Jump to content

Photo

New Intellivision homebrew - Princess Lydie


13 replies to this topic

#1 mmarrero OFFLINE  

mmarrero

    Space Invader

  • 38 posts

Posted Mon Apr 3, 2017 5:40 AM

Hello everyone,

Here's a demo ROM of the game I'm working on: "Princess Lydie". (I promised a long time ago I'd make a 2nd game). It is somewhat inspired by Mario Bros (not Super).

 

Gameplay: Stomp or kick enemies, then kick them off-screen. Jump-up kick is very effective when timed correctly. Enemies stop for a short while after falling, some will recover quickly (especially the blue one). Snakes turn randomly afterwards, other enemies turn towards player.

 

Controls: left/right (up/down when holding control sideways). Any button to jump. When falling, press button to drop kick. Falling off-screen warps to the top - both player and enemies.

Notes: I can't test on real hardware. It is designed to be PAL-compatible, only "easy mode" is available (everything is a bit slower). In NTSC, that mode has some flickering on enemies.

 

Scoring is not implemented yet (no extra lives, which makes the game difficult). No in-game reset. Sometimes you'll just stand on an enemy: either jump, or, don't move.

 

Spoiler

 

 - Marco

Attached Files



#2 Utopia OFFLINE  

Utopia

    Dragonstomper

  • 633 posts
  • Location:Brisbane Australia

Posted Mon Apr 3, 2017 5:59 AM

That looks very impressive and hope to try it out tomorrow. :thumbsup:



#3 m-crew OFFLINE  

m-crew

    River Patroller

  • 3,206 posts
  • Location:Toronto -Canada

Posted Mon Apr 3, 2017 7:44 AM

Hope to try it soon as well, Thanks for sharing.

#4 Rev OFFLINE  

Rev

    A.K.A. Revolutionika

  • 15,002 posts
  • Location:NC

Posted Mon Apr 3, 2017 10:31 AM

Will give try.

Remind me. I forgot your first game.

#5 m-crew OFFLINE  

m-crew

    River Patroller

  • 3,206 posts
  • Location:Toronto -Canada

Posted Mon Apr 3, 2017 12:31 PM

just played a few games, Lucky me I had the day of today.. pretty fun game, only got to the 4th or 5th screen as of yet.. might have a chance a little latter to play again..
Cheers

#6 TrekMD ONLINE  

TrekMD

    River Patroller

  • 3,174 posts
  • Location:Coral Gables, FL

Posted Mon Apr 3, 2017 12:57 PM

Nice.  Will be checking it out!



#7 mmarrero OFFLINE  

mmarrero

    Space Invader

  • Topic Starter
  • 38 posts

Posted Mon Apr 3, 2017 2:28 PM

Will give try.
Remind me. I forgot your first game.

Hello Rev,

 

My 1st game is "Space Versus" which got 2nd place in the 2015 IntyBasic contest. I also programmed IntyMusic.

Space Versus: http://atariage.com/...5-space-versus/

IntyMusic: http://atariage.com/...c-music-viewer/

 



#8 JasonlikesINTV OFFLINE  

JasonlikesINTV

    Quadrunner

  • 8,072 posts
  • Location:Midwest

Posted Mon Apr 3, 2017 6:00 PM

Cool game! I like the music :thumbsup:

#9 wolfy62 ONLINE  

wolfy62

    River Patroller

  • 2,589 posts
  • Location:Simi Valley, CA

Posted Mon Apr 3, 2017 6:09 PM

I think a couple Inty Basic collaboration carts would be the the best way to release some of these games to the general populace. 

 

I loved Inty Basic 1 , I will most likely love Inty Basic 2,  And when needed Inty Basic 3 should happen! :)

 

A lot of games I am seeing made are not worthy of a complete in box release on there own.

 

ROM yes, cartridge maybe, but hold the great games that deserve it to the boxed release.

 

I love the effort from everyone, great stuff! :thumbsup:



#10 wolfy62 ONLINE  

wolfy62

    River Patroller

  • 2,589 posts
  • Location:Simi Valley, CA

Posted Mon Apr 3, 2017 6:15 PM

Great looking game Marco, it does look very NES on the Intellivision! :thumbsup:



#11 JoeM_Intellivision OFFLINE  

JoeM_Intellivision

    Stargunner

  • 1,125 posts

Posted Yesterday, 1:23 AM

Game looks fun - definitely reminds me of Mario Brothers which I played on C64 as a kid. Nice job. Could definitely see this as a future cart release.

#12 bikeguychicago OFFLINE  

bikeguychicago

    Stargunner

  • 1,170 posts
  • Location:West Dundee, IL

Posted Yesterday, 4:46 PM

Looks like a mix between Mario Bros. and Bubble Bobble. Very nice so far!



#13 mmarrero OFFLINE  

mmarrero

    Space Invader

  • Topic Starter
  • 38 posts

Posted Yesterday, 11:17 PM

Everyone, thanks for the feedback! icon_smile.gif  I am proud of the NES look. It required planning and was tricky to get right, each enemy is a sprite + one or two background cards. Please feel free to comment about gameplay.

 

JoeM, I also used to play Mario Bros on the C64. It was a great port, great for 2-player battles. I also considered borrowing elements from the SMS game Teddy Boy, which is somewhat like Bubble Bobble + New Zealand Story. I prefer my games to include new ideas.

 

Wolfy62, I agree that the IntyBasic collection cart is a great way to showcase games. I have no idea why Space Versus wasn't considered, I was not aware about the cart until its release.



#14 mr_me OFFLINE  

mr_me

    Stargunner

  • 1,299 posts
  • Location:Ontario

Posted Today, 6:09 AM

With these games its most important to get the jumping animation and control just right; more important than the graphics. Are you using double resolution 8x16 sprites?

Edit:
Maybe its just me, but I think all games should have an option to turn off in-game music.

Edited by mr_me, Today, 6:13 AM.





2 user(s) are browsing this forum

1 members, 1 guests, 0 anonymous users