What if you have the fire button perform those actions (and trigger the animations) instead of shooting only when you happen to be standing a trash can or an item that could be picked up, and have the button shoot the rest of the time? Best of both worlds?
This is also true. And makes me curious how it would be done. I'm not sure it's what you are thinking, but it could be possible the button fires as you would expect. But it would also be possible to trigger the animations if you are "ontop" of or "touching" the garbage items only. And depending if it's a garbagecan or bag it would use the proper sprite. That one would require a decent amount of time playing around, but it's an idea. I could be way off what you are talking about, feel free to correct my thinking lol main goal of this entire topic is to wrap my head about the best solutions
Edit: As a game play example, the button is used for firing. It doesn't matter what animation is used when you wanna shoot because they are all designed to shoot.
So you could be walking, shooting the gun. But if you walk into a bag, you can still shoot, but the game will switch the sprite to his crouch for a split second. standing back up when the items is collected.
An automatic, game-controlled crouch when he touches items might be best way to say it lol
I suck at explaining things
Edited by WizardBone, Mon Jul 3, 2017 12:34 PM.