There are times when I turn it all off to examine a game pixel by pixel or to demonstrate something or relive the 1st days of emulation. Or SOMETHING!!
I prefer scanlines that are barely visible. And when I stuffed my face into the Zenith Chromacolor II we had I never recalled individual "fake" scanlines like most software does today. It was rather more subtle. More of a texture.
Thing with Blargg Effects is the library doesn't do any bloom or spillover from one scanline to the next. It blurs nicely in the horizontal direction. But not the vertical. The library is becoming rather dated and while it was awesome for its time, ahead of its time, it's time to get going on an update. Especially with all the awareness and pervasiveness of passive displays.
And bilinear filtering doesn't do the insides of corners much justice. They're still rather sharply defined.
They're still pretty good and I wouldn't go replacing the library just yet. But I would like to see more controls added in the interim till we switch to full CRT emulation via GPU. Given the right information, an LCD can do a good replication of a CRT. Just watch a video of a CRT in action, on LCD. You get the bloom, and all the lightwave interaction.
The wife had suggested upping the brightness, contrast, and saturation to near max, and the putting a sheet of slightly smoked plexiglass or glass over it. I don't know what she's smoking, but gimme gimme!!
Overall, though, I'm glad to be rid of those big-ass fucker CRT things. I hate them. I remember dropping one when I was still a kid. And it imploded and scared me and I was like crying for an hour!
Edited by Keatah, Mon Jul 17, 2017 1:02 PM.