0 to push some huge optimizations to the master branch. I still need to optimize it further before the addition of features.



#54 CrazyChris OFFLINE  

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Posted Fri May 5, 2017 6:29 AM

I've released VePseu II.III.MMXVII Rev. 0 to push some huge optimizations to the master branch. I still need to optimize it further before the addition of features.

After running this demo I had to check if I was still in the 2600 forum.



#55 Gip-Gip OFFLINE  

Gip-Gip

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Posted Tue May 30, 2017 8:24 PM

Just to let you guys know I am taking a small-to-medium sized break from VePseu as I develop wem/yt for the TI-99. Half because optimizing it tedious, half because my TI is effectively useless without either spending $100+ worth of equipment or developing my own software. Once I get wem/yt in some form of working condition I'll get back to VePseu, but until then it would be a great time to fork and improve VePseu's source; everything is stable and I won't be making changes for a month-or-two.



#56 MemberAtarian OFFLINE  

MemberAtarian

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Posted Thu Apr 19, 2018 5:49 AM

Just found this topic and I can't wait to check it on my computer. :) And it fits in 4K, amazing.



#57 Gip-Gip OFFLINE  

Gip-Gip

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Posted Sat Apr 21, 2018 5:01 PM

It's getting to the time of year where my schedule starts to clear up and I'm able to work on projects I've previously postponed, such as VePseu

 

Right now I'm just documenting and optimizing, much like before, but I also have a game idea I will be attempting to implement:

 

 * Stuck in a labyrinth with limited ammo and plenty of bad guys

 * Bad guys take a second to notice you, and are easily lost in a chase,but can punch you to death in 1 hit so it's best to stay clear

 * You have to strategically kill the baddies to get more ammo and escape, more ammo you have left the better score you get

 * 4 "huge" levels (around 32x32 at most) spread across 4 banks

 

This'll be after I'm able to get the engine size down to at least 1.5k, which'll probably happen within the next month or so. I still have other real life things to, so it may be a longer wait.

 

Can't wait to start devving again :D



#58 Gip-Gip OFFLINE  

Gip-Gip

    Chopper Commander

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Posted Sat Apr 21, 2018 9:28 PM

Just added walking sounds. Quite a small change in code but all and all I feel it makes a huge difference "gameplay" wise.



#59 JeremiahK OFFLINE  

JeremiahK

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Posted Sun Apr 22, 2018 11:06 PM

Nice work! Can't wait to take a look at this when I'm at my computer!





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