Good points. All I know is that in my little world kids were still enthusiastic about video games in 1984-85. The video game press of the time made a marked turn towards computer game coverage, indicating that appetite for video games hadn't changed -- just the platform. Consider the success of the Commodore 64 around the same time.
Yes but the videogame press itself died out around 1985. I remember Electronic Games magazine tried to change to "Computer Entertainment" magazine. That lasted 3 months. (They switched my subscription over to their sister publication "Video" which covered VCRs and video releases, which had only about a half page of videogame coverage every month) so covering computer games wasn't enough to save them. The other publications had a similar fate.
I should also point out regional variability as well. I think it took a while for video games to catch on where I lived up in the boonies of Northern Alberta, Canada. I don't even remember seeing a commercial for a video game until 1982. By 1984, when I got my 2600, demand was such that popular titles like Ms. Pac-Man were still selling for $40, which was a hefty sum in 1984 dollars. I think the bust caught up with us in '85 though because by that time games were getting harder to find. That could also be due to hardly any games being produced -- blowback from the U.S. based crash.
That makes sense. It was a much less globalized world and you couldn't just download that hot new app "Pacman". You had to encounter it in the wild to catch "Pacman Fever".
1985 was definitely the low point as I recall. By then most of the new arcades folded, the magazines had folded, games were harder and harder to find in most stores, with Toys R Us being the exception. It was also the point where games were considered the most "nerdy" as you mentioned in your other post.
Edited by zzip, Wed Aug 9, 2017 10:09 AM.