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Space Zap 2600 Idea

3 replies to this topic



    Space Invader

  • 33 posts
  • Avid Bankswitcher

Posted Wed May 17, 2017 12:05 AM

I am trying to make the first home port of space zap and have most of the graphics figured out.

My main problem is, I can't find out if the copyright on the original space zap was dissolved, in another company's hands or floating in the abyss.


If I can make Space Zap for the 2600 without getting sued then I'll go for it(I probably should finish ski challenge first).  I think the bigges coding problem I'll have will be the satellite part of the game but other than that I should be able to figure out the rest(I hope).


P.S. I know there is a similar game made for the 2600 back in the day but I would like to make an "official" port.


Thanks in advance.

Edited by VGAGuy, Wed May 17, 2017 12:10 AM.

#2 Retroman85 OFFLINE  


    Space Invader

  • 13 posts
  • Making a Polybius arcade machine. This'll be fun.
  • Location:Indianapolis, IN

Posted Tue Jul 4, 2017 11:52 PM

I'd say you're fine with making the port. It's more of a forgotten title (even though it's loved by us). Nothing would really happen. Also, the port sounds really cool. I played Space Zap so much in the arcades. 

#3 Gemintronic OFFLINE  


    Jason S. - Lead Developer & CEO

  • 8,953 posts

Posted Wed Jul 12, 2017 10:18 AM

Much safer bet to make your own I.P. Call it Spaced Out or whatever.

Gameplay is safe. Just make your own play alike.

#4 Tangentg OFFLINE  



  • 411 posts

Posted Fri Aug 25, 2017 10:20 PM

So it'll just be this game with perhaps different graphics? Or are you the one who did it?




Speaking of Vault Assult, I wonder what the difficulty switches did (I downloaded the rom off of AtariAge). Setting both to A seems to make the fighters spawn faster but I dunno which does what exactly.


Edit: I see a colour indication with the left difficulty set to A, though it'll still be cool to have the switches' functions clarified and if Select does anything.

Edited by Tangentg, Fri Aug 25, 2017 10:32 PM.

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