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T.r.a.s.h. WIP


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#76 WizardBone OFFLINE  

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Posted Sat Jul 22, 2017 12:33 PM

I downloaded the "TRASH_Game_2017.bas.bin   8KB" June 30th .bin (on the first post of this thread) on my AFP.

Perfect. Glad that is the one you were trying. I been wondering how the original file played with the stick on hardware. People were having issues with the controls on the keyboard. 



#77 WizardBone OFFLINE  

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Posted Fri Aug 11, 2017 4:40 AM

It has been raining for a couple days. So I been working on the game a bit. You can now walk into buildings, and a couple alley ways. Also been working on the first boss!
Sorry no playable update yet, thought I'd mention it for anyone that has been following. Better something done than nothing (as planned for the summer, lol)
 



#78 StanJr OFFLINE  

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Posted Mon Aug 14, 2017 8:25 AM

Keep it coming!  Excited to play the next version



#79 WizardBone OFFLINE  

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Posted Fri Aug 18, 2017 7:37 AM

Keep it coming!  Excited to play the next version

:) I'm excited to get next version done. Not exactly sure what I will call the next version. Maybe up to the boss? or maybe more. Gonna try and steal some time again the weekend. I been feeling the pull to work on it lately.  



#80 Jinroh OFFLINE  

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Posted Tue Aug 22, 2017 9:47 AM

Sweet keep at it, I can't wait to see the next T.R.A.S.H.! :)

 

Things are starting to settle down for me too, so I am able to be coding again. :D



#81 WizardBone OFFLINE  

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Posted Wed Aug 23, 2017 5:14 PM

Sweet keep at it, I can't wait to see the next T.R.A.S.H.! :)

 

Things are starting to settle down for me too, so I am able to be coding again. :D

AWESOME, glad you are picking up some time again. As you know I am waiting for yours as well :)
BTW, I haven't checked out the link you sent me yet, but thanks for the info sir!



#82 kdgarris ONLINE  

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Posted Wed Aug 23, 2017 6:25 PM

This junk keeps getting better!  I can't wait to see more awesome refuse.  :-)



#83 WizardBone OFFLINE  

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Posted Fri Aug 25, 2017 1:02 PM

This junk keeps getting better!  I can't wait to see more awesome refuse.  :-)

haha refuse is a good word, rarely hear that one. 



#84 Jinroh OFFLINE  

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Posted Fri Aug 25, 2017 1:33 PM

AWESOME, glad you are picking up some time again. As you know I am waiting for yours as well :)
BTW, I haven't checked out the link you sent me yet, but thanks for the info sir!

 

Me too and no problem! :D Glad I can help you out with what little I can. ^^



#85 WizardBone OFFLINE  

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Posted Sat Aug 26, 2017 10:10 AM

Glad I can help you out with what little I can. ^^

You been keeping the morale going with our few messages. It's good to have a place with like minded people willing to share knowledge :)



#86 WizardBone OFFLINE  

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Posted Mon Sep 4, 2017 11:29 AM

I need a name to release games under, that is not WizardBone. Can we change user names here? WizardBone was suppose to be wizardbones, with an S lolll for starters, my bad. But yeah, still would rather a better user name if it's to be associated with my games.


Edited by WizardBone, Sun Sep 17, 2017 2:21 PM.


#87 tdp OFFLINE  

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Posted Mon Sep 4, 2017 12:56 PM

You been keeping the morale going with our few messages. It's good to have a place with like minded people willing to share knowledge :)

Aaaaaah!!! Enough trash talk, we've bin waiting too long for more updates!!! :D



#88 WizardBone OFFLINE  

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Posted Mon Sep 4, 2017 6:21 PM

Aaaaaah!!! Enough trash talk, we've bin waiting too long for more updates!!! :D

hahah that one made me laugh! I love the puns you guys make about/with trash. The bin was funny too :)
I'm trying my best to get it done for yall! I got a few updates done actually. As much as I'd love to share, it all isn't really tied together proper yet because It's like little parts for different things here and there, to release as is, would be an odd thing to play loll. I'm glad there a few of you still watching! I know I'm not making a typical atari type game, but it's still fun to try and achieve a game I would be interested in! 
I do know for sure it will be 16k, no more, because of my sprite, playfeild and items. I got the last bank pretty close to the wire past week, so I wouldn't be able to get much more than I have now, so now I'm mainly just trying to bring it all together, there's lots I couldn't fit, and lots I managed to fit. Crosses fingers I can work it out all decent. 


Edited by WizardBone, Mon Sep 4, 2017 6:22 PM.


#89 Jinroh OFFLINE  

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Posted Wed Sep 6, 2017 9:21 AM

You been keeping the morale going with our few messages. It's good to have a place with like minded people willing to share knowledge :)

 

Ugh why wasn't I subscribed to the topic. =_= Though I'm glad I can be a relatively good cheerleader. :D Talking with you has helped my motivation as well. :)



#90 WizardBone OFFLINE  

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Posted Wed Sep 6, 2017 2:50 PM

 

Ugh why wasn't I subscribed to the topic. =_= Though I'm glad I can be a relatively good cheerleader. :D Talking with you has helped my motivation as well. :)

Yea man, I rarely get notified when someone comments. I made it a habit to check myself now lol
Hahaha you are now a cheerleader in my eyes :P BUT GOOD, I think we all need a lil push and few words sometimes. Programming can be hard on the brains



#91 MrBeefy OFFLINE  

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Posted Sun Sep 10, 2017 1:43 PM

This is easily in the top two games I am most interested to see developed. I could see a game like this done on the 7800 but it continually amazes me to see what the 2600 can be pushed to do.

