It's getting to the time of year where my schedule starts to clear up and I'm able to work on projects I've previously postponed, such as VePseu
Right now I'm just documenting and optimizing, much like before, but I also have a game idea I will be attempting to implement:
* Stuck in a labyrinth with limited ammo and plenty of bad guys
* Bad guys take a second to notice you, and are easily lost in a chase,but can punch you to death in 1 hit so it's best to stay clear
* You have to strategically kill the baddies to get more ammo and escape, more ammo you have left the better score you get
* 4 "huge" levels (around 32x32 at most) spread across 4 banks
This'll be after I'm able to get the engine size down to at least 1.5k, which'll probably happen within the next month or so. I still have other real life things to, so it may be a longer wait.
Can't wait to start devving again