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CV HSC Season10-Round 9-Squish'Em-Jumpman Junior-Mr. Do!'s Castle-Pitfall2


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HIGH SCORE CLUB




Climbing Weeks




Round 9 Season 10



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Guide Sam to the tops of buildings where a suitcase of cash awaits. "Squish" creatures or jump over


them. Avoid falling objects such as Bricks, Dynamite Sticks, even Kitchen Sinks! Watch your step!


Game Information


Game Name: Squish 'Em Featuring Sam


Released by: 1983 Sirius Software Tony Ngo. CV 1983 Interphase


CV HSC High Score: 1,187,290 duncantomi (11/2007 HSC 1)


Settings: Level 1


Manual: http://www.colecovisionzone.com/photos/game/manual/squish%20em%20manual.pdf


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The Alienators have placed bombs on all 12 levels of a substation near Jupiter.


It's up to Jumpman Jr. to make his way through each level defusing the bombs.


Game Information


Game Name: Jumpman Jr.


Released by: 1984 Epyx Designed by Randy Glover. Programmed by Chris Capener


CV HSC High Score: Speed 3: 502,375 ducantomi (11/2008 HSC 2)


Settings: Speed 3


Manual: http://www.colecovisionzone.com/photos/game/manual/jumpman%20manual.pdf


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Eliminate Unicorns by using a hammer or dropping blocks on them. Collect keys to turn the Unicorns


into Bonus Letter Unicorns. Hammer the Bonus Letter Unicorns for letters to spell Extra for an extra Mr. Do!


Game Information


Game Name: Mr. Do!'s Castle


Released by: Arcade 1983 Universal. CV 1984 Parker Bros.


CV HSC HIGH Score: 2,042,360 Colecovision (2/2015 HSC 8 )


Settings: Turn it on & play


Manual: http://www.colecovisionzone.com/photos/game/manual/mr%20do%20castle%20manual.pdf


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In this sequel to the original epic game, Harry now must explore an underground cavern seeking


Gold Bars, his niece Rhonda, Quickclaw the Cat, an ancient Cave Rat and the hidden Raj Diamond.


Game Information


Game Name: Pitfall ll: Lost Caverns


Released by: 1983 David Crane Activision. CV 1984 Adapted by Robert Rutkowski Activision


CV HSC HIGH Score: 199,000 by duncantomi (10/2010 HSC 4) NCG, jblenkle (11/2013 HSC 7)


Settings: Turn it on and play


Manual: http://www.colecovisionzone.com/photos/game/manual/pitfall%20ii%20manual.pdf



Round Ends: Monday June 26th at Noon



Bonus Points: Play all 4 games post a pic of each= +5


Squish 'Em: Score 25,000= +2, Score 35,000= +3, Score 50,000= +4, Score 75,000= +5, Score 100,000 & up= +6

Jumpman Jr.: Score 5,000= +2, Score 10,000= +3, Score 15,000= +4, Score 20,000= +5, Score 50,000 & up= +6


Mr. Do!'s Castle: Score 25,000= +2, Score 50,000= +3, Score 100,000= +4, Score 300,000= +5, Score 500,000 & up= +6


Pitfall ll: Score 25,000= +2, Score 50,000= +3, Score 100,000= +4, Score 150,000= +5, Score 199,000(Perfect Game)= +6


Break or set a new CV HSC High Score= +5



The Winner of the Round will get a $25 AtariAge gift certificate! HAVE FUN & GOOD LUCK!


If the Moderator or a recent winner wins the round, the player with the NEXT HIGHEST ROUND TOTAL will receive the Gift Certificate in order to be fair.



Everyone who posts a score each round throughout the season will be entered in a drawing at seasons end for a special prize!



Mulligan Option - Miss a round? Every player has 1 mulligan they can use anytime during the season to post scores for a round that has ended.



The same rules and scoring system that have been used the past few seasons will be in play this season as well. Season 10 rules: http://atariage.com/...sion-hsc-rules/



