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Sick Pickles WIP

7800 Sick Pickles WIP

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#1 SIO2 OFFLINE  

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Posted Sat Jun 10, 2017 3:53 PM

Early WIP

 

Attached File  sickpickles061017.a78   32.13KB   51 downloads



#2 Jinks ONLINE  

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Posted Sat Jun 10, 2017 4:28 PM

Sick!!

#3 Shawn OFFLINE  

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Posted Sat Jun 10, 2017 10:14 PM

:thumbsup:


Edited by Shawn, Sat Jun 10, 2017 10:14 PM.


#4 Jinks ONLINE  

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Posted Sat Jun 10, 2017 10:43 PM

Tried this earlier today on the concerto loads up no problem. No sound and just stops after eating too many purple pickles. Have to do a repower to reset the game.
Reminds me of a couple games. What kind of gameplay ideas do you have?

#5 SIO2 OFFLINE  

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Posted Sun Jun 11, 2017 4:06 AM

Tried this earlier today on the concerto loads up no problem. No sound and just stops after eating too many purple pickles. Have to do a repower to reset the game.
Reminds me of a couple games. What kind of gameplay ideas do you have?


And that is how it ran in emulation as well. Still early - have not got around to sound or much other than just getting some motion on screen.

The game is heavily inspired by 2600 Fast Food and some of it's clones. I imagine similar game play.

#6 SIO2 OFFLINE  

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Posted Sun Jun 11, 2017 7:50 PM

Animated mouth and the game should terminate and restart correctly now.

 

Still no sound.

 

Attached File  sickpickles061117.a78   32.13KB   31 downloads



#7 DracIsBack OFFLINE  

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Posted Mon Jun 12, 2017 5:24 AM

Is there a BIN?



#8 Trebor OFFLINE  

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Posted Mon Jun 12, 2017 5:41 AM

Is there a BIN?

 

One header stripped file coming right up...

 

Attached File  sickpickles061117.bin   32KB   29 downloads

:)



#9 SIO2 OFFLINE  

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Posted Fri Jun 16, 2017 5:08 AM

Thoughts on sound anyone?

 

I thought perhaps when the monster eats an item he could give an uhmmm or yum sound or maybe a chewing sound like 2600 Jawbreaker?

 

Perhaps the monster can briefly swell up after eating a purple pickle then make a fart sound and un-swell. Unswell? All is well that unswells.

 

If anyone has 7800bas compatible sounds they would like to contribute they would be welcome.  Just keep in mind there is no guarantee where or if they will be used in the game.

 

Same goes for ideas about game play tweaks.


Edited by SIO2, Fri Jun 16, 2017 5:12 AM.


#10 SIO2 OFFLINE  

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Posted Sat Jun 24, 2017 1:55 PM

Attached File  sickpickles062417.bin   32KB   21 downloads

 

Attached File  sickpickles062417.a78   32.13KB   24 downloads

 

Many changes.  Improved randomization, now starts slow and increases in speed as you play and eat items, some sound added, fixed a few bugs such as you should not see items on top of each other (aside from the purple pickle which moves faster and so will cross other sprites).

Also, gave the green pickle the most weight in the score.  Still avoid the purple pickles.  Eat everything else as much as you can.


Edited by SIO2, Sat Jun 24, 2017 2:20 PM.


#11 SIO2 OFFLINE  

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Posted Sat Jun 24, 2017 3:57 PM

IMG_20170624_155205.jpg

IMG_20170624_155427.jpg

#12 Dauber OFFLINE  

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Posted Sun Jun 25, 2017 5:49 PM

Can't get it to work on my Mateos cart. :(  Is this a PAL bin??

 

Never mind -- seems to be some kind of macOS compatibility issues with the Mateos cart....



#13 SIO2 OFFLINE  

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Posted Mon Jun 26, 2017 8:33 PM

Attached File  sickpickles062617.bin   48KB   14 downloads

Attached File  sickpickles062617.a78   48.13KB   23 downloads

 

I don't think the 0624 version I uploaded was functioning as I intended.  Try this one instead.  Not much farther along but, I have decided to start the game at a faster speed.  



#14 SIO2 OFFLINE  

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Posted Tue Jun 27, 2017 9:02 PM

Worked a bit on this tonight. I am having it put items in the lanes a bit more often. I also extended the number of speed ups and increased the length of play between intermission signs. Now you must get 25 items before a speed boost and 50 items to an intermission and another speed boost.

I spent some time playing on real hardware via DevOS ram cart. It ran well and I am satisfied with the game play. For a basic FF clone, it will do.

Next upload will probably be the final freely downloadable version. If I ever make any carts, I might throw in some options as a bonus for the old schoolers.

#15 gambler172 OFFLINE  

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Posted Wed Jun 28, 2017 2:05 PM

If you ever make carts ...i am in for one

greetings Walter

#16 SIO2 OFFLINE  

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Posted Wed Jun 28, 2017 7:02 PM

Cleaned up the player death animation a bit and added some sound.  

 

This is the final update I will post here unless there are some bugs that turn up and need fixed.

 

Attached File  sickpickleslfv06282017.bin   48KB   26 downloads

 

Attached File  sickpickleslfv06282017.a78   48.13KB   23 downloads

 

And now, back to enjoying summer :)

 

 

 



#17 Trebor OFFLINE  

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Posted Thu Jun 29, 2017 4:39 PM

Here's a video of the latest version posted above:

 



#18 SIO2 OFFLINE  

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Posted Thu Oct 26, 2017 5:41 AM

I am thinking a lot about this title at the moment.  Not sure where that will lead.  

 

If anyone has any comments, I would be happy to hear them.



#19 SIO2 OFFLINE  

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Posted Thu Oct 26, 2017 8:04 PM

SPLBLLQ1.jpg



#20 TrekMD OFFLINE  

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Posted Thu Oct 26, 2017 8:27 PM

LOL  Sick Pickles indeed!  Sign me up!  Question, anyway to make the animation of the mouth/lips faster?



#21 Jinks ONLINE  

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Posted Thu Oct 26, 2017 8:59 PM

Please put me down for one! :)

#22 SIO2 OFFLINE  

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Posted Fri Oct 27, 2017 4:59 AM

I am thinking a lot about this title at the moment.  Not sure where that will lead.  

 

If anyone has any comments, I would be happy to hear them.

It may be a while but, I will take a look at that. 



#23 SIO2 OFFLINE  

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Posted Sat Oct 28, 2017 7:16 PM

LOL - not sure what happened with the quote above.  

 

I did take a look at speeding up the mouth animation.  The rate can easily be doubled.



#24 TrekMD OFFLINE  

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Posted Sat Oct 28, 2017 8:45 PM

LOL, yeah I was wondering. 



#25 SIO2 OFFLINE  

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Posted Sun Oct 29, 2017 6:43 PM

What I am thinking is to eventually produce a version of Sick Pickles for physical release. 

 

I noticed one person has been selling a 2600 program as a plastic bag with a PCB and printed label you have to cut out and apply to a cart shell you provide.  If that were an option at a lower cost would anybody be interested in getting their copy of sick pickles that way?

 

http://atariage.com/...d/#entry3879453


Edited by SIO2, Sun Oct 29, 2017 6:55 PM.






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