2600problems Posted June 19, 2017 Share Posted June 19, 2017 (edited) what is a good development tool for the sega 32x/genesis? (preferably visual) the reason being, I want to fix the 32X version and release the updated version. my aim is 4 fold: 1. include the BFG 2. include the spider-demon and cyberdemon 3. take advantage of the 32X's improved sound and video capabilities to bring it up to play station or near play station standards, removing pixilation and improving the video quality. 4. try (and I mean try) to include the nuts wad. it may be futile but damn it at least I tried. any ideas? I also might start work on jagdoom and try to add sound, but that's for another time Edited June 19, 2017 by 2600problems 1 Quote Link to comment Share on other sites More sharing options...
SignGuy81 Posted June 19, 2017 Share Posted June 19, 2017 I don't have the answers you are asking for but just want to tell you that would be awesome. Quote Link to comment Share on other sites More sharing options...
NoelleAmelie Posted June 19, 2017 Share Posted June 19, 2017 I highly doubt you could modify the game without the actual source code, or reverse engineering it. You would probably be better off just making a new port of the game off of the PC or Jag source. Regardless, Chilly Willy on sega-16 seems to be the dude for 32X stuff so try talking to him, he might be able to point you in the direction of some good tools or tips. Quote Link to comment Share on other sites More sharing options...
Osgeld Posted June 19, 2017 Share Posted June 19, 2017 what is a good development tool for the sega 32x/genesis? (preferably visual) the reason being, I want to fix the 32X version and release the updated version. lol, what is visual? code is code 3. take advantage of the 32X's improved sound and video capabilities to bring it up to play station or near play station standards, removing pixilation and improving the video quality. hm the best I recall is about half a Saturn and most of the time the saturn was the lacking platform in 3d, so you want to take half of lacking and make it better than? seriously, the pc version hardly runs at a decent rate on hardly anything less than a 486 and even the PS1 version is a pretty darn good effort Quote Link to comment Share on other sites More sharing options...
Rybags Posted June 19, 2017 Share Posted June 19, 2017 For sure? You seemed to be struggling to do a Basic menu program for the Atari computer and now expect to graduate to modifying what's probably a 2 Meg or bigger game on a system that's about 10 times as complex. 5 Quote Link to comment Share on other sites More sharing options...
2600problems Posted June 19, 2017 Author Share Posted June 19, 2017 not right away. a few years down the road. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 19, 2017 Share Posted June 19, 2017 not right away. a few years down the road. Ah! O.K. we'll be here all waiting ... 2 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 19, 2017 Share Posted June 19, 2017 (edited) DEL. Edited June 19, 2017 by José Pereira Quote Link to comment Share on other sites More sharing options...
Jinroh Posted June 19, 2017 Share Posted June 19, 2017 (edited) Pretty much all of those things can be attempted with Saxman's WAD Converter I believe. I think you can use also use DeHacked patches as well to extend some functionality. http://www.romhacking.net/utilities/649/ There may be a few more editing utilities, but that was the big one I remember. Hacking the existing engine, presumably as far as it can go may be a good starting point before you commit to re-implementing everything. There's been quite a number of impressive conversions to 32X DOOM this way. http://www.romhacking.net/community/1065/<- Saxman's Romhacking.net page has a good number of resources. Including hacking notes. Edited June 19, 2017 by Jinroh Quote Link to comment Share on other sites More sharing options...
miker Posted June 19, 2017 Share Posted June 19, 2017 I doubt that this thread belongs here, eh? 3 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 19, 2017 Share Posted June 19, 2017 (edited) Why not here? An A8/5200 coder with all tricks, multiple modes, etc, etc,... our machines have is totally prepared to help in all the machines on earth. Maybe even in all the universe... Edited June 19, 2017 by José Pereira 3 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted June 19, 2017 Share Posted June 19, 2017 (edited) Humm... Maybee the solution is our coders do Doom for A8 so that they can later help 2600problems to fix and update the 32X version. Time to do it seems not a problem as he will not do it now. Edited June 19, 2017 by José Pereira 2 Quote Link to comment Share on other sites More sharing options...
2600problems Posted June 20, 2017 Author Share Posted June 20, 2017 would it be possible for the 32X to run nuts? the wad Quote Link to comment Share on other sites More sharing options...
2600problems Posted June 20, 2017 Author Share Posted June 20, 2017 so I have the wad converter but now I need a tool to edit the wads in question. any ideas? when I run wad32x, it just sits there and exits when I do anything Quote Link to comment Share on other sites More sharing options...
2600problems Posted June 20, 2017 Author Share Posted June 20, 2017 currently attempting to port brutal doom. wish me luck Quote Link to comment Share on other sites More sharing options...
Jinroh Posted June 20, 2017 Share Posted June 20, 2017 (edited) You'll need a WAD editing program like WADManager. https://doomwiki.org/wiki/Choosing_a_WAD_editor My advice would be to run from the command line:WAD32X.EXE doom32x.bin doom32X.wad To generate a base WAD (make a backup) and then go to town with WADManager or whatever you choose. Read up on the Editing Tutorials and goto town. https://doomwiki.org/wiki/Editing_tutorials Edited June 20, 2017 by Jinroh Quote Link to comment Share on other sites More sharing options...
Jinroh Posted June 20, 2017 Share Posted June 20, 2017 currently attempting to port brutal doom. wish me luck Good luck, though I'd think trying to get the Cyberdemon would be a better starting point before you get too crazy. ^_^; Quote Link to comment Share on other sites More sharing options...
2600problems Posted June 21, 2017 Author Share Posted June 21, 2017 ran into a problem. i want to use doom 32x as a base for testing but it won't show up in batch files. how do i convert a 32X rom to .bat? Quote Link to comment Share on other sites More sharing options...
Jinroh Posted June 21, 2017 Share Posted June 21, 2017 (edited) What are you trying to do exactly? Converting the DOOM32X binary to a .bat isn't the solution I would think. ^_^; I'd think you'd wanna make a bat that references an external program that passes in the 32X ROM as a parameter. Edited June 21, 2017 by Jinroh 2 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted June 21, 2017 Share Posted June 21, 2017 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted June 21, 2017 Share Posted June 21, 2017 tenor.gif No way this dude can be for real. I'd block him, but the posts are too amusing. 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 21, 2017 Share Posted June 21, 2017 Is this guy eight years old, or what? -Thom 2 Quote Link to comment Share on other sites More sharing options...
BassGuitari Posted June 21, 2017 Share Posted June 21, 2017 I'm very confused by what your objective is here. You're trying to improve the 32X version of Doom by porting Brutal Doom to the Atari 800? would it be possible for the 32X to run nuts? the wad Possibly, if you reduce the monster count from around 10,500 to about, oh, 30.C'mon, man. currently attempting to port brutal doom. wish me luck Walk before you run. Or do regular Doom first, which ain't gonna happen in any playable way, shape, or form on an Atari 800 anyway (except maybe in Roguelike form). Quote Link to comment Share on other sites More sharing options...
SignGuy81 Posted June 21, 2017 Share Posted June 21, 2017 (edited) ran into a problem. i want to use doom 32x as a base for testing but it won't show up in batch files. how do i convert a 32X rom to .bat? I believe we will be waiting a very long time for the updated version. Edited June 21, 2017 by SignGuy81 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted June 21, 2017 Share Posted June 21, 2017 No Doom today. Doom tomorrow. There's always a Doom tomorrow... well, for a very long time perspective of "tomorrow". 2 Quote Link to comment Share on other sites More sharing options...
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