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New, HOT STUFF from Poland ;)


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#76 solo/ng ONLINE  

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Posted Thu May 18, 2017 6:36 AM

I think +Adam+ is too overloaded for that. When human cloning tech is done, we will clone +Adam+ for that task  ; ).

 

ps. +Adam+ I love read ur news/reports. 



#77 gorgh OFFLINE  

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Posted Thu May 18, 2017 8:39 AM

hello folks, I've noticed that our game is not playable due to fact, that the main character tends to fall down and it is quite iritating, I've fixed that by adding long platforms at the bottom of the page, I hope it helps, cheers
fixed.png
download link:
http://atarionline.p...tachmentID=9011


Edited by gorgh, Thu May 18, 2017 8:39 AM.


#78 Bryan OFFLINE  

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Posted Thu May 18, 2017 8:47 AM

I kind of like the blocky look - it looks as if it were a Time Pilot for Intellivision port.

Or Lynx.



#79 CharlieChaplin OFFLINE  

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Posted Thu May 18, 2017 9:17 AM

I think +Adam+ is too overloaded for that. When human cloning tech is done, we will clone +Adam+ for that task  ; ).

 

ps. +Adam+ I love read ur news/reports. 

 

But then you have to clone KAZ also, since he had/has the same problem as Adam and thats why he is not very active anymore at atarionline...

 

 

My personal / extremely subjective impression of the games:

 

Crazy Cat: nice game, good controls, good gfx - but I am missing some enemies. And errm, after level 1 (without collecting everything), I got the congratulations screen and did return to the title, so it is much too short...

 

Time Pilot: great gfx, unusual controls (for me!), never played this game in the arcades or on any other platform; need some training here, since I do not get far / get killed very often and fast (game over in less than a minute) and fight with the controls (usual: left turns left, right turns right, etc. but thats not the case here)...

 

Headache: hmmm, I never use SpartaDOS or SDX, so it looks like this game is unplayable for me unless Homesoft creates a single XEX fileversion of it (or I find a way to use the batchfiles under a DOS 2.x)...

 

Hot & Cold Adventure: good gfx (in level 1, I do not like them in level 2), good controls, but a little hard for me, always lose a life at the same spots, but thanks to the video at aol I know how to get further now, I think. This seems to be more of a jump-around and collect coins type game, thus a platformer and not a jump&run; would be cool to have some more elements or features from Super Mario (e.g. jump on the enemies to kill them)...

 

Vox Regis: an economic simulation a la Kaiser, Santa Paravia, (german) or Ham(m)urabi, Kingdom, Safryland (english) and many others, alas completely in polish language and therefore unplayable for me. Hopefully an english version will be available someday...

 

Black Rescue: simple but adequate gfx, good controls, seems very easy (too easy?) to me; row your boat to the right side of the first part of the screen and magically appear on the second part of the screen below, rescue a man there, wait until the helicopter is gone in the 1st part of the screen (it cannot reach the 2nd part of the screen) and row back to the left of the screen. When done, repeat.

 

Looking forward to many more surprises at the next Wapniak party (or at Silly Venture party)...  ;-)



#80 Heaven/TQA OFFLINE  

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Posted Thu May 18, 2017 11:23 AM

Or Lynx.


Nah.... there we had better gfx ;) Lynx could be 102x160 in portrait mode, Blitter for the sprites including colission detection.... or use landscape 160x102 but having the score panel on the side ;)

#81 drac030 OFFLINE  

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Posted Thu May 18, 2017 11:42 AM

Headache: ... Homesoft creates a single XEX fileversion of it


I seriously hope that it is impossible: batch interpretation requires the SDX library, the SDX library is on the cartridge, and the cartridge is banked.

I guess it would be much easier to create a standalone batch interpreter mimicking the behaviour of the SDX command processor. But it seems even easier to just run SDX. Your choice :)

#82 _The Doctor__ OFFLINE  

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Posted Thu May 18, 2017 12:54 PM

crazy cat has many problems on NTSC but it looks like the coders could easily fix though... played it all the way through anyway... nice game



#83 MEtalGuy66 OFFLINE  

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Posted Thu May 18, 2017 4:57 PM

f*cking awesome.. 

 

Any chance of a 5200 version of Time Pilot? 



#84 Kyle22 OFFLINE  

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Posted Thu May 18, 2017 7:00 PM

I can't read Polish either, but I don't complain, or worse yet feel entitled to an English version.

#85 MEtalGuy66 OFFLINE  

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Posted Thu May 18, 2017 11:05 PM

I cant get TPILOT.EX_ to run on a real NTSC machine.

