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HSC14 Round 10: New Games & Season Catch-up


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#51 therealbountybob OFFLINE  

therealbountybob

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Posted Fri Jun 23, 2017 2:35 PM

Found a couple of good basic games on the recent abbuc disks, probably listed somewhere like atarionline.pl #

 

Crazy Egon 2 - recently fixed version of an old platformer, paint each screen, avoid nasties, can leave and do other screens but if incomplete they reset. Stylish game. We played Egon  in the A-Z of gaming season, you can work out which round for yourselves :-D

Crazy Egon 2.jpg Crazy Egon 2 B.jpg

Joe Painter 2 - overhead painting, nice game. Lots more screens to do. Wen't wrong way and got stuck here; couldn't find abort key so had to reload :twisted:

Joe Painter 2 Titles.jpg Joe Painter 2 - Stuck.jpg Joe Painter 2.jpg

Both these have that turn based movement but are quite good and would make for a HSC round, perhaps together in "Best of BASIC II"  [advanced warning!] :idea:

Zoo Food - nice little game Sikor, managed to compete it after a few goes :thumbsup:

Zoo Food.jpg

Also tried Gridrunner 2016 but it was only title screen and music - we played the 2010 game which is excellent.

Gridrunner 2016.jpg

 

SFO latest version, made it to level 2 on Ace so at least it's not impossible! Might have spotted a minor glitch with the advanced firing toggling on this skill level, but I'll ignore it and call it a feature :D 15,780 Space Cruiser Class 1 :thumbsup:

Photo1615.jpg

 

This round and the R11 Poll end on Sunday :)



#52 devwebcl OFFLINE  

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Posted Sat Jun 24, 2017 8:38 AM

Skycrape: 94



#53 Sikor OFFLINE  

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Posted Sat Jun 24, 2017 3:06 PM

Few more from me...

Great idea of Koala's children, very fun and fast, with phisics.

crazy_cat.png

I like this game, but has no time now to play it...

dimos.png

Level 3 is too hard to me at this moment ;)

dye.png

In Gorgh's game was one unplayable thing for me: no counter :( But game has big potential...

hotcold.png

Great work of Tebe and co...

pang.png

Super game for me. I must training it more ;)

skyscraper.png

We still waiting for full version...

timepilot.png

Hmm, Bocianu's game has some bugs, I see... But it is wrote in ne language (implementation of language): TeBe's Mad Pascal. But game has big potential...

voxregis.png

Anyone wants to prepare new tiles for improovment version? This time not on fonts but as gfx? If is - please PM me (my english is terrible, but i think, that we can do it ;) )

zoo_food!.png



#54 carlsson OFFLINE  

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Posted Sat Jun 24, 2017 3:32 PM

Anyone wants to prepare new tiles for improovment version [of Zoo Food]? 

I think you might want to consider gameplay as well as graphics. Instead of a life counter, I would suggest a timer set to e.g. 3 minutes, ticking down one second at a time. If you flip two previously unseen bricks that don't match, the timer just keeps ticking. If you flip one "known" and one unseen brick that don't match, you lose an additional 10 seconds on the timer. If you flip two bricks you have seen before, but they don't match, you lose 20 seconds or so, possible adjusted in fine tuning. The next level may contain more species, but also multiples of the same animal/food, more minutes on the timer. Perhaps you also want some text display below the bricks telling you what you found so it is easier to determine what should match if the graphics are not enough.



#55 devwebcl OFFLINE  

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Posted Sat Jun 24, 2017 8:32 PM

Dye: level 16.

Nice puzzle game



#56 therealbountybob OFFLINE  

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Posted Sun Jun 25, 2017 4:21 AM

OK Round Extended until 6pm tonight as the poll is tied - please vote everyone :)



#57 devwebcl OFFLINE  

devwebcl

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Posted Sun Jun 25, 2017 7:27 AM

Pang 8065

I lost my first life. but I got bored... it is a good conversion however it needs to be faster... there is something left (imho).



#58 Sikor OFFLINE  

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Posted Sun Jun 25, 2017 12:06 PM

I think you might want to consider gameplay as well as graphics. Instead of a life counter, I would suggest a timer set to e.g. 3 minutes, ticking down one second at a time. If you flip two previously unseen bricks that don't match, the timer just keeps ticking. If you flip one "known" and one unseen brick that don't match, you lose an additional 10 seconds on the timer. If you flip two bricks you have seen before, but they don't match, you lose 20 seconds or so, possible adjusted in fine tuning. The next level may contain more species, but also multiples of the same animal/food, more minutes on the timer. Perhaps you also want some text display below the bricks telling you what you found so it is easier to determine what should match if the graphics are not enough.

Yes, i want make few improovment - but for now i have not gfx and graphicsman, so - i have not gfx to make it :(



#59 therealbountybob OFFLINE  

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Posted Sun Jun 25, 2017 2:51 PM

Round 11 has now started but I'm happy for this round to remain open until Friday morning (30th June) in case anyone has any more they'd like to play. Post #2 has the TABLES

:)



#60 therealbountybob OFFLINE  

therealbountybob

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Posted Tue Jun 27, 2017 10:19 AM

Completed the original "Micro Graphic Image" version of Spelunker just for fun :) Much lower score has me wondering if I missed a large chunk - thought I got everything :ponder:

Attached Thumbnails

  • Spelunker Original.jpg
  • Spelunker Completed.jpg





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