I stumbled across this forum today and was surprised to run across this. Sorry PeBo, I intended to add high scores, level editing and even some robots roaming around but never got it all finished.
I originally wrote Spacestation Pheta in Extended Basic (well, there was an awfully slow TI Basic version IIRC) and then did a Mini Memory assembly edition once I got one of those. I had all the level data contained in a BASIC program which passed it to the actual game in assembly, the 4K of RAM didn't have enough room for both. I was in high school at the time and didn't have a PEB and disk drive to be able to do the level and score saves.
I later did get the PEB and the Editor/Assembler package and was able to combine the levels and the game into one package with the additional RAM but didn't add any additional features that I recall. The E/A version may have had a few more levels since there was more memory to work with, I can't remember. I think there were 40 of them total. I did write some sort of level editor later, but the original ones were all done on graph paper, many of them during high school classes. :-)
College, women and work started consuming all my time and energy and, alas, I never completed my grand vision.
Dude, you don't have to apologize for anything!!! You created a stellar port of a truly awesome platformer. Yours is without a doubt one of my all time favourite TI games (easily in the top 20)
I probably spend more time playing your SSP than any other game on the TI! And I've never made it past level 15...now you tell me there may be 40...holy poop!!
I have to ask; did you base yours on the Forth release from Tad Woods, or the original Mac game? Either way, you should be proud of a remarkable accomplishment, because it really is as much fun (and frustrating) as the original Mac version.
If I have one complaint, it's that I wish memory constraint would have allowed for 2 characters - one facing left and one facing right... Because the controls set-up makes the 'lil guy jump in the last direction you had the joystick pointed, not having a directional point of reference has made me inadvertently jump in the wrong direction repeatedly (fatal in that game) until I got used to pushing the joystick BEFORE jumping.
That being said though, I am SOOO glad you posted your message so I have the opportunity to tell you what a huge fan I am of your efforts. I have spent many a rainy afternoon trying to beat your levels. Ya, it's missing a few things that would have made it perfect, but just as is, it is easily superior to 90% of platformers for the TI (platformers being my favourite game genre).
Kudos sir...and HUGE thumbs up, and endless thanks!!! (seriously guys, if you like platform games, Mr Bunting's Space Station Pheta should be in everyone's TI gaming library (along with Ian J Howle's Attack of the Creepers of course))! Download it now!
Why are you still reading?? You should be downloading it! Here, let me help speed up the process...
...FR99 or DSK or TIFILES
Edited by PeBo, Fri Jun 9, 2017 4:54 PM.