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atari2600land's Blog - Orange breakthrough


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So I found a way to make the oranges in Oranges more random upon startup. The worst case scenario would be almost a wall of oranges, but one stays behind a bit so you can pass through it. I somehow made the title screen music faster, so I had to slow it down a lot. It was at the perfect speed, but it had to go change itself. I went to sleep at 10pm last night and woke up at 2am because I needed to go to the bathroom. When I got back, I decided to work on the game to try and make the oranges more random on startup. I worked for an hour, laid in bed trying to go to sleep for an hour, then I decided I might as well begin my day. Needless to say, I think I'm going to go to bed early tonight seeing as how I got only 4 hours of sleep. Either that or take a nap. I was up from 6:30-8:30 watching the dog to make sure she was okay. She spent most of the time on the couch asleep. Well, I'm glad I got the oranges more random now. I don't know what to work on next, although the game does need to be harder. Perhaps I should speed the oranges up after 100 points? I also found out that I think my version of GBDK does allow for bankswitching. I guess I'll find out if I do need to bankswitch ever. I doubt the Oranges game model would lend itself to be larger than 32k, unless I added a whole bunch of other stuff like music and neat graphics and stuff. While I was yawning, I strained a muscle in my throat so now my throat hurts. Download Oranges and tell me what you think.



http://atariage.com/forums/blog/168/entry-13761-orange-breakthrough/
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