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CollectorVision Game System


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#476 mr_me OFFLINE  

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Posted Sat Jun 9, 2018 4:21 AM

Most of the work in implementing Adam support is done. All the major components are common processors that have already been implemented in fpga. And unlike rom, tape/disk file access could even be implemented in software emulation rather than fpga because it's not time sensitive. Implementing adamnet hardware support is more work but optional. The biggest issue is it might need more hardware since there might not be enough room in the fpga to implement all the ram/rom Adam has. A memory add-on might be needed. Still, someone has to do the work, implementing Adam, and it may be that nobody has interest in doing it.

Having TI-99/4a support would have been much more difficult; but recently someone implemented the TMS9900 cpu in fpga and now its available to everybody.

Edited by mr_me, Sat Jun 9, 2018 4:26 AM.


#477 HDTV1080P OFFLINE  

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Posted Sat Jun 9, 2018 3:09 PM

For each videogame and computer core that is added to the CollecorVision system, the programmer can charge a $50 fee for the software update. Many people are already paying $50+ for a game cartridge. Just imagine if the CollectorVision system had the option 2-3 years after release date of 12 different 8 bit and 16 bit cores. It means more system sales and more SD game or cartridge game sales.


Edited by HDTV1080P, Sat Jun 9, 2018 3:10 PM.


#478 Swami OFFLINE  

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Posted Sat Jun 9, 2018 5:08 PM

For each videogame and computer core that is added to the CollecorVision system, the programmer can charge a $50 fee for the software update. Many people are already paying $50+ for a game cartridge. Just imagine if the CollectorVision system had the option 2-3 years after release date of 12 different 8 bit and 16 bit cores. It means more system sales and more SD game or cartridge game sales.

 

http://atariage.com/...-idea-peddlers/



#479 LoTonah OFFLINE  

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Posted Sat Jun 9, 2018 5:46 PM

Ugh.  So many posts, not enough listening.

 

Making a system like this isn't a bag of parts that you throw together and get a computer out of, you have to figure out how to make them work together.  And be compatible with as much software as possible.  Not easy, even with a software base as small as the ADAM's is.

 

I'm excited for the Collectorvision console.  But don't expect it to give you backrubs and drive your car for you.  Geez.



#480 jblenkle OFFLINE  

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Posted Sat Jun 9, 2018 9:24 PM

I don't understand why certain people insist on trying to up the price of this machine for stuff the majority of people could care less about. I just want something that plays ColecoVision games. MSX would be a bonus. I'm not going to pay $50 a pop to add more machines.

 

For each videogame and computer core that is added to the CollecorVision system, the programmer can charge a $50 fee for the software update. Many people are already paying $50+ for a game cartridge. Just imagine if the CollectorVision system had the option 2-3 years after release date of 12 different 8 bit and 16 bit cores. It means more system sales and more SD game or cartridge game sales.



#481 HDTV1080P OFFLINE  

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Posted Sat Jun 9, 2018 9:30 PM

I don't understand why certain people insist on trying to up the price of this machine for stuff the majority of people could care less about. I just want something that plays ColecoVision games. MSX would be a bonus. I'm not going to pay $50 a pop to add more machines.

 

Then certain people can offer free games and cores for the CollectorVision system instead of charging a fee for things. But then again certain programmers do not want to work for free and would like to charge $20 or more for their hard work. 



#482 phoenixdownita OFFLINE  

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Posted Sun Jun 10, 2018 12:27 AM

Whether there is a market to buy a-la-carte cores or bundles-of is still not understood, when it is all said and done unless the system also offer SD-load of ROMs it gets complex due to having to support all sorts of pad connectors and cart slots. So the cost of the core would have to go against cost of adapters as well.

Being this system open-source may allow someone to develop cores for it but unless the feature (core reload) is already baked in and opened up to third parties it may just not work.

If SD ROM loading is enabled then it's a different scenario BUT at that point it is pretty obvious that it configures itself as a device that indeed circumvents copy protection mechanisms and that is a whole different can of worms .... so only a JB firmware should allow that, projects like mist/mistER get away with it because they are not backed by commercial ventures (mistER even requires to buy a devboard which comes with ES [as in Engineering Samples] version of the FPGA -> not for commercial usages).

