davyK Posted July 20, 2017 Share Posted July 20, 2017 I remember Astro Blaster in the arcade. The operator in the arcade I frequented had the sound turned way up and the cab used to vibrate when you got bass sounds. Love Astro Blaster. Quote Link to comment Share on other sites More sharing options...
iesposta Posted August 4, 2017 Share Posted August 4, 2017 I'm considering using a slow sample for the low boom and the same sample speeded up for the higher boom in Bosconian/Draconian. I would like like to know what everyone thinks. A sample for closer to the arcade, or what the TIA can do (that we've heard so often)? I have the first 8 sounds (which includes the end music), and an updated Sector Clear fanfare. Listen for them in the next Draconian build this weekend or next weekend... 1 Quote Link to comment Share on other sites More sharing options...
MissCommand Posted August 8, 2017 Share Posted August 8, 2017 Last night, I started playing Spacechase by Apollo... They actually have a really nice explosion sound effect when you shoot the alien ships. They also have a really neat rolling planetscape below, but I digress... I don't know how to recreate it with Batari Basic, but if anyone can figure it out... I would love to see the code posted. It would be a really kewl sound effect to add the library for some homebrew games. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 9, 2017 Author Share Posted August 9, 2017 Last night, I started playing Spacechase by Apollo... They actually have a really nice explosion sound effect when you shoot the alien ships. They also have a really neat rolling planetscape below, but I digress... I don't know how to recreate it with Batari Basic, but if anyone can figure it out... I would love to see the code posted. It would be a really kewl sound effect to add the library for some homebrew games. You can use Stella to watch a sound effect happening step-by-step. You can look at the numbers that are used, then copy them into Visual batari Basic's music and sound effects tool. After saving the original sound, you can play around with the sound and see if you can make something that is semi-original sounding even though it's based on a sound from another game. When I'm able to use my computer sometime next week, I'll check out that sound you were talking about because I don't remember what it sounds like. Quote Link to comment Share on other sites More sharing options...
Kylearan Posted August 10, 2017 Share Posted August 10, 2017 (edited) You could also use the percussion editor in TIATracker to quickly play around with sound effects. It allows you to set a new distortion, frequency and volume value each frame. It displays frequency and volume over time graphically and you can drag (change) values with the mouse. Edited August 10, 2017 by Kylearan Quote Link to comment Share on other sites More sharing options...
+Karl G Posted August 10, 2017 Share Posted August 10, 2017 That's funny - I had just recently figured out that explosion sound from Space Chase. To save others the trouble: it's 45 frames long, with the volume starting at max and decrementing every 3 frames. AUDC and AUDF alternate every other frame between AUDC=2, AUDF=7 and AUDC=3, AUDF=10 2 Quote Link to comment Share on other sites More sharing options...
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