Ms. Candyman is a 4K cartridge released by L&M Software in 1983. It was programmed by Andy Guevara. Ms. Candyman is the sequel to Candy Man, which was released on tape.
This is the description of the game from an advertisement:
"Real arcade action with joysticks, 1 or 2 players and 3 levels of difficulty. More than 20 screens, each faster than the one before. Full screen display in exquisite detail. Ms. Candyman must pick up all of the lifesavers as quickly as possible while avoiding contact with the Ghosts & Goblins. During the first half of a screen the Ghosts or Goblins will try to catch you. During the 2nd half of a screen the Ghosts or Goblins will take up protective positions to keep you away from the life savers. Each contact costs Ms. Candyman one life and she will nose-dive head first off the bottom of the play field. A wrecker or ambulance will carry her off."
The full instructions for Ms. Candyman can be read here:
I have OCRed the complete instructions for the game:
The game starts with 3 lives.
Use joysticks to control the Ms. Candyman left, right, up and down (no diagonals). Pressing any key in the left-hand row will allow you to take an intermission. To resume play, press again.
You must eat the "life savers" (99 calorie points each) as quickly as possible while avoiding contact with the Ghosts & Goblins. During the first half of the screen, the Ghosts or Goblins will try to catch you. At this time you must be evasive. During the 2nd half of a screen, the Ghosts or Goblins will take up protective positions to keep you away from the life savers. Each contact costs Ms. Candyman one life and she will nose-dive head first off the bottom of the play-field. A wrecker or ambulance will carry her off. If one or more lives remain she will take up her normal starting position at the top, then the game resumes.
Periodically you become eligible for a bonus life and a chance to earn extra score. This happens every two screens as you finish clearing the screen you are on. The screen will turn blue and sound will intensify. This is your chance to get those pesky Ghosts. Move quickly to run over as many as possible in the allotted time. Each Ghost is worth 990 extra calorie points. No life savers can be eaten during the blue bonus round.
For each screen that is cleared a new one will appear and the game speed will increase. Periodically the Goblin that has been jumping up and down in the cage will be let loose to help the Ghosts. On difficulty #1 this is every 2 screens and on difficulties #2 & #3 this is every screen. This continues until a total of 6 animated characters are on the screen trying to catch you and protect the life savers. At this point, additional screens will continue with added playing speed only. On difficulties #2 and #3, this is where the radar screen appears. The last 2 Goblins will begin to disappear and re-appear with a pop periodically on difficulty #2 and at random on difficulty #3 (no pop).
Play will continue until you have zero lives left. When this occurs, the screen will flash different colors and the sounds will change rapidly.
For a replay, squeeze trigger #1.
You may bypass the music by squeezing trigger #1.
Start by getting as many of the unprotected life savers as possible, quickly.
Then watch carefully the positions of your opponents and try to stay at least one jump away. WAIT until they have made a move, then quickly run right past them, grabbing a life saver.
Be especially aware of the first two ghosts, as they move very fast. However, when these first two move on top of each other they will disappear (only for a moment until one of them moves off). At this instant you may move Ms. Candyman right across the square they have disappeared on.
When the radar screen comes on you can watch the last two goblins. When they disappear from the playfield you can track them on the radar. This gives you a chance to go into the area where they were and grab the life savers. Watch the radar and don't be there when they reappear a moment later.
The Ms. Candyman cartridge ROM image (called "mscandy.bin") is part of this archive:
Ms. Candyman Review
The Game Player, #13 - Arcadian 6, no. 1 (Nov. 29, 1983): 6-7.
By Michael Prosise
Hoping to capitalize on the huge success of their cassette tape Candy Man (see Arcadian Vol. 5, #3), L&M has released its very first cartridge, Ms. Candyman. From all indications, it appears that this debut cartridge is going to be quite popular, for the graphics, sound effects and game-play are of exceptional quality.
The cartridge, once inserted into the computer and reset, will begin immediately. A complete, 25-second rendition of the tune "Good Ship Lollipop" plays while the title screen unfolds, featuring some very attractive artwork that illustrates the game's title, two giant red and white candy canes tied together with a decorative bow, and the game's authors.
At this point, the candy canes will disappear, and on the screen will come the request to select one or two players via the joystick. The players may then choose from three skill levels: Normal, Abnormal or Insane. They will each receive three "lives," with a bonus life awarded every two screens.
The playing field will instantly appear. Unlike the Candy Man tape, which was restricted to a two-color screen due to the computer's limitations, the variety of colors in the Ms. Candyman cartridge is one of the finest we have seen in any cartridge. There are many, and they are brilliant. It appears that the designers, L&M and Bit Fiddlers, have successfully utilized screen resolution to its fullest. For example, the character Ms. Candyman is yellow, with a lavender ribbon in her hair, red lips and two blue eyes. (Colors may vary from T.V. to T.V.). The ghosts and goblins are also multi-colored, as is the playing field.
Perhaps most impressive of all, however, is the fact that there can be up to seven multicolored, moving characters on the screen at one time! They wave their arms, smile, jump up and down, kick their feet and turn their heads, too! The animation and detail are so well done that they almost look like real cartoon characters on your television.
As for the game itself, you, the player, will have your Ms. Candyman positioned at the top-center of the screen. The playfield is essentially the same as the one in Candy Man, but it looks so much better. Your goal is to eat all the Lifesavers on the screen, worth 99 "calorie" points each, while trying to avoid the ghosts and goblins, who want to eat you. During the first half of the level, they will be after you. But during the second half, they will be guarding the last Lifesavers closely. All Lifesavers must be devoured before a new screen appears. If a ghost or goblin nabs Ms. C, she will plummet head-first to the bottom of the screen, where an orange tow truck will drive up and take her away. Sometimes she will get hurt, in which case a Red Cross ambulance, complete with siren, will pull up and transport her off the screen.
