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Venture DX


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#1 retroillucid OFFLINE  

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Posted Thu Jun 29, 2017 3:58 PM

Here's a project I started working on a few weeks ago

 

Venture DX  (Deluxe) 

 

The goal is to recreate the Arcade/Colecovision version into a more ''modern'' look 

Well, it was honestly made to look like if it was done for the NES ;)

 

The original game had 3 different levels wich include 4 different rooms per Level 

The DX version is going to have 8 different levels and a total of 32 different rooms

It's also going to have 32 different treasures to collect

That also mean, more enemies and features as well!

 

What do you like about Venture?

What would you change or add?

Let me know!  

 

 

Meanwhile, here's some of the works in progress:

Attached Thumbnails

  • 0.png
  • Cutscene.png
  • Image36.png
  • Image50.png


#2 Tarzilla OFFLINE  

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Posted Thu Jun 29, 2017 4:07 PM

I've never touched a roller controller myself, but I wonder about If the roller controller is connected, how well can using both joysticks as a twin stick shooter work.

Allow the option to still use the original Winky sprite.

 

Put a barrier or sub room inside a room that requires a key be retrieved from another room. Randomly drop the key at the start of the floor into a random room.

 

Random teleport traps that teleport randomly to another room. Make it a different kind of teleport trap that is sometimes a required element to get in and out a room with a blocked area (teleport from a certain room to another and back.)



#3 retroillucid OFFLINE  

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Posted Thu Jun 29, 2017 4:18 PM

I've never touched a roller controller myself, but I wonder about If the roller controller is connected, how well can using both joysticks as a twin stick shooter work.

Allow the option to still use the original Winky sprite.

 

Put a barrier or sub room inside a room that requires a key be retrieved from another room. Randomly drop the key at the start of the floor into a random room.

 

Random teleport traps that teleport randomly to another room. Make it a different kind of teleport trap that is sometimes a required element to get in and out a room with a blocked area (teleport from a certain room to another and back.)

 

Good ideas so far!  :)

 

Yeah, I've tackle the idea of making it a twin stick shooter  ;)



#4 AtariBrian OFFLINE  

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Posted Thu Jun 29, 2017 4:41 PM

I always wished it had diagonal movement if I remember correctly .



#5 retroillucid OFFLINE  

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Posted Thu Jun 29, 2017 5:11 PM

I always wished it had diagonal movement if I remember correctly .

 

The original had diagonal movements, although the controls were a bit clunky 



#6 Pixelboy OFFLINE  

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Posted Thu Jun 29, 2017 5:26 PM

Those graphics look really great, but if it was me doing this, I wouldn't upgrade the graphics this way. I would keep the same kind of minimalistic graphics, and spend all of the ROM space on new rooms with new types of hazards for the player to tackle.

But that's just me. :)

#7 ColecoGamer OFFLINE  

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Posted Thu Jun 29, 2017 5:35 PM

Can you mention which platforms Venture DX will appear on? :)

What I love about Venture:
Treasue collecting
Killing the different monsters

What I'd like to see:
Rooms with more traps
More monsters
Boss battles!



Edit: Love the graphics, btw! ;)

Edited by ColecoGamer, Thu Jun 29, 2017 5:43 PM.


#8 retroillucid OFFLINE  

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Posted Thu Jun 29, 2017 5:40 PM

Those graphics look really great, but if it was me doing this, I wouldn't upgrade the graphics this way. I would keep the same kind of minimalistic graphics, and spend all of the ROM space on new rooms with new types of hazards for the player to tackle.

But that's just me. :)

 

What about having both?  ;)



#9 retroillucid OFFLINE  

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Posted Thu Jun 29, 2017 5:41 PM

Can you mention which platforms Venture DX will appear on? :)

What I love about Venture:
Treasue collecting
Killing the different monsters

What I'd like to see:
Rooms with more traps
More monsters
Boss battles!



Edit: Love the graphics, btw! ;)

 

As it is right now; SNES 

 

But it's defintely possible for NES with some minor changes



#10 ColecoGamer OFFLINE  

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Posted Thu Jun 29, 2017 5:44 PM

As it is right now; SNES 
 
But it's defintely possible for NES with some minor changes


I love the SNES! I can't wait to play the game. Any ETA on release? ;)

#11 ColecoGamer OFFLINE  

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Posted Thu Jun 29, 2017 5:46 PM

What about having both?  ;)


I think having both would be a great idea. In fact, maybe there could be an option at startup where the player can choose?

#12 Ikrananka OFFLINE  

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Posted Thu Jun 29, 2017 6:07 PM

 

As it is right now; SNES 

 

But it's defintely possible for NES with some minor changes

 

So no DX version for our beloved CV ?


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#13 retroillucid OFFLINE  

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Posted Thu Jun 29, 2017 6:22 PM

 

So no DX version for our beloved CV ?

 

It's not impossible  ;)



#14 scobb ONLINE  

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Posted Thu Jun 29, 2017 9:13 PM

Looks great!

