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#76 Tursi OFFLINE  

Tursi

    River Patroller

  • 4,753 posts
  • HarmlessLion
  • Location:BUR

Posted Tue May 9, 2017 8:01 AM

Classic99 does not yet have support for F18A graphics modes, only the GPU.

#77 Iwantgames:) OFFLINE  

Iwantgames:)

    Stargunner

  • 1,880 posts

Posted Wed May 10, 2017 4:26 AM

Omfg! This is amazing!

#78 LASooner OFFLINE  

LASooner

    Chopper Commander

  • 136 posts

Posted Sat May 13, 2017 1:38 AM

I finally managed to add a few sprites. And this version also has a bigger screen, which can be afforded because it's no longer using VDP RAM for double buffering.

 

attachicon.gifscreenshot.png

 

I still have slightly less than 3K VDP RAM left.

64013553.jpg



#79 --- Ω --- OFFLINE  

--- Ω ---

    TI-Runner

  • 10,384 posts

Posted Wed May 17, 2017 8:08 AM

In the never ending circle of hardware and software raising the bar for each other, I've never seen another demo so aptly infer the need for a new "F18A+".  



#80 xjas OFFLINE  

xjas

    Space Invader

  • 20 posts

Posted Sun Jun 4, 2017 8:01 PM

Wow. I haven't really been following the TI scene since we released the demo but I popped back in to find this. Jaw is on the floor. Yeah I know it's F18A but still mind-bogglingly impressive all the same.

 

I wish I were good at ASM so I could even try to puzzle out how you did this. As it is I don't have a hope in hell. :P Nice job.



#81 --- Ω --- OFFLINE  

--- Ω ---

    TI-Runner

  • 10,384 posts

Posted Fri Jun 9, 2017 6:45 AM

Hi Rasmus,

I'm very curious, has there been ongoing activity on this amazing project?



#82 Asmusr OFFLINE  

Asmusr

    River Patroller

  • Topic Starter
  • 2,426 posts
  • Location:Denmark

Posted Fri Jun 9, 2017 12:07 PM

Hi Rasmus,

I'm very curious, has there been ongoing activity on this amazing project?

 

Sorry to disappoint you but I haven't done anything to this project after adding the sprites.

 

The thing is, although the demo looks impressive, the project is suffering really hard from lack of video RAM, and I'm not sure where to go from there.

 

At the moment I have one or two other ideas I'm working on.






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