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Season 6 - The New HSC - Week 22 = Q*Bert's Qubes


58 replies to this topic

#26 darthkur OFFLINE  

darthkur

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Posted Wed Jun 21, 2017 6:13 PM

84,025

 

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#27 oyamafamily OFFLINE  

oyamafamily

    River Patroller

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  • Location:Curitiba, Paraná, Brazil

Posted Wed Jun 21, 2017 8:16 PM

Q*Bert's Qubes Game 1 A/A  82,215

Qbert Qubes.png Q-bert's Qubes (1984) (Parker Bros).png



#28 Northcoastgamer OFFLINE  

Northcoastgamer

    Dragonstomper

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Posted Wed Jun 21, 2017 8:49 PM

214,955  B/B. Best game so far on the harder difficulty.

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#29 toiletunes OFFLINE  

toiletunes

    River Patroller

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Posted Wed Jun 21, 2017 9:54 PM

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#30 nads ONLINE  

nads

    Chopper Commander

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  • Peter Nadalin
  • Location:Australia

Posted Thu Jun 22, 2017 12:23 PM

Improvement

 

Q*Bert's Qubes Game 1AA : 135,405

135405.JPG



#31 KaeruYojimbo OFFLINE  

KaeruYojimbo

    Stargunner

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Posted Thu Jun 22, 2017 12:48 PM

126,670

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#32 Northcoastgamer OFFLINE  

Northcoastgamer

    Dragonstomper

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Posted Thu Jun 22, 2017 3:00 PM

1,000,055 A/A Rollage! After completing level 10, levels 9 and 10 are repeated. On level 10 four rows must be matched, but once matched the qubes stay locked so jumping on a matched qube doesn't change it. The key is to build up a bunch of extra Q*berts from levels 1-6. I practiced quite a bit on the harder difficulty B/B. If you can get that down, A/A really isn't too difficult. One important tip is to stay away from the top 3 qubes (unless you have caught a green ball) use the middle row and bottom side rows to match. I'll try to put a video together.

Attached Thumbnails

  • QBerts Qubes VCS 001.JPG
  • QBerts Qubes VCS 002.JPG


#33 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 11,087 posts

Posted Thu Jun 22, 2017 3:45 PM

1AA 



84,750

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  • Q-bert's Qubes (1984) (Parker Bros)_3.png


#34 nads ONLINE  

nads

    Chopper Commander

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Posted Thu Jun 22, 2017 4:13 PM

1,000,055 A/A Rollage! After completing level 10, levels 9 and 10 are repeated. On level 10 four rows must be matched, but once matched the qubes stay locked so jumping on a matched qube doesn't change it. The key is to build up a bunch of extra Q*berts from levels 1-6. I practiced quite a bit on the harder difficulty B/B. If you can get that down, A/A really isn't too difficult. One important tip is to stay away from the top 3 qubes (unless you have caught a green ball) use the middle row and bottom side rows to match. I'll try to put a video together.


Amazing Score! Congrats
Did it take long?
I'm guessing 3hrs?

#35 oyamafamily OFFLINE  

oyamafamily

    River Patroller

  • 2,585 posts
  • Location:Curitiba, Paraná, Brazil

Posted Thu Jun 22, 2017 7:04 PM

Q*Bert's Qubes Game A - 166,645

(I'm TOTALLY DONE since my goal set for this HSC round is 160,000 points, and I'm too away from JIN)

 

Q-bert's Qubes (1984) (Parker Bros)_1.png

 

@NorthCoastGamer - Awesome score! You deserve the greatest VICTORY for this HSC round.

And I want to see you present on the next rounds of this 2600 NEW HSC Season.



#36 Northcoastgamer OFFLINE  

Northcoastgamer

    Dragonstomper

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Posted Thu Jun 22, 2017 8:44 PM

Amazing Score! Congrats
Did it take long?
I'm guessing 3hrs?

 

 

TY Took about 4 hours.



#37 KaeruYojimbo OFFLINE  

KaeruYojimbo

    Stargunner

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Posted Thu Jun 22, 2017 10:18 PM

153,710

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  • Q-bert's Qubes (1984) (Parker Bros).png


#38 AtariWarlord OFFLINE  

AtariWarlord

    Moonsweeper

  • 250 posts

Posted Fri Jun 23, 2017 2:25 AM

16,145, for what it's worth (not much).

