Glad to see you back with (hopefully) a brighter future ahead. I have always enjoyed your games and will look forward to any new efforts you release either on your own or thru another publisher. The offers from CollectorVision and Team PixelBoy sound very promising as that will provide you some income while allowing you to focus on programming while they handle other publishing tasks; a true win-win situation!
I'm glad to be back as well with a brighter view on life, especially by seeing the reaction here, warming inside.
My return might be official after releasing something fans can appreciate, even tho I've kinda released some tools earlier this year that might become handy.
I have been having time here off-and-on here lately, and I hope to make it more on as my own life begins to re-stabilize. Seems many of us are hitting mid-life obstacles and some, like yourself, have more than their fair share of obstacles all at once. Hang in there my friend.
I'm not sure why myself, but it looks like you're right. So many friends I've lost contact with, some ended up alright, some with health complications, some in depression, it's crazy... like life is telling us that we are not invincible.
I don't know if it's appropriate but I want to publically thank a friend named Eric Hamel, a friend I've lost contact for years, had a stroke and is dealing with complications and moves using a wheelchair. I've met him again during summer 2016 and he said to me with his deep voice: "one day at a time".
I really like your ideas for original CV titles. Hope to see at least 1 coming out before year-end now that you have time, an active customer base, and 2 publishers ready to work with you.
I hope you will like whatever I finish first to make my come back. Juggling with ideas and making progress is irregular these days, and I've things to do in real life.
You might not remember, but I first reached out to you in 1997 regarding games you were producing. You were very helpful, friendly and polite to me never making me regret reaching out and I will always remember, appreciate and respect that along with all you do.
In 1997, I had a 1-2 years old website at Laval University, I'm sure you guys can still find it on the time machine archive dot org somewhere. Back then I published ICVGM for DOS with mouse support and included 2 colors sprites editor if you openned it with John Dondzila's Purple Dinosaur Massacre ROM file and that's why many ColecoVision ROM Collections has weird things like Killer Instinct (PDM rom hack). Another tool back then was VOIROM to see game in hexadecial and binary, with data displayed in a way to make it easy to see characters and sprites in various ROM files used for some ROM hacks like ELDCDBPAPP Q*BERT and Winky Trap.
In 1999, I coded my real first ColecoVision game from scratch, it was a Breakout clone named simply Breakout and was entirely in french, using all my tools to convert bitmaps for ColecoVision and Marcel de Kogel's devkit.
And I kinda remember you sent me an email back then, yes. I'm not sure what was the message anymore, that's kinda lost into oblivion, but I recall receiving an email from someone named Troy back in the 90s.