Please don't make it so it has to implicity wait on a button press but rather let it time out or be skipped .... thanks
People may think that can't makes things to all allways agree but maybe there's a solution...
Like I said on other topic I'm not into the need of pressing a key and that is because in the old days that didn't happen. Point me a game where that happened because I can't remember of any. And I'm talking about 'real' loading screens that is when showing while the loading process is going on.
My idea and what I tried to convince coders right from my 1st game was/is having always a loading screen because I was jealous that in the old days my ZXs/C64s friends have them and we on A8 almost all times didn't. The reasons for this are various and maybe well known or you didn't bother to think about it but in my opinion they were:
-> Tape version: The A8 tape loading process is so size of tape consuming that a 5min game on others on A8 goes to 3x or 4x more. Now imagine with the picture?
And also the price of 60mins or even 90mins tape when others could normally go well on a 20mins (2sides x 10mins) and some games even on 2x5mins.
How much would increase the price and was it profitable and more in a small users market like the A8.
-> Disc: The size of a normal type A8 formated disc.
-> On the two versions: Regarding the size of the A8 community back then and the own way of we to need to have the loading screens without any DLIs makes them the only way possible is to have them in 4colours only GR.15 bitmap mode and like me is doing now that is adding some but not much more colours is by adding the PMGs but that wasn't too much known on the past, G2F didn't existed and again number of users were so small that it wasn't really to bother not only for loading screens but also for the in-game like we all know on all all those 'sh..' releases that we always got
And what bad and uggly 4colours conversions we got when there was a loading screen... And what troubles and how much time and possible not payment had, maybe usually the original C64 artists to get the A8 picture
Maybe some other reasons maybe valid and I'm not, at least by now, remember of anyother now...
But to return and finishing my point of view and idea is why not have on the code a 3 or 4secs showing the screen and then start the loading with, like now, the screen shown while loading?
Is this enough and would apply to all be happy and see my beautifull creations/stollen/conversions
If this isn't enough then have this and for people that can't wait to play the game and/or don't like my work
also have a 'press any key to continue' possibility.
P.s.- But and why people don't choose the .atr if they want to see and have these pictures screens seen while loading instead of the .xex? Today all these games are for disc version, don't take all that too much time and everyone can always set the emulators to pass/emulate or not the real time the loading takes.
Oops... I think that I wrote too too much but sorry I am with a mobile phone and were 15mins train travel, 15mins waiting and same traveling on 1st bus and same 5 more 5 on the 2nd one and had to do some to pass the time
Will any here ever read all I wrote?
Edited by Josť Pereira, Sun May 7, 2017 1:52 PM.