Attached Thumbnails

  • Q-bert's Qubes (1984) (Parker Bros).png


#39 DanielJSorenson OFFLINE  

DanielJSorenson

    Space Invader

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  • Atari VCS and Star Wars OT Generation

Posted Fri Jun 23, 2017 10:35 AM

Difficulty: A 

Score: 4715

 

I like Q*bert, but so far I'm not a fan of this game. I wish that the qubes would visibly turn/spin when Q*bert jumps from them like they do in the arcade. I never played it in the arcade, but I can see how that would be helpful. I don't think I'm going to spend a whole lot of time on this game - but I want to participate in the club, so here's my submission. 

 

fullsizeoutput_942.jpeg


Edited by DanielJSorenson, Fri Jun 23, 2017 10:43 AM.


#40 AtariWarlord OFFLINE  

AtariWarlord

    Moonsweeper

  • 250 posts

Posted Fri Jun 23, 2017 11:10 AM

48,000. A significant improvement.

Attached Thumbnails

  • Q-bert's Qubes (1984) (Parker Bros)_1.png


#41 TheHoboInYourRoom OFFLINE  

TheHoboInYourRoom

    Moonsweeper

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  • Whackadoo thingamajig
  • Location:Illinois

Posted Fri Jun 23, 2017 12:26 PM

Q*Bert's Qubes - 42,065

Getting better.

hsc-22-1.jpg



#42 snakeboy OFFLINE  

snakeboy

    Moonsweeper

  • 268 posts
  • Location:The Ill Side

Posted Fri Jun 23, 2017 2:00 PM

52,705

This is the perfect example of a sequel that takes the classic gameplay of the original and attempts to ruin it by over-complicating things.

But...

I am somehow actually having some fun with this now that I know what the hell I'm doing.

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#43 AtariWarlord OFFLINE  

AtariWarlord

    Moonsweeper

  • 250 posts

Posted Fri Jun 23, 2017 7:03 PM

95,525. Much better!

Attached Thumbnails

  • Q-bert's Qubes (1984) (Parker Bros).png


#44 Piggles OFFLINE  

Piggles

    Chopper Commander

  • 105 posts

Posted Fri Jun 23, 2017 7:06 PM

Q-bert's Qubes (1984) (Parker Bros)_1.png

 

4,025

 

tedious

 



#45 toiletunes OFFLINE  

toiletunes

    River Patroller

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Posted Fri Jun 23, 2017 10:52 PM

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#46 Diamonds OFFLINE  

Diamonds

    Space Invader

  • 31 posts

Posted Fri Jun 23, 2017 10:58 PM

Qbert Qubes A/A: 56,300

Attached Thumbnails

  • Q-bert's Qubes (1984) (Parker Bros).png


#47 DanielJSorenson OFFLINE  

DanielJSorenson

    Space Invader

  • 43 posts
  • Atari VCS and Star Wars OT Generation

Posted Sat Jun 24, 2017 2:03 AM

 I couldn't stay away. Getting better - but still not good.

 

Difficulty: A

Score: 7050

 

fullsizeoutput_95b.jpeg



#48 DanielJSorenson OFFLINE  

DanielJSorenson

    Space Invader

  • 43 posts
  • Atari VCS and Star Wars OT Generation

Posted Sat Jun 24, 2017 4:49 AM

Difficulty: A

Score: 18785

 

This will have to be where I stop - for this particular contest week at least. The game grew on me, and I finally am making sense of it. I may return to it in the future. My score, though much better, is still no where near the top performers, but it feels good to have finally gotten to the point where I knew somewhat what I was doing instead of just hopping around trying not to get caught by a baddie.

 

fullsizeoutput_95c.jpeg



#49 DarQ Massacres OFFLINE  

DarQ Massacres

    Chopper Commander

  • 101 posts
  • Location:New Brunswick, Canada

Posted Sat Jun 24, 2017 9:14 AM

this is definitely not my week yet again, bottom of list for me, I have been trying all week and this is all I can get

 

Q'berts Qubes 6170.PNG



#50 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,681 posts
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Posted Sat Jun 24, 2017 11:09 AM

173,320

 

Had to emulate, at the girlfriends. 

 

I guess me playing a ton of puyo puyo tetris, allowed me to play this better. This is a lot more enjoyable than when I played it last time.

Attached Thumbnails

  • QBert Qubes 173320.PNG





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