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#101 TrekMD OFFLINE  

TrekMD

    River Patroller

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Posted Sat Feb 10, 2018 8:32 PM

I say blue.  :)


  • mvo likes this

#102 pitfall_jerry OFFLINE  

pitfall_jerry

    Space Invader

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Posted Mon Feb 12, 2018 11:16 AM

Blue looks good but red is inline with the original boxes.



#103 mvo OFFLINE  

mvo

    Combat Commando

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Posted Wed May 23, 2018 7:30 PM

This is the second time that I've beaten the game outright.  Even though I helped design the game, it still feels like a real achievement.  :)

 

I cannot wait for our official cartridge release!!!

  

Win Screen.jpeg



#104 AtariBrian OFFLINE  

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Posted Wed May 23, 2018 7:35 PM

Good news - there is new cover art for the game!  I'm pretty happy with it.   :-D Here's the cover picture, and the critter that it's based on below.  You can barely tell they are different images.  ;-)   ;)

 

attachicon.gifCover7.png

 

attachicon.gifjelly-animated.gif

This artwork looks incredible . 



#105 mvo OFFLINE  

mvo

    Combat Commando

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Posted Wed May 23, 2018 7:41 PM

This artwork looks incredible . 

Thanks!  We commissioned it from a good friend.  He really knocked it out of the park.  The line drawings of the aliens in the upcoming manual are amazing too!



#106 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Thu May 24, 2018 6:08 AM

I still haven't beat it yet, not counting when I have been cheating for debugging purposes. :-) I have made it as far as wave 9 without cheating, at least.

#107 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Sat Jun 2, 2018 8:31 AM

It has been a while since we have done a public release, but a lot has been done in preparation for the upcoming cart release.  Here's an updated version with the following changes:

  • Updated between waves sequence with better graphics
  • Per-session high score display
  • A number of cosmetic bug fixes

The upcoming cart release will also have:

 

  • Persistent high score saving in all three game modes with an AtariVox or SaveKey.
  • Special bonus wave accessible once per game after the wormhole sequences.


#108 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Sat Jun 2, 2018 10:06 AM

Also - the new between waves sequence uses a custom kernel, so I would appreciate any feedback regarding how it looks, and playability vs the original version.

 

msg-48311-0-17775600-1526939206.png



#109 Keatah ONLINE  

Keatah

    Missile Commander

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Posted Sat Jun 2, 2018 1:52 PM

What a frightening box cover.



#110 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Sat Jun 2, 2018 3:45 PM

What a frightening box cover.

 

Frightening in a good way?   ;)



#111 Keatah ONLINE  

Keatah

    Missile Commander

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Posted Sat Jun 2, 2018 5:03 PM

A surprising way. Essentially yes.



#112 bluswimmer OFFLINE  

bluswimmer

    Space Invader

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Posted Sat Jun 2, 2018 6:24 PM

I quite like this game! I like the large variety of enemies and powerups. However, I feel there should be some brief invincibility when you respawn. I've had a few occasions were I die less than a second after I respawn. Can't wait to see the finished version!



#113 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Sat Jun 2, 2018 7:14 PM

I quite like this game! I like the large variety of enemies and powerups. However, I feel there should be some brief invincibility when you respawn. I've had a few occasions were I die less than a second after I respawn. Can't wait to see the finished version!


Thanks! Actually, there is a brief period of invulnerability, where the ship will flash for about two seconds. However, it goes away prematurely if you fire during this period, which may be why you haven't noticed it so far.

#114 sramirez2008 OFFLINE  

sramirez2008

    River Patroller

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Posted Sat Jun 2, 2018 8:44 PM

The game certainly has more polish now and IMO, an appropriate level of difficulty.  I've played several games now (only made it past the 1st Boss) and it is addicting. Certainly has that "one more game" quality to it. :thumbsup:  I like the colors of the between waves sequence

 

I'll be looking to purchase a CIB for sure.  This artwork deserves a box!

 

Thanks for the pre-release ROM.

 

Intro Screen.jpg    HS.jpg

 

***Personal new high score.  I made it to the 2nd Boss, but couldn't get past it.

 

2nd Boss.jpg


Edited by sramirez2008, Sat Jun 2, 2018 10:09 PM.


