Now, as far as putting a game on as many systems as possible....
If a game is written with Unity, then you can easily publish it to many platforms (IOS, android, windows, mac....). To put on a console, you need to be a licensee from Sony/MS/Nintendo. That means they get a cut of the sales. They advertise the system and sell the hardware so it's fair. For android you probably want onscreen buttons touchscreen. You also want keyboard/mouse support for running on Windows. You also want joystick control as well. So there are minor differences depending on the OS that will be exported to.
If a game is not written with Unity, then it's probably not cross platform. They basically have to redo the games. This takes time and money.
So there are AAA+ games like Grand Theft Auto and there are independent games. Atari needs both. For a AA+ game, they have to advertise and spend money. That means there has to be a return on their money to make it worthwhile. So yeah, they could release it for Ataribox and make a little money, sure. However, they could also spend their time on a sequel and release it on the other consoles and make a lot of money. This is why Tron 3 was canned. Disney would make money off it but they make a hell of a lot more making more Marvel or Pixar movies.
So that gets to a independent developer. What to do? Well, 99.9999% of developers don't make more than $100 on a game. There are over 1.5 million apps on the stores. Your game can not be seen. It's like winning the lottery just to be seen. You don't have the advertising budget. So releasing it on several platforms is good: android, IOS, Mac and Windows. Are you really gonna make money on Samsung TV or Roku or whatever? No. Just like a AAA game, you can spend you time making something new.
So then why would you want to get a company like Atari exclusive sales on a game? Atari NEEDS exclusive titles. There has to be games on the ataribox that is nowhere else. There would be limited number of games. This means a gamer will buy anything that is available (like when the Jaguar only had Trevor McFure out for it's 1st Christmas and I drove 3 hours to get a copy just so I had something to play). You get a bigger share of sales. Atari would also promote the game. You'll never get seen on android or IOS, but could be a top seller on Ataribox. Atari would also be willing to offer up front money if you have good software. So maybe they give you a few bucks for an exclusive for a year. Then you could always sell it on other systems. You get to double dip. After getting a name on the console, then selling it on android or ios you might be seen. You'd have a year or two of being promoted by Atari.
So as a small developer it makes more sense to team up with someone like Atari (or Nintendo, MS or Sony). They have more resources than you. They promote and sell the game and you get paid. The amount would be a lot more than if you tried to do it alone. This is how EA come into being as a distubuter of independent games.
(I now return this thread back to FOX news so all of those people who never have written a game in their lives can tell me I'm wrong).
Edited by BiffsGamingVideos, Sat Nov 11, 2017 11:38 AM.