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TI Basic game nearly finished: Viper squadron


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#26 tibasic OFFLINE  

tibasic

    Space Invader

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Posted Sun Aug 27, 2017 7:24 AM

Glad you managed to figure it out! :)



#27 ralphb OFFLINE  

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    Dragonstomper

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Posted Thu Aug 31, 2017 5:46 AM

The file is in TIFILES format. You can convert it to V9T9 format using Ti99Dir.

 

Just for completeness, you can also use xdm99.py, like this:

.

xdm99.py -X sssd viper.dsk -a VIPER -t -9

.

This creates a new SSSD disk and puts VIPER, which is in short TIFILES format, on it.



#28 tibasic OFFLINE  

tibasic

    Space Invader

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Posted Mon Nov 27, 2017 6:02 AM

Decided to develop the game a bit more ... the following features have been added.

 

1. Original music at the beginning that is a little inspired by music found in C64 games

2. A fancy instructions screen

3. Increasing difficulty with level (The Cylon firing becomes more rapid)

4. The positioning of the sectors on the map is now random.

 

The newest file is VS2211.zip.

 

I plan to add a few more things like turbo boost button to jump from sector to sector a bit quicker to speed up the game a bit.

Attached Files



#29 sometimes99er OFFLINE  

sometimes99er

    River Patroller

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  • Location:Denmark

Posted Mon Nov 27, 2017 6:35 AM

Only seconds into play I experienced the ship turning by itself?

Also generally getting stuck as in ESDX does nothing?

:|

#30 tibasic OFFLINE  

tibasic

    Space Invader

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Posted Mon Nov 27, 2017 6:52 AM

Hi Sometimes99er,

 

Sorry to hear that you're having problems with the game.

 

The ship is programmed to turn by itself when it reaches the end of the map. That is to prevent it coming off the map.

 

Actually the keys are 'esdx' not 'ESDX'. Maybe I need to make that clear in the instructions.

 

Thanks for trying it.

 

tibasic



#31 sometimes99er OFFLINE  

sometimes99er

    River Patroller

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Posted Mon Nov 27, 2017 8:31 AM

The ship is programmed to turn by itself when it reaches the end of the map. That is to prevent it coming off the map.


Okay, that's probably what's happening then.
 

Actually the keys are 'esdx' not 'ESDX'. Maybe I need to make that clear in the instructions.


That's what I've been using, - and Classic99. I'll give it another try soon.

:)

#32 tibasic OFFLINE  

tibasic

    Space Invader

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Posted Mon Nov 27, 2017 2:57 PM

Also the response of the ship when pressing a key is somewhat sluggish ... setting CPU tuning to 200% in Classic99 might help.



#33 --- Ω --- OFFLINE  

--- Ω ---

    TI-Runner

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Posted Mon Nov 27, 2017 3:06 PM

When it's all done, do you have any plans to compile for EA/5 or cartridge format?



#34 palmheads OFFLINE  

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    Chopper Commander

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Posted Mon Nov 27, 2017 4:38 PM

Think its really cool showing what you can do with TI-BASIC.

 

Was looking at one of the old 99ner mags, and its got an article about using TI-BASIC with mini memory module.

 

ftp://whtech.com/magazines/99er/99er8309.pdf

 

Its actually a light racer game using PEEKV, POKEV to get faster responses from the VDP.

 

Totally breaks the console only concept, but if you wanted to keep the TI-BASIC theme could be quite neat using the TI-BASIC extensions that the mini memory module gave.

 

The article is called Byte Lightning. The actual game is on this attached disk

OLD DSK1.MMLIGHTRCR
RUN

Attached Files


Edited by palmheads, Mon Nov 27, 2017 4:39 PM.


#35 tibasic OFFLINE  

tibasic

    Space Invader

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Posted Tue Nov 28, 2017 8:15 AM

 

When it's all done, do you have any plans to compile for EA/5 or cartridge format?

I don't have plans to compile the game really. However I could compile it when it is finished anyway as it does need a bit of speeding up.

 

 

Think its really cool showing what you can do with TI-BASIC.

Thanks it is a lot of fun. That is interesting about PEEKV and POKEV. There is a lot I don't know about the TI ...






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