#92 WizardBone OFFLINE  

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Posted Sun Sep 10, 2017 2:47 PM

This is easily in the top two games I am most interested to see developed. I could see a game like this done on the 7800 but it continually amazes me to see what the 2600 can be pushed to do.

Well jeez thanks mrBeefy! It's funny you say that, I had a convo with Jinroh a few weeks ago and I mentioned something like, it'd be cool to let t.r.a.s.h. evolve on other systems. Of course that's a time consuming dream lllolll as this is the first game I've programmed. But  yeah I'm pretty sure after I get this one done for the 2600, i'll bump it to another system. But 2600 was the first system my dad ever bought for me lol, starting here has been fun. 


Edited by WizardBone, Sun Sep 10, 2017 2:50 PM.


#93 WizardBone OFFLINE  

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Posted Sun Sep 10, 2017 2:55 PM

I been doing too much talking lol I'm gonna try my best to get an update by the weekend. Mostly an update on the level. Might not be the best update, but something more to look at. The level/city is probably twice it's size now.



#94 Jinroh OFFLINE  

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Posted Wed Sep 13, 2017 2:55 PM

Well jeez thanks mrBeefy! It's funny you say that, I had a convo with Jinroh a few weeks ago and I mentioned something like, it'd be cool to let t.r.a.s.h. evolve on other systems. Of course that's a time consuming dream lllolll as this is the first game I've programmed. But  yeah I'm pretty sure after I get this one done for the 2600, i'll bump it to another system. But 2600 was the first system my dad ever bought for me lol, starting here has been fun. 

 

I agree, I still think it would be pretty sweet to see it on various platforms.

 

VCS -> A8/NES -> Atari ST/Lynx/Genesis something like that.

 

At very least if you stick to 6502 based systems you don't have to re-invent the WHOLE wheel. ;3


Edited by Jinroh, Wed Sep 13, 2017 2:56 PM.


#95 WizardBone OFFLINE  

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Posted Thu Sep 14, 2017 3:11 PM

At very least if you stick to 6502 based systems you don't have to re-invent the WHOLE wheel. ;3

THAT is my only problem, I am wondering how much I need to relearn and rewrite if I decide to try different platforms later down the road. I'm sure i'll figure it out if I get a strong enough desire after this one :)
I'm pretty sure I'll release an update for 2600 sometime the weekend; if free time continues to allow me. A near complete update I'm thinking, there isn't much left I can do. The game will be pretty short, which for me is the biggest down fall. But i'm ok with that as a first game. After that, I guess I need to work on the evil flickering lol Downfall #2 :P 
EDIT: if you wanna call it a flicker. I find it to be more jittery, it's not rolling either. It reminds me of when you put the drawscreen in an awkward place, everything looks like it's jumping or running cycles weirdly. I GET A FEELING that is the issue, because I am using two sprites sets (two drawscreens) so I might have stuck that command in awkwardly... you'd think I should know :P but I been building and not really looking back over the script for bugs YET *brain rambles*


Edited by WizardBone, Thu Sep 14, 2017 3:46 PM.


#96 WizardBone OFFLINE  

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Posted Sat Sep 16, 2017 6:28 PM

Update time! Tear it apart and lemme know what needs to be done next haha



#97 CrazyChris OFFLINE  

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Posted Sun Sep 17, 2017 7:16 AM

How about an E.T. sprite? His head goes up every time you blast him. :)



#98 WizardBone OFFLINE  

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Posted Sun Sep 17, 2017 2:16 PM

How about an E.T. sprite? His head goes up every time you blast him. :)

lollll E.T.'s head, so random but funny. But not really that random I guess considering we all know where that game ended up :)

 

Edit: Too bad ET couldn't be the last boss, king of garbage hehe oh I love that lil guy, poor thing. I never thought about the mere relation before, now I wanna hide him in a wall somewhere among the trash as an easter egg to find ;p Pretty sure that's illegal though lolll


Edited by WizardBone, Sun Sep 17, 2017 4:07 PM.


#99 StanJr OFFLINE  

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Posted Sun Sep 17, 2017 9:09 PM

Got some time to play tonight.  Really enjoying the progress.  Some notes:

 

 

TV Guy instant kill is still a fun killer.  Almost all of my deaths come from the sudden appearance of the TV guy and it's just instant GAME OVER.  The game then becomes how long can you go until you get the instant kill screen.

 

The hit box on the trash pick-ups is too small and finicky.  Can you enlarge it.  I've been right on top of trash bags and cans and unable to pick up the garbage.  

 

A couple of times I've seen two eyeball monsters on the same screen, one  yellow one green.  The green one seems inactive and disappears when you kill the yellow one.   Is this a bug?

 

Fairly often the generated enemy will die immediately upon my entering the screen, without my doing anything.

 

Sometimes when the enemy is killed the trash can sprite appears briefly and then disappears.

 

Are you still planning to allow the player to enter the buildings and search for trash?  This would add some depth to the game play.  You had hinted at surprises in the buildings, either power-ups, bosses, or high point value trash.  I think that would take the game to the next level.

 

 

Thanks for letting us play!



#100 WizardBone OFFLINE  

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Posted Sun Sep 17, 2017 11:27 PM

 

Are you still planning to allow the player to enter the buildings and search for trash?  This would add some depth to the game play.  You had hinted at surprises in the buildings, either power-ups, bosses, or high point value trash.  I think that would take the game to the next level.

You can! hmm

I get a feeling you downloaded the old bin? You can enter buildings and such in the new bin. the new one is called TRASH_Update






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