 

For me, Venture was about shooting well animated cool looking creatures, not know what would come next, all while listening to interesting fun music!

 

Great game!

Scott



#15 ColecoDan OFFLINE  

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Posted Thu Jun 29, 2017 11:38 PM

The thing I hate most about venture was when you finished all treasures it would only do that last set of rooms again.  It should start over with maybe a special all levels finished treasure showing on the screen with different one for each time you finish all the levels.

 

However, Now what I am most pissed about is that you are not doing it for CV first which should be mandatory.  :mad:  :mad:



#16 Pixelboy OFFLINE  

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Posted Fri Jun 30, 2017 4:15 AM

One interesting thing is that Venture on ColecoVision is a 16K cartridge. A good programmer could add a lot more with a 32K ROM.  :)



#17 Electric Adventures OFFLINE  

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Posted Fri Jun 30, 2017 6:17 AM

With repeatable tiles, and screens made up of larger segments you could have the whole game JF is proposing above with the suggested game play enhancements in 16k easily.

Using twin sticks sound interesting as well.



#18 Kiwi OFFLINE  

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Posted Fri Jun 30, 2017 8:03 AM

It looks great!!
 

I do want to point out that the monsters actually dodge your arrows in the arcade game, unlike the console versions.  The monster sprites have 4 frames of death animation. That's how I found out when doing a better version of Venture for the Intellivision before I converted the engine to Towering Inferno. 

 

I did want to do a Venture remake and the mock-up is what I visualizing what I wanted the game to look like. 
 


Edited by Kiwi, Fri Jun 30, 2017 8:07 AM.


#19 Tarzilla OFFLINE  

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Posted Fri Jun 30, 2017 9:07 AM

 That's how I found out when doing a better version of Venture for the Intellivision before I converted the engine to Towering Inferno. 

 

I did want to do a Venture remake and the mock-up is what I visualizing what I wanted the game to look like. 
 

Funny, me too...without the Towering Inferno part ;)

 

I'd also add hidden rooms and/or a new room that shows up on the map if you do the rooms on a floor in a certain order.



#20 imstarryeyed OFFLINE  

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Posted Fri Jun 30, 2017 11:53 AM

I would love to see a Coleco , Sega Master or SNES version..

 

How about the ability to swap between old school and new graphics or at least having a "Retro" room / level haha...

 

As much as I hated the decaying monsters killing you, they are major gameplay, I would like to see factors that can change dead monster decay.  I did like that if you shoot a decaying monster it will start the decay process all over again.

 

How about one level that is inspired retro "Berzerk" with the graphics changed for that one level and Evil Otto as the old school Winky? Its amazing how similar those games were in terms of concepts and level design. I mean the hall dragon was evil Otto... hummm.. I guess Venture is Exidy's take on Berzerk.. haha

 

The control in Venture was pretty wonky, move the controller to point your bow and arrow first, then delay... then move, that control was crazy but also part of the game, I guess I would think keeping that would be important to me as it made me think of a different strategy to move at times.

 

More rooms that do not have enemies but are just obstacles, the Diamond room was one of my faves in the old game.

 

How about a 2 player simultaneous that lets you hit each other to stun the other player? Ha ha, I would love to play that with my friends..

 

In any case looking forward to whatever you do decide, as that looks like a great project!!



#21 retroillucid OFFLINE  

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Posted Fri Jun 30, 2017 8:13 PM

Just so you know, I'm doing the game along with ColecoGamer 

We're planning to add alot of cool features to the game

 

Also, not sure if you guys already saw this

I think the guy add some cool things to it

 

http://www.jrxs.net/...hp?page=venture



#22 ColecoGamer OFFLINE  

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Posted Sat Jul 1, 2017 9:43 AM

retroillucid is working very hard on maintaining the gameplay of the original game. The project is moving along at a good pace, and the new ideas that are being implemented will only enhance what is already an addictive, fun game to play.

I can't wait to play the finished product!

#23 sbndr OFFLINE  

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Posted Mon Jul 3, 2017 11:25 PM

I'm really digging the screenshots of the work in progress.  It really captures the spirit of the original while giving it an updated look and feel. 



#24 davidcalgary29 OFFLINE  

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Posted Tue Jul 4, 2017 10:33 AM

Those graphics look really great, but if it was me doing this, I wouldn't upgrade the graphics this way. I would keep the same kind of minimalistic graphics, and spend all of the ROM space on new rooms with new types of hazards for the player to tackle.

But that's just me. :)

 

Totally agree! Love the low-res graphics, which have attained classic status. How else can you account for the fact that they were replicated exactingly and lovingly on the A8 port?

 

But if you're going to update the gfx, can I ask that you keep Winky as a pixelated smiley bowhead? That Must Not be changed. :)



#25 Meanstreak05 OFFLINE  

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Posted Tue Sep 5, 2017 6:00 PM

Hi can't wait to see this game done any update on how's it's going or if there is a place to help out fund it?




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