#115 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Sat Jul 28, 2018 10:51 AM

I have updated the first post with new prerelease binaries.  This version incorporates version 1.8 of RevEng's titlescreen kernel, which fixes a timing issue for the score portion of the titlescreen code.



#116 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Mon Aug 6, 2018 2:02 PM

I've hacked various components of the game to work around the limitations of the Atari Flashback Portable to make the score and titlescreen work correctly, and to disable the starfield effect that the portable also can't handle.  Once I've done a bit more testing, I'll upload this version.  Here's how the modified titlescreen looks now.

 

38612187_217200035638677_7701830763590713344_n.jpg



#117 Arenafoot OFFLINE  

Arenafoot

    Stargunner

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Posted Mon Aug 6, 2018 10:25 PM

I've hacked various components of the game to work around the limitations of the Atari Flashback Portable to make the score and titlescreen work correctly, and to disable the starfield effect that the portable also can't handle.  Once I've done a bit more testing, I'll upload this version.  Here's how the modified titlescreen looks now.

 

attachicon.gif38612187_217200035638677_7701830763590713344_n.jpg

looking good!



#118 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Thu Aug 9, 2018 5:06 PM

The new binary for the Atari Flashback Portable has been tested, and has been posted!  While I miss the starfield effect, I think it's still a lot of fun on the AFP.  Let me know if any other issues are discovered.



#119 Arenafoot OFFLINE  

Arenafoot

    Stargunner

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Posted Sat Aug 11, 2018 12:25 AM

The new binary for the Atari Flashback Portable has been tested, and has been posted!  While I miss the starfield effect, I think it's still a lot of fun on the AFP.  Let me know if any other issues are discovered.

works on my AFP v1!!!! good job!.... I added it to the "List"  :thumbsup:



#120 cimmerian OFFLINE  

cimmerian

    Chopper Commander

  • 183 posts
  • Location:Vancouver Canada

Posted Sat Aug 11, 2018 5:30 PM

Heya Karl G! We played Space Game live on Twitch on our show ZeroPage Homebrew yesterday, tons of fun! Thanks for making it!

 

You can check out the YouTube archive of the show here:

 



#121 mvo OFFLINE  

mvo

    Combat Commando

  • 8 posts

Posted Sat Aug 11, 2018 9:43 PM

Heya Karl G! We played Space Game live on Twitch on our show ZeroPage Homebrew yesterday, tons of fun! Thanks for making it!

 

You can check out the YouTube archive of the show here:

 

AWESOME!! Thanks so much for featuring our game.  It was really fun to see real-time reactions of players figuring out the nuances of the game.  Part of me wishes that I could have played the game without the insider knowledge of how the powerups/downs work and how each of the aliens behave.  Figuring that stuff out is part of the fun.

 

I've been meaning to post some game footage so that people could see a couple of the bosses and the wormhole sequence after each boss.  If I can figure out how to post, I'll try to do that this week. I think I'm finally done tweaking the manual, so hopefully we are close to actual release.  

 

Really enjoyed the show.  Karl & I have been playing other Homebrews lately.  Planning on checking out past & future episodes!

 

Thanks again!



#122 Karl G OFFLINE  

Karl G

    Moonsweeper

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Posted Sun Aug 12, 2018 8:56 AM

I enjoyed watching this as well!  Thanks for playing and sharing your impressions!  :-)

 

There's a huge amount of content here, and I'll have to catch up on some of your past ones as well.  The coverage of Space Game begins around the 32 minute mark.

 

Did you guys eventually catch on to the fact that the orange beanie-like Kraal can only be destroyed when they are not moving?  :-)



#123 cimmerian OFFLINE  

cimmerian

    Chopper Commander

  • 183 posts
  • Location:Vancouver Canada

Posted Mon Aug 13, 2018 11:28 PM

No problem, it's was a blast playing it! We didn't catch on to the vulnerability of Kraal, no wonder we were having such difficulty it!

 

I enjoyed watching this as well!  Thanks for playing and sharing your impressions!  :-)

 

There's a huge amount of content here, and I'll have to catch up on some of your past ones as well.  The coverage of Space Game begins around the 32 minute mark.

 

Did you guys eventually catch on to the fact that the orange beanie-like Kraal can only be destroyed when they are not moving?  :-)






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