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Grave Digger (ZX81 to TI Basic conversion)


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Interesting concept with a lot of potential. A few suggestions:

  • There is really no need to redraw the screen with each movement. Just erase the character and skeletons at the previous location and move them to their new one
  • You can use CALL KEY for 1 letter input, therefore eliminating the need for pressing the ENTER key each time
  • Even better use CALL KEY to capture the arrow keys as input for movement instead of cardinal direction letters and then the space bar to dig a hole. That way there is no interruption to the gameplay.
  • The skeletons don't seem to be moving much at all, and are essentially blocking the exit, making the game almost impossible to finish. A simple algorithm perhaps would have them move around randomly beyond a certain distance from the character, and then close in when the character is say within 5 spaces of any one skeleton. This would make for a much more dynamic game.
  • Make the skeletons move regardless of whether you move or not. This will put more pressure on you to hustle and make the gameplay more challenging :)

Nice work :)

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