 

TPILOT16.EXE runs great on my NTSC Rapidus 130xe...



#86 _The Doctor__ OFFLINE  

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Posted Fri May 19, 2017 12:07 AM

it runs... try using a loader...


Edited by _The Doctor__, Fri May 19, 2017 12:08 AM.


#87 Rybags ONLINE  

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Posted Fri May 19, 2017 4:01 AM

Made it to 2077 - 52,000.



#88 MEtalGuy66 OFFLINE  

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Posted Fri May 19, 2017 7:26 AM

What loader works? It doesnt work using X TPILOT.EX_ from the SDX command line.. 



#89 Allan OFFLINE  

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Posted Fri May 19, 2017 7:41 AM

I just stuck it into a DOS 2 file and it worked fine.

 

Allan



#90 Rybags ONLINE  

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Posted Fri May 19, 2017 7:44 AM

Weird - with it running there seems no usage of low Ram from $600-$1FFF (unless it clears it all?)

Looking at the load sequence, you'd think it'd be fine with almost all loaders... maybe it stomps over some z-page stuff?

 

Spoiler

 

 



#91 Kyle22 OFFLINE  

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Posted Fri May 19, 2017 9:43 AM

Both TPILOT and TPILOT16 load fine from my Ultimate cart, but since I have an un-accelerated 802, the timing is way off.  Also some graphic corruption on the 16 bit one.  The 8 bit one works fine.



#92 emkay OFFLINE  

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Posted Fri May 19, 2017 10:53 AM

Both TPILOT and TPILOT16 load fine from my Ultimate cart, but since I have an un-accelerated 802, the timing is way off.  Also some graphic corruption on the 16 bit one.  The 8 bit one works fine.


That's the quirk. There's an optimized version for non Atari hardware, but there is no optimized version for original Ataris.

#93 _The Doctor__ OFFLINE  

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Posted Fri May 19, 2017 11:49 AM

I just tried apeloader and it worked fine..Ultimate cart loader , fine ..... I will try some others.... dos 2 is fine I guess my project for today will be.... see what DOS / loader runs Timepilot... most of us got lucky it seems  :)


Edited by _The Doctor__, Fri May 19, 2017 11:51 AM.


#94 MEtalGuy66 OFFLINE  

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Posted Fri May 19, 2017 11:58 AM

Ok. Just confirmed it.. The 8bit version does run from the DOS 2.5 menu on a bone-stock 800xl.

 

Guess I need to find a better loader menu for my floppy...


Edited by MEtalGuy66, Fri May 19, 2017 12:16 PM.


#95 miker OFFLINE  

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Posted Sat May 20, 2017 12:42 AM

Headache: hmmm, I never use SpartaDOS or SDX, so it looks like this game is unplayable for me unless Homesoft creates a single XEX fileversion of it (or I find a way to use the batchfiles under a DOS 2.x)...

 

 

Yesterday I spoke with Pirx about making more "compact" version of Headache. Let's see what he can do. :)



#96 MEtalGuy66 OFFLINE  

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Posted Mon May 22, 2017 11:56 AM

Hi, im one of TimePilot coders.
 
Final version should arrive soon. It going to have almost all missing stuff so far (like enemy bombs/rockets, squadrons, better enemy movement, different balance, airscrew animations). Global pacing (velocity) is slower because of lower playfield (it could be same as original). When the game is done we will release second .XEX with arcade pacing for TimePilot veterans.


 


Our goal is to have TimePilot A8 version close to original as possible and running on Atari8 xl/xe 64k and of course to have best 8 bit conversion on Atari :)

TimePilot should run without problems (pacing is a bit different but is fully playable); final version will have few tweaks for NTSC.


This is an excellent game. Best to come out in a long time. Please continue the development. The game play mechanics are fine, as far as I'm concerned. With a comfortable controller, I can make it through several repetitions of all 5 time periods. It is challenging, but not at all unplayable. There is definitely room for increased enemy action and difficulty.

#97 pirx OFFLINE  

pirx

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Posted Tue May 23, 2017 8:53 AM

 

Yesterday I spoke with Pirx about making more "compact" version of Headache. Let's see what he can do. :)

So far so good, copied makebat.py to makepas.py, will see what happens out of it :)

p.



#98 TheNameOfTheGame OFFLINE  

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Posted Tue May 23, 2017 11:26 AM

hello folks, I've noticed that our game is not playable due to fact, that the main character tends to fall down and it is quite iritating, I've fixed that by adding long platforms at the bottom of the page, I hope it helps, cheers
fixed.png
download link:
http://atarionline.p...tachmentID=9011

 

Nice game!  I'm really enjoying it!






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