Atari 2600 BASIC programmers!! 10 days left in the 10 line BASIC contest!
It's old school so the BASIC program must be 10 lines only with no GUI designers for the sprites and the playfield - everything must be programmatic like back in the day.
It's open to the Atari 2600 using either of the new BASIC's linked in my signature - they support an old school mode where you can just write BASIC like in the 70's & 80's without any of the GUI designers (art for the sprites and playfield and the musical score for the tracker/sequencer are excluded in this mode) .
Here's a screenshot of my entry this year in the IDE (already present on most windows systems):
The text in the data statements is only necessary to get the game to also work on the portable Atari console, but the BASIC does have read and print commands and can manipulate text in data statements (the source listing for WARPDRIVE is a good example).
If anyone hasn't seen it there's a great overview of vwBASIC here with an awesome RPG under development.