OK, here is another, you probably can't do that, question.
1st off, I am writing this program (Parsec 2600) in the standard 8k kernel because I want to flash the ROMS myself just to see if I can. never did that before so i thought i start off simple.
Now back to the question.
I have set up a multicolored playfield with pfcolors:
What I want to do is change the color of one line at a time without having to do another pfcolors: since I have no idea what the color change will be on the various lines. If i had to use pfcolors: every time I would have to have about a dozen different pfcolors and choose which one to use every game cycle.
my theory is i can POKE a value into the one line I want to change the color. but i don't know where to POKE or if batari will override the value.
any ideas or am i totally off base.