I did play Sky Blazer on the Atari - and thought it was OK for what it was. Never played it on an Apple - as I've never seen/played any Apple games - until much later on, and it was only via emulation. You could not really expect anyone to do anything special with a 'port' as such. The games that seem to stand out - would be ones in which the programmer was some 'artist' at work. Dropzone would be an example for the Atari 800 - Archer LcLean being a fan of the Defender coin-op and wanted an excellent home version - which the Atari version was not - the movement/scrolling being jerky - though it did seem to satisfy some players - who probably didn't play the coin-op? Some games just stand out - like Miner 2049'er - I just did not like most of the other platformers that were done. I think the story with Archer - is that he did write an exact Defender game - and he did show that around - but that could not be sold. So he did the necessary changes so that he could do a Defender like game without encroaching on the copyright of Defender, so Dropzone was born.
One game that did surprise me with it's playability - is Thrust - and like Tetris, it really had to be played to appreciate how well it all worked. Though it takes a lot of patience to gain the skill necessary in order to make progress in Thrust. Graphically - it could have looked way better maybe? Seeing this made available for the Vectrex was nice to see - though when I tried to play it via emulation - I was very bad at playing it, as I had lost what expertise I once had in it - because it was that long ago.
While the Amiga supposedly had the graphic hardware for videogames (was designed first - as a videogames machine - then was transformed into a computer instead) - very few games actually were written exclusively for the Amiga - that made full use of the hardware. Battle Squadron and XR-35 comes to mind. Battle Squadron did look excellent and played well - but I don't think it has received the excellent reviews it should have had - probably because it was just too standard a game. XR-35 lacked the feel of having been playtested well but looked impressive. Psygnosis did release awesome looking games - like Shadow of the Beast, but it's gameplay was rather boring. Barbarian was better in playing - and Obliterator better still.
But being for Atari ST and Amiga - they looked and played identical? ie. they did not have smooth scrolling nor smooth moving sprites. I could not see them spending the necessary extra time - rewriting the games for an enhanced Amiga version - so as to have that version looking super spectacular? Like the computer media reviews - they seem to focus on how many moving objects were on screen? And not about how smooth they moved, nor whether fine scrolling was present, and what size window was the active screen area?
The 16-bit computers were better for the 3D graphics and 3D simulation games - and the likes of text input graphic adventures/etc - and for excellent home arcade type games the gaming consoles were delivering them for the home. Most of the arcade type games for the Amiga/ST computers were pretty dismal - if I remember correctly - though a few were the exception - X-out and Z-out? The Streetfighter II comparison bores this out. The computer version of this failed to deliver what fans would have expected of this. The SNES version was expertly done - which probably accounts for the difference between them? The difference between amateur and professional development teams?
The 8-bit computer videogames that stood out to me - are those in which the game designer made the best use of the hardware for the type of game written - for the Atari 800, these would be - Drelbs, Necromancer, Encounter, Bounty Bob Strikes Back, Star Raiders, Blue Max, Bristles, Boulderdash, Montezuma's Revenge, Sea Dragon, Stratos, Donkey Kong and Mr Do!
A good? game I say is a nice comparison across various platforms - is perhaps Frogger? - the Atari 800 John Harris Frogger stands out as a clear winner?
I'm a die hard Atari 8-bit fan - but I did own a C-64 for almost a year - and my pick for that computer would be - Armalyte, Sanxion, Delta, Io, Wizball, Nebulus, Way of the Exploding Fist, International Karate Plus, Zaxxon (Synapse), Ghost n Goblins, Commando. While the Last Ninja games have outstanding graphics - I wouldn't rate the gameplay that high.