On screens one and two, it's you against two ghosts. In three and four, a goblin is added. This continues until a total of six of these creatures are on the screen with you. Believe me, it gets crowded, as we found out by the time we made it to the 11th screen, losing at this point with a score of 111,177.
The number of ghosts and goblins in Skill Levels 2 and 3 are the same, except that they are added to the game sooner. The level of difficulty increases slightly with each new screen, as does the speed of play-action. After every two screens will come the "blue" screen, during which the player has a brief allotment of time to eat ghosts, earning 990 points for each ghost devoured. An additional life is also awarded at this point. We were able to devour 13 ghosts during one particular blue screen.
At the base of the T.V. screen are displayed your number of lives, the score and a cage, in which one can see the goblin who is next to appear on the playfield. He just sort of waits there, jumping up and down anxiously and waving his arms wildly. This cage also doubles as a "radar" screen, for on the higher levels of play, some ghosts may disappear briefly. You can spot their relative positions on the "radar" screen.
Overall, Ms. Candyman is an exceptional game, both in uniqueness and game play. We are enjoying it very much. One other nice fact concerning this cartridge is that it is priced at a reasonable $29.95, even though it is better than several of the other new cartridges that cost more.
Ms. Candyman (Options):
There aren't many options for this game, just make sure to play on normal level of difficulty.
Ms. Candyman (Scoring):
Up to ten points are awarded for playing Ms. Candyman. For available bonus points, see "Bonus Points" section below.
The Mummy's Treasure
The BASIC bonus game is The Mummy's Treasure, by L&M Software. This BASIC game was released on tape for Bally BASIC in 1980 and on tape for "AstroBASIC" in 1981.
Here is a link to a pdf instructions for The Mummy's Treasure and Exitor's Revenge (which appeared on the same tape):
The new Mummy's Treasure can now be played by 1 to 4 players, each using his or her own hand control. As usual, the mummy is roaming about the castle's three floors looking for intruders. If you or any of your friends are caught in the same room with the mummy, that ends the game for that player, but for the rest of you the game will continue until all players have been captured or someone finds the treasure. Sound easy?? We shall see...
The treasure is somewhere in the dungeon, which is the bottom floor. To get there you must either find a secret passage to the cellar (which is the second floor), then find a secret passage from there to the dungeon. Or if you are lucky, you will find a secret passage which will take you from the main floor (first floor), straight to the dungeon. But if you aren't that lucky, you may find a room which has the capability to transport you one or two levels up.
The player whose turn it is can select the room he wishes to check by pushing or pulling his knob control until the desired room number appears. At this point, he should squeeze his trigger until he hears the tone. The computer will tell him what is in that room. After he has made a mental note of that information, he then squeezes his trigger again and the turn will move to the next player.
- There are three levels, with 60 rooms on each level, a total of 180 rooms.
- The treasure, the secret passages, and the vacuum force rooms all change location with each new game.[/url]
- Keep track of what was in all the rooms entered, this will come in very handy during the game.[/url]
- The treasure is somewhere in the dungeon (bottom floor), Just getting there, let alone finding the treasure is hard.[/url]
- Hmm... four to one: the mummy hasn't a chance... or has he?
There are eight bonus points available this round for both games. One point can be earned for any of the extras: that's a lot of points up for grabs!
Three high scores for each of the three selectable skill levels for Ms. Candyman were reported in the "Scoreboard" for The Game Player #19. This was published in Arcadian 6, no. 8 (Jun. 30, 1984): 77. If anyone can beat these scores, which might prove difficult, then you'll earn a bonus point.
- Ms. Candyman - Video Review - There is no quality video of Ms. Candyman on YouTube. Anyone who makes a video review of this game will get a bonus point.
- Ms. Candyman - Two Player Game - Both players will earn a bonus point for playing a two-player game.
- Ms. Candyman - Skill 1 New High Score - Beat Craig Conner's Skill 1 score of 265,122.
- Ms. Candyman - Skill 2 New High Score - Beat Fred Rodney's Skill 2 score of 181,170.
- Ms. Candyman - Skill 3 New High Score - Beat Craig Conner's Skill 3 score of 61,578.
- The Mummy's Treasure - Playing the bonus game.
- The Mummy's Treasure - Finding the Mummy's treasure.
- The Mummy's Treasure - Video Review - Anyone who makes a video review of The Mummy's Treasure will get a bonus point.
Ms. Candyman is a pretty fun game; I like it! I'm especially fond of it because it's a sequel and it's a third-party game cartridge, both of which are extremely rare for the Astrocade system. While it's title may conjure up images and comparisons to Pac-Man and Ms. Pac-Man, the game is quite different from these other maze gobbler-the-dots games.
I have no experience with The Mummy's Treasure, but from what I've seen of it before now, it looks like a very traditional 1970s/early 1980s BASIC game. It may not be to our modern tastes, but sometimes it's worth dipping our toes into vintage games so that we can appreciate what we have available to us now.
Post your scores as you play these two games over the next couple of weeks. If anyone finds any helpful tips while playing Ms. Candyman, then please share them. Enjoy this round's two games!
Edited by ballyalley, Sat Jun 17, 2017 11:05 AM.