So I was trying my hand at making an asymmetrical playfield, or at least only one side of the playfield existing. It worked well I would say. It cuts PF2 on scanline 3 right before it has a chance to be displayed on the right half of the screen. CTRLPF is set to #1.
Also, the name of the file has nothing to do with the program's actual inner workings. I was thinking of making a display for a score but I decided it's better to leave something so complicated for later.
Another thing, I had some comments in the .asm file but I decided to remove them because I didn't want to risk giving any incorrect information about the program.
Any suggestions to make the code better or more efficient?
Edited by Pantomchap, Sun May 21, 2017 10:35 PM.