 

We'll see what CollectorVision will choose to do, it's their system and they should be able to do with it how they please and being a commercial venture in a way that does not land them in any legal trouble.



#483 mr_me OFFLINE  

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Posted Sun Jun 10, 2018 3:11 AM

Ugh.  So many posts, not enough listening.
 
Making a system like this isn't a bag of parts that you throw together and get a computer out of, you have to figure out how to make them work together.  And be compatible with as much software as possible.  Not easy, even with a software base as small as the ADAM's is.
 
I'm excited for the Collectorvision console.  But don't expect it to give you backrubs and drive your car for you.  Geez.

Yes but implementing the connecting circuits in fpga is much, much less work than creating a microprocessor in fpga; and the microprocessors are done.

Also realise fpga work is much different than software programming and people with fpga skills/experience are less common. On top of that people interested in the Adam computer are far fewer than those interested in coleco vision. So someone skilled/experienced in fpga, has interest in the Adam computer, and has free time to take on the project would be very rare. [Maybe some day]

Edit:
Loading cartdridge rom files off of sd-card should be a given. Adding support for different cartridge standards through adapters is up to the creators. They just have to add more pins/lines to the cartridge slot. Different controller ports could be similarly accomodated. Stuff that can be mostly addressed in the future.

Edited by mr_me, Sun Jun 10, 2018 3:28 AM.


#484 SegaSnatcher OFFLINE  

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Posted Wed Jul 18, 2018 1:42 AM

Any updates soon? 



#485 Bmack36 OFFLINE  

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Posted Wed Jul 18, 2018 8:42 AM

Lot of stuff going on this week. I'm hoping to have an good update around the end of next week.



#486 willbilly OFFLINE  

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Posted Wed Jul 18, 2018 5:37 PM

Any updates soon? 

 

I think you'll like it. :P  That's all I can say.



#487 retroillucid OFFLINE  

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Posted Thu Jul 19, 2018 4:12 PM

Just saying.....  ;)

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#488 jblenkle OFFLINE  

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Posted Thu Jul 19, 2018 6:21 PM

Can you give us a hint of what kind of controllers this system will use. I'm assuming it will have something new, although it seems like it was mentioned in the past that it would accept original controllers too.



#489 retroillucid OFFLINE  

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Posted Thu Jul 19, 2018 6:38 PM

Can you give us a hint of what kind of controllers this system will use. I'm assuming it will have something new, although it seems like it was mentioned in the past that it would accept original controllers too.

 

Yes, it accept the orginal controllers 

It also have a SNES controller port on the side

 

Once the our system will be manufactured and for sale, we'll start working on the new controller

Although, we already know exactly what we're going to do 



#490 retroillucid OFFLINE  

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Posted Thu Jul 19, 2018 6:47 PM

Ah, and the reason why we're not working on the controller yet is because we all want to focus on the console first
Let's be concentrated and focused on the console first so we make it right, then later works on the controller once the console is out

 

Might not be ideal to release the console without any controller at launch, but this ensure the quality of what we're doing

We don't want to end up manufacturing junk console and controller

So we make sure everything is tight



#491 Inky OFFLINE  

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Posted Fri Jul 20, 2018 9:26 AM

Ooohh.. Thanks for the updates!  I want a new CV console, as I just got rid of my ADAM.


Edited by Inky, Fri Jul 20, 2018 9:26 AM.


#492 Swami OFFLINE  

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Posted Fri Jul 20, 2018 4:01 PM

Ah, and the reason why we're not working on the controller yet is because we all want to focus on the console first
Let's be concentrated and focused on the console first so we make it right, then later works on the controller once the console is out

 

Might not be ideal to release the console without any controller at launch, but this ensure the quality of what we're doing

We don't want to end up manufacturing junk console and controller

So we make sure everything is tight

Will this be ready to go out of the box for ColecoVision and MSX, except for SD card files, unlike the Mist?

 

If so, will the MSX run MSX2 as well? Thanks.