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SCOREBOARD



Final Squish 'Em Scores


1)NCG 112,070 (+5) (+6) {100}


2)jblenkle 81,740 (+5) (+5) {73}


3)toiletunes 52,080 (+4) {46}


4)S.BAZ 45,420 (+5) (+3) {41}


5)DuggerVideoGames 43,540 (+5) (+3) {39}


6)ed1475 16,250 (+5) {14}


7)roadrunner 8,150 (+5) {7}



Final Jumpman Jr. Scores


1)NCG 19,350 (+4) {100}


2)Mangia-Boy 16,800 (+4) {87}


3)ed1475 16,200 (+4) {84}


4)S.BAZ 14,475 (+3) {75}


5)DuggerVideoGames 13,200 (+3) {69}


6)jblenkle 9,875 (+2) {51}


7)toiletunes 9,375 (+2) {48}


8)roadrunner 1,650 {8}



Final Mr. Do!'s Castle Scores


1)Mangia-Boy 233,460 (+4) {100}


2)S.BAZ 81,240 (+3) {35}


3)DuggerVideoGames 53,920 (+3) {23}


4)NCG 36,800 (+2) {16}


5)jblenkle 15,620 {7}


6)ed1475 8,300 {3}


7)roadrunner 7,500 {3}



Pitfall ll Scores


1)NCG 199,000 (+6) {100}


2)jblenkle 199,000 (+6) {100}


3)DuggerVideoGames 179,000 (+5) {90}


4)S.BAZ 177,039 (+5) {89}


5)ed1475 110,007 (+4) {55}


6)roadrunner 68,374 (+3) {34}



Round Totals - Including Bonus Points


1)NCG 339


2)S.BAZ 262


3)jblenkle 249


4)DuggerVideoGames 240


5)Mangia-Boy 195


6)ed1475 178


7)toiletunes 100


8)roadrunner 60



Season Standings (Up to the end of Round 8


1)DuggervideoGames {1,558} ( 8 )(24) (5) (1)


2)NCG {1,458} ( 8 )(24) (7) (2) (4)


3)ed1475 {987} ( 8 )(24) (2) (1) (1)


4)Bmack 36 {795} (6) (16) (1) (1)


5)S.BAZ {786} ( 8 ) (21) (2) (1)


6)jblenkle {720} ( 8 )(23)


7)Mangia-Boy {421} (6) (13) (1)


8 )Colecovision {420} (4) (8 ) (2) (1)


9)Darrin9999 {393} (5) (14)


10)sega_SHARK {311} (1) (4) (2) (1)


11)roadrunner {132} (3) (7)


12) darthkur {82} (1) (4)


13)TPR {63} (1) (2)


14)KaeruYojimbo {30} (1) (1)



Key: { } = Points


( ) = Rounds Played


( ) = Games Played


( ) = Games Won


( ) = Rounds Won


( ) = Seasons Won


squish-em-featuring-sam-1984.rom

jumpman-junior-1984.rom

mr-do-s-castle-1984.rom

pitfall-ii-lost-caverns-1984.rom

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Pitfall II: 74,000 pts

 

I've climbed up and down every ladder I can find, navigated every screen I could find and stood and jumped at every edge I could find, and yet no balloons.

 

 

Are you emulating using the ROM posted here or a cartridge Dugger?

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Thanks again for the map, NCG. Very much appreciated! I was at that spot where the balloon appears before, but I apparently had to jump several times for it to appear (and wait for the bat to fly by). Sadly, it still seems impossible to get back to the top where you started the game at. After rescuing the cat - or whatever that thing was - and the mouse, it appears there's no way back up and I'm back to swimming in the waters and going down the depths.

Pitfall II: 179,000 pts


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Thanks again for the map, NCG. Very much appreciated! I was at that spot where the balloon appears before, but I apparently had to jump several times for it to appear (and wait for the bat to fly by). Sadly, it still seems impossible to get back to the top where you started the game at. After rescuing the cat - or whatever that thing was - and the mouse, it appears there's no way back up and I'm back to swimming in the waters and going down the depths.

 

Pitfall II: 179,000 pts

 

 

Once you get Quickclaw the cat, that's where the game ends. So you want to get the rat and the gold bar past the rat in the shallow water (if you haven't already), THEN get Quickclaw. There is no returning to the starting point level.

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Jumpman Junior (speed 1): 7,000 pts.

This game is not fun at all on speed 1. I wouldn't say the game is too fast for me, as my reactions/reflexes are just fine, thank you; however, I'm getting thoroughly annoyed when I try to make my jumps across the ladders only to find that Jumpman KEEPS GOING IN THAT DIRECTION and falling to his death even though I only pressed the direction ONCE. I think this game would have been better off being played on speed 3 or 4. I'm not even going to try to improve upon this score on this speed. Screw it.

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Been playing Jumpman Junior today on different speeds for the fun of it. Been a long time since I played, as the Figurits Revenge level is a pain in the neck. Hard to memorize what order to grab everything in when you haven't played the game in many months! :lolblue:

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