#493 Bmack36 OFFLINE  

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Posted Sun Jul 22, 2018 5:32 PM

The ONLY Colecovision system you will EVER need!

Gotta get home to my Colecovision!
A reimagining of the greatest arcade quality video game system of all time.

Engineered with an FPGA. No emulation.  Total accuracy!
The ColecoVision HD Game System™ is not a plug n’ play toy. It is the definitive way to revive the Colecovision’s 8-bit era.

Compatible with ALL the Colecovision™ , Megacart™, WaferCart™ & SuperGame™ game cartridge library!

Explore and re-live the greatest arcade quality video game system with no compromises.

 

Colecovision HD™ System**

An Officially Licensed Colecovision™ FPGA system

 

37612801_10217094327014920_2976176954740310016_n.png

Final Case design subject to change

 

Dimensions

– 7.5″   length

– 4.75″ wide

–  1.7″  high

 

Technical Specifications

 

Compatibility

– ColecoVision™, Megacart™ & SuperGame™ game cartridges

– Region Free

– Worldwide Compatibility [PSU: 100-240v, 50-60hz]

– No SGM™ in the system, but the system will play Super Game Module™*** games

 

Video

– HDMI Output

 

Audio

– Digital audio via HDMI

 

Special Features

– F18A Video Enhanced Compatibility Built-in

– Original-style Colecovision™ (DB-9)  Controller Ports

– Original-style SNES/SFC Controller Port  (For even more controller compatiblity!) (NTT Data compatible)

– SD card firmware updating [via Colecovision HD™ SD card slot]*

– PS2 Keyboard input

 

Other Features

– 20+ Built in digital Original Colecovision™ games

– 5+ digital Homebrew games

– Sydney Hunter and the Caverns of Death exclusive Pack in game

 

INCLUDES

– CollectorVision Video Game System™

– Sydney Hunter and the Caverns of Death (Exclusive pack-in Game)*

– Colecovision™ Games Pack (Digital)

– Instruction Manual

– HDMI Cable

– Worldwide USB Power Supply [100-240v, 50/60hz, USA/JPN plug-type]

 

Expansion Module Port

A variety of expansion modules will be released after console launch. More information on these will be provided later.

 

* Loading rom file off the SD card is available for homebrew developers to test out their creations (i.e. homebrew games). CollectorVision Games Inc. does not condone or promote piracy, please purchase original games to support the game developers and companies when possible.

** The Colecovision HD System is made and manufactured by CollectorVision Games Inc. CollectorVision Games Inc. is in no way affiliated with Coleco Holdings. Coleco Holdings is only liscencing the Colecovision name/logo

 

More details will be revealed with the kickstarter launch…….

 

https://collectorvis...sion-hd-system/


Edited by Bmack36, Sun Jul 22, 2018 5:33 PM.


#494 AtariLeaf OFFLINE  

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Posted Sun Jul 22, 2018 6:00 PM

I got rid of my CV mostly due to the poor hardware and dealing with the controllers. THIS is something I'd be very interested in, depending on the price point. 



#495 retroillucid OFFLINE  

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Posted Sun Jul 22, 2018 6:11 PM

Here's another shot so you can compare the size

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#496 cimerians OFFLINE  

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Posted Sun Jul 22, 2018 6:17 PM

This is awesome!



#497 Mr. John ColecoVision OFFLINE  

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Posted Sun Jul 22, 2018 6:19 PM

Awesome news! When is the Kickstarter kickoff??    Is an agreement still in place for the SGM?



#498 retroillucid OFFLINE  

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Posted Sun Jul 22, 2018 6:40 PM

Here's the old prototype demoed last year at the Game on Expo 

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#499 NIAD OFFLINE  

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Posted Sun Jul 22, 2018 10:46 PM

:-o

 

I think that should some up my thoughts. Good luck bringing this systems across the finish line.



#500 retroillucid OFFLINE  

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Posted Sun Jul 22, 2018 10:50 PM

:-o

 

I think that should some up my thoughts. Good luck bringing this systems across the finish line.

 

Thanks 


Edited by retroillucid, Sun Jul 22, 2018 10:50 PM.





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